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    1. splatthecat

      Minimade baby-sized server [WILL CLOSE ON SEPTEMBER 30, 2017]

      This looks pretty interesting. Will this update today or over the next day or so. Would love to try it out if the ping is not too high. Most of my stuff is pretty small anyway so it should be fun.
    2. splatthecat

      "Heat Boxes" and Crew - Why it Works

      Oh no! Another pointless thread of willy waggling! Which is best? RP or PvP? Do me a favour! It is each to their own. Whatever floats your boat, or in this case flies your ship.
    3. splatthecat

      Quick dev update

      Bug fixes are important but we all love a bone!
    4. splatthecat

      CraftAU shutting down.

      Being in the UK I have obviously never played on the CraftAU server but it is sad that they are planning on closing. If the bug fixing cycle is almost ended maybe a release should be imminent? Definitely get in touch with them and get them to postpone it for a month, even if you offer to pay...
    5. splatthecat

      Removing Base Location

      I suggested that the Homebase location should only be given once the system has been scanned at least. As far as the invulnerability, maybe some option to only activate this if the faction has no players online?
    6. splatthecat

      Location of Rod Shop Blueprint

      I wasn't looking to move one, just adapt one for my own purposes but thanks
    7. splatthecat

      Location of Rod Shop Blueprint

      Can anyone tell me where the blueprint for the default Rod Shops are ( standard and advanced ) or are they hard coded entities? I just fancied playing around with one for the fun of it but cannot find them anywhere.
    8. splatthecat

      Anyone have some nice building techniques?

      The only way to do this is to copy the entire ship and paste it with the core in the new position. It is fiddly and can only be done with small ships unless you have some supercomputer and even then I wouldn't risk it. I have moved the core on an Isanth type zero and my modified Isanth Type VI...
    9. splatthecat

      Anyone have some nice building techniques?

      Get a basic role and idea for finished shape. If RP, build interior space first allowing for some extra space for concealed lighting and animated blocks for more depth. Use system blocks where the fit the overall design as decoration such as thrusters as floors or the tops of jump drive...
    10. splatthecat

      The Station Alternative to overheating: MELTDOWN

      Pirate ships could randomly spawn into systems where pirate stations = 0 making it important that you make regular sweeps? All of the old default stations in the game need updating. If they are going to remain in the game maybe these can be modernised and maybe another competition run for new...
    11. splatthecat

      The Station Alternative to overheating: MELTDOWN

      In principle it sounds like a good idea but I have a couple of thoughts/concerns. Are pirates as we know them likely to remain in the game? They seem outside of the NPC realms which may sound right but I don't quite see it. Perhaps the idea is to keep them as they are or maybe removed from the...
    12. splatthecat

      Port Vandermier - progressive shipyard build

      I have tried out the update but I have a problem with my install and it doesn't seem to cause anywhere near the damage I would have thought. I need to do some more tests on performance, however, I do have a couple of minor issues. 1) No rail Docker on the base? 2) Self powered it can fire...
    13. splatthecat

      StarMade Surprise Update

      Now that is a thing of beauty!
    14. splatthecat

      Weapons Have Become Useless

      I have beed doing some updates to a small fighter of mine and was teating out the weapons against a vanilla Isanth like I normally do. The old version of the ship could take out one of these with relative ease but I had wanted it to have a bit more "oomph". I opened fire monitoring the target...
    15. splatthecat

      Why exactly is power broken?

      OK, I am an RP/PvE player but I have been dabbling with PvP ships off the dock so that I can learn how to build a better combat vessel. 95% of my builds are salvagers, shuttles or scouts and I have always failed at building a decent combat ship. My efforts struggle against vanilla Isanths I am...
    16. splatthecat

      Port Vandermier - progressive shipyard build

      I've tried out your three turrets. The Aegis is similar to one I use but I liked the small details of yours better. Works well as an AMS but as you mentioned, setting them to ANY makes them a useful turret to have. The Incise is a great little turret too. I do have a slight issue with the off...
    17. splatthecat

      Make sure releases are playable and fix the current release

      Now that would be amazing! I would like to try out the dev builds more, especially if it helps to improve the stability of releases. I also play on a server that has stalled updating to about 2-3 releases ago so to play on this means downgrading and then upgrading again afterwards. Two or maybe...
    18. splatthecat

      Make sure releases are playable and fix the current release

      Fortnightly releases was great but unsustainable. Quality was being compromised and that has hurt the game. Fortnightly Dev Blog would be a great way to engage with the player base and encourage people to test the live version. If there was an easier way of having dual installations that was...
    19. splatthecat

      Can anyone explain Fleet Mining?

      You could make a dockable platform but the mothership needs to be undocked to be able recall to the drones to the carrier. I have considered it but I tend to travel with my fleet.
    20. splatthecat

      Can anyone explain Fleet Mining?

      No, it has to be a ship.