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    1. NTIMESc

      PLEASE Rework Missile Capacity

      As I said in my previous post, group volumes would be calculated individually. The example just used equal groups to simplify it. Every group could be a different size if you wanted. Here is a generalized formula for the example above: CapacityUsedByAMissile = MissileTubesInGroup +...
    2. NTIMESc

      PLEASE Rework Missile Capacity

      This is the type of simple system I would like to see: Missile Capacity is determined by Cargo Space connected to the Missile Computer. Missile production is handled automatically by the Missile Computer For each reload cycle, one missile for each Missile Tube group is produced until the...
    3. NTIMESc

      PLEASE Rework Missile Capacity

      The current system functions by increasing missile capacity relatively quickly reaching 200 missiles at 10,000 capacity blocks. 200 missiles is a soft cap, as, after 10,000 MC modules, the amount of capacity gained drops off very quickly, (adding another 10,000 modules will only get you about 33...
    4. NTIMESc

      New Planet Speculation Thread

      You just need to copy the '.seed' file from "server-database/<universeName>/". I believe the seed file only controls how the universe is initially generated as sectors are explored or when systems are scanned. You can test out how it works with a new universe clicking Create New, then name it...
    5. NTIMESc

      Why does flying still suck so bad?

      I will just agree to disagree, as I enjoy the current flight model. Incidentally, whenever I want to experience a massive increase in inertial dampener strength I just hold my left shift key down while flying. But it would really give my little finger a break if Schine would add the ability to...
    6. NTIMESc

      Why does flying still suck so bad?

      I think directional thrust is a separate issue from the flight model. Both atmospheric and space craft use varying amounts of directional thrust. StarMade simplifies the simulation of directional thrust by pooling all thrust, then letting the player tune the directional characteristics. I think...
    7. NTIMESc

      Why does flying still suck so bad?

      I think StarMade has always used a mostly Newtonian model, but prior to that update(V0.19538), an artificial drag was applied to the ships causing them to slow down when you weren't thrusting. After the update, this "slowdown" was removed, unless you specifically activated dampening in the...
    8. NTIMESc

      Why does flying still suck so bad?

      This scenario applies regardless of flight model. The scenario I was alluding to is one in which two similar ships encounter each other. The player using a Newtonian flight model can strafe in any direction, and aim independent of movement, easily tracking the "jet fighter" pilot as they do all...
    9. NTIMESc

      Why does flying still suck so bad?

      What about Asteroids? :) If the space flight model was selectable by the player (say, between, atmospheric and Newtonian), I think most players would choose initially choose Star Wars style atmospheric. Then, after their first few encounters, they would either rage-quit, or switch to Newtonian...
    10. NTIMESc

      Conduits to EVERYTHING!

      I agree that being able to tweak the path might be desirable. Assuming conduit pathing was limited to, say only hull and other non-system blocks, most of the time, the default generated path would not be the most optimal (which would be a straight line). It would run through floors, walls and...
    11. NTIMESc

      Conduits to EVERYTHING!

      I like the idea of renaming Chambers to Subsystems in the linked post, but I don't think it's desirable to require physically connecting systems with Conduit blocks. Given the one meter resolution of the game, I can imagine that there would be more than enough space inside a cubic meter block...
    12. NTIMESc

      StarMade - PvP & PvE balance, Perspective & Direction

      <sarcasm> Docked reactors? Ridiculous! Everyone knows you can only attach things to a battery! It is simply absurd to attach a battery to something! </sarcasm> <serious> Docked reactors were used to bypass the soft power cap. The soft power cap is gone. Docked reactors (and every other docked...
    13. NTIMESc

      Possible to fix "build mode cheat" now?

      This is a bit off topic, but still camera related, and it annoys me to no end. I believe the post is referring to how the build mode camera stop translating with the ship when advanced build mode is active. The reasons why your ship might be moving while you're trying to use advanced build mode...
    14. NTIMESc

      Credits as an inventory item

      Credits can already be dropped into space by clicking the little hand icon beside the credit counter. Of course this is a rather crude means of trading value for an intergalactic civilization. The simplest solution I can think of is to add another icon beside the hand (perhaps a paper airplane...
    15. NTIMESc

      Possible to fix "build mode cheat" now?

      These three are essentially noclip cheats. Build-mode is a creative convenience, not a gameplay mechanic. It currently serves other purposes due to missing features in the game, like proper scanners, intelligent, automated docking control, etc. Just because a hacky way is discovered to make up...
    16. NTIMESc

      Possible to fix "build mode cheat" now?

      What happens when a build-mode drone slips through an open door or a hole in another ship? Does the drone get pulled away when the ship flies off? Does it anchor the ship in place? I think it would be better to just only render the outline of any ship that is not a parent or a child of the...
    17. NTIMESc

      Any real fix for the sound yet?

      The problem where it would play a few sounds, and then go silent has been fixed (at least for me, and many others) for quite a while now. You might try toggling some of the sound options off and on and then restarting. Or, maybe just delete or rename your settings.cfg to reset everything to...
    18. NTIMESc

      Any real fix for the sound yet?

      I believe the sound is working fine, at least, in the capacity that it is currently implemented. The core humming, cannon fire, missile launch, explosions, and a few menu chirps are all there is. There are a lot of other sounds in the game directory, but I don't believe there are actually any...
    19. NTIMESc

      Slight rework of the Overheat and Derelict systems

      Since ships now use reactor hp to determine when they overheat, I think the way they despawn is fine. What would be nice to add is a big, damaging explosion that is proportional to whatever reactor (and maybe weapon) blocks are left. Throw in a little bit of loot (or maybe just scrap) dispersed...
    20. NTIMESc

      Disable Homebase Invincibility if Mass/Person > X

      There is one incentive to mention I suppose, which is the mining bonus. I suppose up to 8 factions could claim the corner sectors in adjacent systems, but otherwise factions would have to be quite far apart if they each wanted the mining bonus. That being said, I personally, don't care about the...