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    1. splatthecat

      Cannot Change Player Skin

      OK, I have found the issue! I changed the main_em file in Gimp but it was exported as an indexed one layer and not an indexed-alpha one layer. This caused the game to reject the file and load the default skin instead.
    2. splatthecat

      Cannot Change Player Skin

      Still nothing! It will not upload the skin file to either a local or online server. I know someone who has changed theirs successfully so something is not right with my installation?????
    3. splatthecat

      Cannot Change Player Skin

      Everything seems to point to the correct skin file, etc except the following... [2018-08-23 00:59:42] Failed to del: C:\Schine\StarMade\StarMade\.\texTmp\skin_main_em.png [2018-08-23 00:59:42] Failed to del: C:\Schine\StarMade\StarMade\.\texTmp [2018-08-23 00:59:42] [SKIN] USING DEFAULT FOR...
    4. splatthecat

      Cannot Change Player Skin

      I ended up deleting all of them. STILL the default Dave skin
    5. splatthecat

      Cannot Change Player Skin

      After playing this game for so long and having changed my player skin dozens of times before I seem now to be unable to change it again. So, I was using "Skin A" and had been for ages. Made a new skin and wanted to try it out. Installed "Skin B" and when I checked in game I am the default...
    6. splatthecat

      Cake Build Server - The Most Delicious Build Server [Whitelist]

      splatthecat To work on a joint build project with another member. https://starmadedock.net/content/authors/splatthecat.672564/ Fondant Fancies, especially the yellow ones!
    7. splatthecat

      Sienar Fleet Systems TIE/LN Space Superiority Starfighter v4

      From the beginning of the Galactic Civil War, the Emperor has stressed that the conflict will be a war of attrition. Nowhere is that philosophy more evident than in the design and tactics of the staple Starfighter of the Imperial Navy, the TIE fighter. TIE fighters are meant to overwhelm enemy...
    8. splatthecat

      Sienar Fleet Systems TIE/LN Space Superiority Starfighter v4

      From the beginning of the Galactic Civil War, the Emperor has stressed that the conflict will be a war of attrition. Nowhere is that philosophy more evident than in the design and tactics of the staple Starfighter of the Imperial Navy, the TIE fighter. TIE fighters are meant to overwhelm enemy...
    9. splatthecat

      That is a thing of beauty

      That is a thing of beauty
    10. splatthecat

      Either Simplify or Expand Factories

      From the sounds of it the old default stations could be a thing of the past. No more derelicts or decaying pirate stations will mean no more need for the Micro Assembler. This could be changed to a Disassembler that could recycle items and reduce them down to their component blocks (minus a few...
    11. splatthecat

      Either Simplify or Expand Factories

      This is a valid point. As EricBlank alluded to... ...maybe this could be partially covered by changing the availability of certain resources? More advanced recipes require rarer resources. Could this help towards the production/purchase balance? Two or three of the ores/crystals could have a...
    12. splatthecat

      Either Simplify or Expand Factories

      This makes sense. Coupled to a previous suggestion of greater power consumption and maybe greater bake time for more advanced items. We don't make tables, beds and chairs; we make hull blocks and ingots, etc and fashion them into these items. Unless these are going to be introduced to the game...
    13. splatthecat

      See Through Glass!

      There is a known graphical glitch that would have normally rendered this particular interior invisible.
    14. splatthecat

      See Through Glass!

      Can you see it? Or should I say, can you see them? The tree? The vegetation? It is not a perfectly captured screenshot where it showed through it is in fact an accidental discovery that I thought I would share with the interior/exterior builders out there. So, how did I do it? Well, the paths...
    15. splatthecat

      Setting up a server, need some direction!

      If you get this up and running and the ping is not too great for me in the UK I'd love to jump on and play on the same server again. Would be cool to appear in a MRG video again though I am planning on my own series of videos once life allows me.
    16. splatthecat

      Space Station Power 2.0

      I kind of get it but to clarify, does this mean each or altogether? Does the station need to "power" every ship docked to it or just have more power than the biggest ship docked to it?
    17. splatthecat

      Space Station Power 2.0

      I have yet to find out! I'm building a station right now in the current prerelease version but have yet to dock anything larger than a Cargo Drone to it. I will let you know.
    18. splatthecat

      StarMade Weapons Update Prebuild

      It reads as if the weapon effects are only applied to the three weapon types. Is this the fact or can weapons be applied to different weapons?
    19. splatthecat

      Engine Porn

      Just a little shot of a little engine on a ship I'm working on. I have tended in the past to gloss over engines and they have been a little uninspiring. Hopefully I have managed to rectify that in this particular build?
    20. splatthecat

      [12th of May] Schine Bi-weekly Q&A

      What is the likely future of the old rod shops? As currently the game "starts" with you next to one, will this starting point simply be another station (such as the Traders NPC faction home base normally found at 4,4,4) or the player to appear at a (random?) point in space? Because the Traders...