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    1. Lone_Puppy

      Fleet Docking Order and New Pickup Point Block

      A)I cover my rail dockers in PVP with no issue. I either use a rail based cap that covers my USD completely or I just use logic controlled plex doors with inner ship remote for my hotbar. B) I totally agree, but even with it's numpty capabilities now it could still be applied until the AI is...
    2. Lone_Puppy

      /admin_sight - Allow admins to see cloaked and radarjammed ships

      Done! :-) Seeing cloaked ships while cloaked
    3. Lone_Puppy

      Seeing cloaked ships while cloaked

      I believe this idea could compliment an idea posted by Benevolent27. /admin_sight - Allow admins to see cloaked and radarjammed ships The idea is to allow cloaked ships to be visible, but with a translucent transparency. The translucence could be fixed or variable. Fixed at 0% for onboard...
    4. Lone_Puppy

      TDP system or best know as Travel-Dock-Point for stations

      Great idea and something I wished for a long time. Your post prompted me to pull finger and post some ideas I've been sitting on and I hope it could provide you with what you are looking for. Fleet Docking Order and New Pickup Point Block
    5. Lone_Puppy

      Fleet Docking Order and New Pickup Point Block

      *UPDATE - Exploit Avoidance* Today I read this suggestion by GalactusX and is similar to things I have wished for in the past. TDP system or best know as Travel-Dock-Point for stations The crux of this idea is to give the player the ability to preset a docking destination where the ship would...
    6. Lone_Puppy

      Nth idea for a better power update

      Love it! :-) Not only informative, but damn entertaining.
    7. Lone_Puppy

      Complex crew suggestion

      It would be neat to see this activity and it have actual purpose. Like seeing the tech's actually repairing/replacing something based on the ships blueprint. Would be hellishly slow compared to having the shipyard eat it or repair to design, but interesting to watch.
    8. Lone_Puppy

      Holograms on stations

      That's brilliant! I'm gonna try this. You could use it for so many different things. I'm gonna try a few ideas out tonight. :-)
    9. Lone_Puppy

      Complex crew suggestion

      Proof that this reality is merely a computer simulation in some game somewhere in the multi-verse. Or that Jack has simply gone crazy building too many houses.
    10. Lone_Puppy

      Sound block!

      I like the idea of a logic block for control at that granular level. I've suggested a sound pack system in the past, but for a logic controlled block you would want to be able to use a sound pack and also have a fallback of default sounds to select from. That way, if somebody doesn't have your...
    11. Lone_Puppy

      /admin_sight - Allow admins to see cloaked and radarjammed ships

      Hey the translucence would be awesome for the scanner in general. This would be a cool for also identifying ships that are cloaked, both scan discovered and faction. So you can see your faction ships while cloaked and perform regular tasks like in-flight docking etc.
    12. Lone_Puppy

      Missiles and Large Ships vs. Small Ships

      Holy cow! Just a couple days ago I started typing up notes for this same thing. :-) Was after I mentioned an ammunition mechanic that operated similar to storage and Cargo. When a new ammo block would be like a cargo block. Then I realized, eh this is gonna be a lot to work through typing this...
    13. Lone_Puppy

      Sound, yes sound

      I turn sound off when I play. Mainly because the sounds are a bit weird. The Sounds could do with an upgrade. Perhaps Schine could look at integrating a sound pack system like Tribes use to have. You could then have whatever sound pack you want and pick and choose depending on your mood. Also...
    14. Lone_Puppy

      Ammo Cache or ammunition without micromanagement

      Interesting idea! You title and visual made me think of it working like Storage and Cargo. The Weapons computer connected to weapons cache blocks that load up in preparation to fire. Whether they look like warheads or not, I like the idea of them being volatile like warheads. This would make...
    15. Lone_Puppy

      Deep, Dark, Void Horror.

      This could be inplemented now using custom block packs and cust NPC factions. Servers have implemented custom bllcks before without issue to the wider community, and if released as packs it would simplify integration with existing servers.
    16. Lone_Puppy

      Add Power per shot to Weapon Menu

      If Schine provided all the different power variables to Display modules and allowed us to also transfer the values or string results in Display modules from these variables, you could build a Display module based monitoring system to provide status updates more intuitively. Hmm.... could we?
    17. Lone_Puppy

      Crew, Power, Stabilizers, Chambers

      Agreed! My idea is for the control to remain with the physical server or a server in close proximity and not with the players client. This would operate in the same way the server does now, but with a companion server process that handles the AI. The AI can then be treated like a blueprint...
    18. Lone_Puppy

      Crew, Power, Stabilizers, Chambers

      The simplest route is what Kikaha suggests. Making NPC crew an asthetic instead of a function with minimal triggering impact would minimize the processing in game. Sorry, what I meant by off-loading is like the off-loading of video, audio or any processing that can be handle by another software...
    19. Lone_Puppy

      Conduits between reactors and stabilisers

      Yeah, I noticed this to. Which kinda goes against what they were trying to achieve with no forced effect on ship design. Personally, I don't understand why the whole spacial separation. It would be more logical to have a shielding separation, where you would encase the reactor assembly. Leaving...
    20. Lone_Puppy

      Crew, Power, Stabilizers, Chambers

      Yes, I see many things could be solved with crew. The amount of code and lag could well be exponentially proportional to the implementation though. Personally I would like to see more work on the AI, which should be transferable between NPC players and BobbyAI like computers. Another idea I've...