Search results

    1. Lone_Puppy

      Inter Ship Remote

      Exactly what I was thinking. MacThule, are you wanting something that can operate outside the limits of a sector? The wireless logic block would provide you exactly what you want within the same sector.
    2. Lone_Puppy

      Stop docked entity undock due to damage

      Yeah, I remember making this suggestion a while back. This would be cool to. I personally would prefer the entities detach, but if it prevents the clipping issues Zyrr's suggestion would be fine with me.
    3. Lone_Puppy

      Crew as a way to limit turret/drone spam, encourage warfare, and induce maintenance costs

      Nice Lecic! :-) I see you've pulled together a whole bunch of ideas people have posted here into a nice logical suggestion. Especially the "Elite" game like limitations on ships where they require a pilot and if larger additional crew. This would solve the over population of crew. Perhaps make...
    4. Lone_Puppy

      More Generated Planet Structures

      Hmm... this would give me something to do when I'm bored with my own stuff. I'm going to start building random stuff on planets and drop things off for fun now. ;-)
    5. Lone_Puppy

      More Generated Planet Structures

      Working factories would be useful. Perhaps simple bases with various systems. Perhaps have them all with no power.
    6. Lone_Puppy

      AI Offloading

      Hi schema and Schine, Just reading the thread "AI Learning Curve" by Dearthx about his idea for AI learning curve. AI Learning Curve It reminded me of something I've always wanted to do with online games and that's have an AI that plays as a player. Then I thought, this could be useful for...
    7. Lone_Puppy

      Devblog 6th June 2017

      Awesome update schema! :-)
    8. Lone_Puppy

      Water slabs!

      Nice work! Do you think you could make wedges, tetras and heptas? ;)
    9. Lone_Puppy

      Possible quest system

      Your quest ideas immediately sparked in my mind the scene where Luke and Obiwan went to the canteena to book a ride and Han Solo brokering a deal. Would be cool to have Han Solo type NPC's and also be Han Solo for NPC's looking for a ride or transport for goods. :-)
    10. Lone_Puppy

      Veering away from block logic?

      Being able to configure presets would speed up single player abilities without the need for NPC crews. Then have these presets operable from the hotbar or similar command console. Example, for me thrust would only need 4 configuration profiles and even then I would probably only use 2 or 3...
    11. Lone_Puppy

      Veering away from block logic?

      My old idea for a universal computer could possibly accomodate this, but I suspect it's probably a Dev nightmare. Universal Computer Block
    12. Lone_Puppy

      Add "Exclude Block" to Pick/replace tools

      I've used rail pickup's to sort out disconnecting rails in certain instances similar to this. Sadly, this doesn't work for turret axis, but would be awesome if it did. OMG, it sure helps when you have doors clipping and lagging you out inside the ship.
    13. Lone_Puppy

      Devblog May 30th 2017

      Ooh, new advanced build tools. Can't wait. :-)
    14. Lone_Puppy

      Shield supply beam revamp - support ship viability

      I could see it useful for structures with no shields like planets, asteroids and potential moons. Logically, if this were a real technology, I would expect military organisations to use it. This would include the old frowned upon docked reactors.
    15. Lone_Puppy

      A small improvement to PD turrets

      Me to. I would also like a in-flight control system where I can group and dynamically reconfigure the turrets for new tasks. This would allow for using PD Missile turrets as assault turrets when there are no missiles involved or your main turrets are dead/gone. Or the opposite, when all you PD...
    16. Lone_Puppy

      Adjustable Turret Firing Arcs

      Could we use the structure menu and employ a firing arc grouping as we do with groupings turrets? Perhaps allow us to group the turrets here or elsewhere to then provide a grouping mechanism for not only configuration, but firing control and targeting specifics. I would expect this as a given...
    17. Lone_Puppy

      Docked Entity Fix

      Seems to me this is a pretty nice exploit in itself. I did not know this and will now alter my building style to accommodate it. Thanks alterintel :-) Mass inheritance from the docked entity should be occuring by default. I think forcing the undocking in order to change it would suffice...
    18. Lone_Puppy

      Docked Entity Fix

      I think you've brought together in a nice list ideas mentioned before by others in conversation. An alternative to multiple blocks is, to allow the docker to be controlled in a similar way we control our Bobby AI. Give the docker a menu of these and possible other options to set the docker up...
    19. Lone_Puppy

      Adjustable Turret Firing Arcs

      There is already rotational control for the rotators, so I wonder if this could be applied to the turret axis.
    20. Lone_Puppy

      I made a Turbo Lift, One button control

      Oh by the way, I use plex doors a lot in my rail circuits to trigger activities at different points. You could do the same with a turbo lift. In fact I think I will. :-)