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    1. Scypio

      Kupu's thread

      Wooops, sorry for late response. I didn' checked it at the moment of my message but checked it later and i found out that it's 3 of the 4 orientations with the rail pointing toward the bottom of the ship. The rest looked fine, could have missed one but i don't think so.
    2. Scypio

      Required power for block/system types

      whateverwhereisyourstarmadefolder/Starmade/data/config/blockBehaviorConfig.xml Well, you'll need to search a lil' bit to find your answers inside.
    3. Scypio

      11x11x11 Power Reactor Producing 104659.6

      Everything is explained here.
    4. Scypio

      It's impossible to make good figther weapons

      Ai can't aim past a certain point. Even if it's beam, the easiest weapon to shoot with. Speed isn't "effective" it's just that AI can't handle more than a certain speed and the only one way to shoot at something that fast with turrets is lock-on missiles or heatseeker.
    5. Scypio

      Kupu's thread

      Is the little arrow in the back of the rail docker supposed to point the same way that the rail docker ? If so, that isn't the case as seen above.
    6. Scypio

      Power blocks

      You should take some time to read this, Everything is explained in details.
    7. Scypio

      Chaos Engine

      And as far as he described his logic there is nothing that would damage a server. Except if you go into gigantism with thousands of randomizer but i seriously doubt that is the case. The only one risk for multiplayer server are the same for every jump chain drives if you leave them on while...
    8. Scypio

      Scypio's shipyard

      Update ! Doing interior job so doesn't get much to show but i did a good amount of work as well as a few logic features. Interior will be soon finished. Core room with a cool display in the middle, the display modules start to blink when we enter the room and stop when we leave. We can also...
    9. Scypio

      The Red’s faction shipyard

      Really bulky, you might want to make a longer salvage array and engines. Like 10/20 blocs wouldn't be bad and it would look less like a giant box.
    10. Scypio

      Faction ships

      What exploits with that ? Ai being dumb and will always be, even with a cupple of upgrade they're computer so you can play around their reactions easily. Smart people will always beat AI. Also could be interesting for future player factions and crew.
    11. Scypio

      Bug Negative power

      That's not what i meant. I wasn't aware about shop draining power but i can understand why it has been done, i'm not contesting that. The thing here is that shop don't drain power at all if we don't unload the sector first, disconnecting from SP in my case. Meaning that we can still abuse shop...
    12. Scypio

      Bug Negative power

      On the screen here it was around -201k energy on the build menu and it looked like it was capped at that number. On the next tests i got different numbers. Note that i tried to shoot with some weapons and couldn't due to power failure . It's pretty easy to get this minus infinite. Just dock a...
    13. Scypio

      Atomos Shipyards

      It's 25% currently. ;)
    14. Scypio

      Atomos Shipyards

      Plex doors aren't that bad. With a few large ship you easily get a ton of entities that way, also imagine if they got got detached by some bug or things like that. Time to cry. That message is sponsorised by the plex door's rescue comitee. Save a plex door, adopt one.
    15. Scypio

      An (untested) idea for backup shielding

      All of the entities should stay under fire. By the way that idea would be great for large ship as "backup shield". When your mothership shield is down, you got that shield coming from nowhere taking most of the damages while the mother shield is recharging a bit. Quite easy to code with a few...
    16. Scypio

      An (untested) idea for backup shielding

      Good idea, however this start to be usable when the added blocs on the mothership doesn't give enough shield compared to the added shield by the backup shield and logic behind. Comes pretty quickly but shields need to be strong enough to be useful. Also note that docked hull use the same...
    17. Scypio

      small beams, 2nd/effect?

      And if you miss you'll go for a long reload time. What about cannon/overdrive ?
    18. Scypio

      Pirates stay away

      Nope, Ai can't do that currently.
    19. Scypio

      Is armor too weak?

      Note that in comparison to shields, armor need to be spaced to be well designed while shield, just throw more blocs. 15 layers of armor isn't a good way to go on your ship while 15 layers of shield regen/capacitors, it's okay. This result in armor tank being much more bigger than their...
    20. Scypio

      To missile or not to missile

      That's not what you ask them to do. Just overwhelming ennemy's PD and sometimes in the overwhelming number of missiles they'll hit.