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    1. NTIMESc

      StarMade v0.201.126 - Weapon Update

      So now we need a way to enable recoil compensation, but at the cost of increased power usage. Perhaps an option in the Thruster panel, or maybe by linking a Gravity Module.
    2. NTIMESc

      StarMade v0.201.126 - Weapon Update

      Cannons and all beams are invisible for me when triggered with logic. Missile are visible, though. Anyone else have this issue?
    3. NTIMESc

      Either Simplify or Expand Factories

      My vote is for making them more simplified; a single factory that produces whatever you want, and that crafts missing ingredients automatically from available materials.
    4. NTIMESc

      Maybe Im just tired but ... Docked ships are draining Station Power

      There's no way to turn it off :-( But you can set the power priority for Docks on the station to be lower so other systems on the station will get the power they need first. Of course, this will cause power failures on the docked ships. Open the Reactor panel on for the station (Default...
    5. NTIMESc

      StarMade v0.201.126 - Weapon Update

      Has anyone else noticed missile capacity seems broken? I think the exponent and multiplier in the config have been reversed for the DOUBLE_EXP calc style that it uses. What is the equation it uses? I'm assuming it's something like capacity=(blocks^exp)*mult
    6. NTIMESc

      StarMade v0.201.126 - Weapon Update

      I was imagining something more along the lines of the Dreadnought episode of Voyager though, that might be a bit much :-) I'm sure it'll get worked out eventually. I just hope it is well before the universe update. Another aspect of missiles I hope gets some attention is targeting. I would...
    7. NTIMESc

      StarMade v0.201.126 - Weapon Update

      My point was that a small ship shouldn't expect to stop a powerful missile. If a large ship can trivially fire WMDs willy-nilly at every little ship that happens by, then missiles need more balance to make captains think twice before unleashing the nukes. Additionally, larger ships probably...
    8. NTIMESc

      Automated Slave Factories

      I've been wishing for this for a long time. Even better, only have one type of factory, that produces whatever you want. If the recipe requires other crafted blocks that aren't in a linked storage, then production time increases to include the extra time it takes to produce the missing...
    9. NTIMESc

      StarMade v0.201.126 - Weapon Update

      I think the idea is that ships start using weapons appropriately sized for their targets. If it is trivial to just use overpowered swarm missiles, then I would suggest that weapon system needs some balance. For example, swarm missile HP could be reduced by nerfing the damage from 1.5 to 1.2, or...
    10. NTIMESc

      Keypads

      I love this suggestion for an interactive screen, but I would like to see the existing Display Module get an upgrade to allow this sort of interactivity, so it behaves more like a touchscreen display that you would expect on a starship. (I'm imagining it like the screens in PULSAR: Lost Colony...
    11. NTIMESc

      Let us pick a faction color

      I really like this idea of everyone having their own custom color overrides. Would this be just one global override file, for self/allies/enemies/neutral, or per server files that can store each faction color separately?
    12. NTIMESc

      StarMade Weapons Update Prebuild

      You aren't forced to play with configs, and in fact, it's better if most people don't mess with them, unless they are earnestly testing values for the purpose of finding bugs for evaluating balance in the game. I would rather not see a nice friendly UI for casual tinkering until the core...
    13. NTIMESc

      StarMade Weapons Update Prebuild

      First, let me say that I'm not a fan of the way in which stabilizers function, mainly because they seem too abstracted from reality, as to make the system uninteresting and less meaningful to the player. I would much prefer them to be redesigned and relabeled as a cooling system for heat...
    14. NTIMESc

      StarMade Weapons Update Prebuild

      I have been waiting for weapon range to be decoupled from sector size for a long time, so thank you for that. This reverts weapon range back to the way it was, as a fraction of the sector size. My biggest complaint when increasing the sector size was that the weapon ranges all inexplicably...
    15. NTIMESc

      Spawn Ships to Docking Rails

      It would be great if a "Spawn to Dock" button could be added to the blueprint dialog. Then you just pick the dock the same as the Create Docking tool.
    16. NTIMESc

      Explosion effects (AKA we need Michael Bay)

      Sorry, but I just realized that the OP probably was referring to the current release. I think I saw "dev build" in the third post and assumed that for the OP too. The fiddling I was doing was in the current dev builds. Many of the updated shaders are not in the current release, including the...
    17. NTIMESc

      Explosion effects (AKA we need Michael Bay)

      Sorry, no menu options for this. You have to edit a shader file (text file with C-style code). I think this explosion shader was added pretty recently so it's might be a waste of time to mess with as it's probably being worked on.
    18. NTIMESc

      Should I play if I do singleplayer? (AKA if the pve is worth?)

      I more or less agree with Agame3 , except that I probably wouldn't invest time in the older versions if you aren't already familiar with them, and/or you don't have any nostalgia for them. If you are actually wanting/expecting to have a meaningful single player experience, then I would strongly...
    19. NTIMESc

      Explosion effects (AKA we need Michael Bay)

      For me, there are explosions for the pistol, cannons, and missiles. But they are very tiny, and appear in the center of the block they hit, which obscures most of the effect. Also, they seem to fade out pretty quick, so if you're not point blank they aren't even noticeable. Fiddling with the...
    20. NTIMESc

      Anchor CTRL-Z to Undo, CTRL-C Copy, CTRL-V Paste

      This would be nice for defaults, but I would rather see Undo, Redo, Copy, Cut, and Paste be added as user configurable key bindings.