Search results

    1. splatthecat

      [14th of April] Schine Bi-weekly Q&A

      Thank you for replying to my previous question regarding the current pirate (and other) stations, etc. I would like to delve further into your current plans (if any) for a generic aggressive faction within the game? For example, will the pirates become an NPC faction of sorts with the goal not...
    2. splatthecat

      Schine Q&A Answers - 15th of March

      where are the replies for the next one? Seems ages!
    3. splatthecat

      [31st of March] Schine Bi-weekly Q&A

      Are the old pirates (ships and stations) and the derelict/Trading Guild stations going to be phased out or will some/all of these be overhauled with new power, weapons (even rails!)???
    4. splatthecat

      Improvements to the AI Module: Fire Control

      The AI in general needs a complete overhaul but whether this will slot into the weapons update or not is anyone's guess. However, I agree that the two are not exclusive to each other. As I suggested in the Q&A thread, having the ability to target specific systems or give some kind of priority...
    5. splatthecat

      Schine Bi-weekly Q&A - 15th of March

      I know! I meant for fleet messages. We get the odd "Fleet x is taking damage" pop up but if this was in a screen you could open and monitor during fleet battles. Ships that were damaged could be sent back to their carrier/rally point by clicking a link next to the message for example. A...
    6. splatthecat

      Schine Bi-weekly Q&A - 15th of March

      Ever since its introduction I have been a dedicated user (and champion) of Fleet Mining along with fleets in general. Apart from the obvious flaws in the system such as ships that simply spin in space when told to get into formation, carrier recall that turns your drones into over excited...
    7. splatthecat

      Reviewing StarMade

      That is where collision damage would come in. It would take a pretty brave pilot to get that close, especially under fire against an enemy ship that was executing evasive manoeuvers and risk damaging their weapons just to get under the bubble shield. Two big ships slugging it out at a distance...
    8. splatthecat

      [SOLVED] Cannot Hide HUD/GUI

      Yes, I get it now! *facepalm* Thanks for your help and the suggestion to switch the operation of the fn key too! I now have function keys that work like function keys now so win/win situation. :))
    9. splatthecat

      Reviewing StarMade

      I like the idea of having a shield that a small fighter could penetrate and fire upon a larger ship taking out turrets or strategic points on a larger ship. It would make combat more a case of how well you plan your attack/defence as opposed to who brought the biggest stick. Even small buzzy...
    10. splatthecat

      Hi. Is F1+G hard coded to switch the HUD/GUI hard coded? I'm having issues with this...

      Hi. Is F1+G hard coded to switch the HUD/GUI hard coded? I'm having issues with this, https://starmadedock.net/threads/cannot-hide-hud-gui.30444/#post-365560 so was wondering if this could be changed or added to the user changeable key bindings in a future patch? Thanks
    11. splatthecat

      [SOLVED] Cannot Hide HUD/GUI

      Well, on my old laptop in v0.9xxx I would press fn+F1+G to switch the HUD/GUI on/off neither that or just F1+G works. All of the other functions mapped to a single Function key like mail and screenshots all work fine. I'm just having trouble with being able to switch the HUD on or off. Even...
    12. splatthecat

      Reviewing StarMade

      I have recommended StarMade to several people and all bar one still play it. I have tried many similar games (even Minecraft) but always return to StarMade. Apart from a few months last year when I was unable to play I will normally spend at least an hour in the game every day. I hate the...
    13. splatthecat

      Fleet mining bug

      I have refitted one of my mining drones to new power and they do work. Fleet mining (as all fleet operations) is clunkier than it used to be however. I have found the move fleet command problematic where I send the mining fleet to a sector and issue the mine sector command as soon as the...
    14. splatthecat

      [SOLVED] Cannot Hide HUD/GUI

      I have already remapped the Player List to the "grave" key and asking/looking around it seems to be F1+G to hide the HUD. This combination either brought up the weapons menu (or message to say it wasn't available) OR the Windows Help page! Making me think that there was some incompatibly with...
    15. splatthecat

      [SOLVED] Cannot Hide HUD/GUI

      It used to be TAB+G and then became F1+G but for some reason my laptop doesn't like the combination. Is there a way of changing this in the config or is it hard coded? It may be because I have to press the "fn" key to allow me to access F1-12. Everything else seems to be fine but I'm not using...
    16. splatthecat

      Reverse Engineering

      I once had a couple of busted up Isanths as templates and turned them into the basis of a cobbled together starter space station! I'd read a sci fi short story that used this idea (although it was a couple of broken ships on a planet surface) and thought it would be pretty unique. I do like...
    17. splatthecat

      Fix stuff.

      Ever since I started playing the game I have loved it. Something has always been broken though. Shipyards, AI, factories, turrets, planets and list goes on. I like many others have continued to enjoy the game despite the faults. Don't get me wrong, I have tried a number of StarMades "rivals"...
    18. splatthecat

      Space Station Power 2.0

      It is two capsule refineries, a micro assembler and one each of the factories. No enhancers as yet but was going to put some additional 5/tick and maybe 25/tick units. By a "big factory" what set up do you have. I need to look at your starter station sometime and take some notes. I have...
    19. splatthecat

      Space Station Power 2.0

      Well, I tried it. It was an improvement but there was still a little power outage every few seconds rather than constantly. The salvager has yet to be updated to new power, could this be an issue? It is also too heavy for the station, could this be something else?
    20. splatthecat

      Space Station Power 2.0

      Hmmm. Ok, I'll try this. Thanks.