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    1. Dr. Whammy

      Interior porn

      Well designed and classy. The Whammy approves. (y)
    2. Dr. Whammy

      Help with effects 2.0

      Not gonna lie, I had a lot of fun with weapons 1.0. It was a bit one-dimensional at times but having a giant area denial anti-ship machine gun with a 2.5 sector range was fucking boss. Missiles were kinda weird though; no shield damage. But yeah; 2.0 was where the fun stuff was.
    3. Dr. Whammy

      StarMade University - Data Collection and Revision

      Nice. Some additional things to note... Reactors: Reactors will output 100% of their max regen as long as your stabilization remains above 25%. Fall below 25% and you will see massive losses in efficiency. The reactor also takes more damage (when shot) if its stabilization is lower...
    4. Dr. Whammy

      Help with effects 2.0

      Yeah! And where's my push logic? I have plasma torp... um... "metallurgical research probes" to develop. Well, I suppose we can 'preemptively' build around this shortcoming. For example, I build all my weapons with kinetic effects by default. That way, I get the damage boost from...
    5. Dr. Whammy

      Introducing The United Star Axis

      Thank you. I'm not sure what the turrets' actual power consumption is but each of the four beam turrets has an output of 150,000 DPS and the two side turrets, fire a steady stream of decent sized missiles at about 240,000 DPS Per turret. Due to AI nonsense, it's literally hit or miss in terms...
    6. Dr. Whammy

      Help with effects 2.0

      Agreed. I'll have to take a closer look at the rules when I have time As of now, they are very similar to scripting language or rule sets for MS Outlook. "If X is Y and if A is B, then Z..." Simple but not...
    7. Dr. Whammy

      Help with effects 2.0

      Regarding multiple outputs; I've already tried that. I was not impressed with the result in comparison to other weapons with a similar setup. Also, not a fan of the the size of the system in comparison to its damage output capability. Regarding beams; You're welcome to use whatever you...
    8. Dr. Whammy

      Introducing The United Star Axis

      After over 4 years, the rebuild of my command ship ASC Legendary Justice has Begun. This is the original ship as it appeared in 2014. The ship carried over 20 small fighters and multiple power armor squads. It was armed with forward mounted pulse cannons, auto cannons, guided missiles...
    9. Dr. Whammy

      Help with effects 2.0

      I just did a test with a 1463 block cannon with a size-matched beam secondary and effect for all three effect types in a 1:1:1 ratio. Damage per projectile was just over 2.6 million. My weapons tests typically include the use of glass, crystal armor and other armors as a sort of ballistic...
    10. Dr. Whammy

      More in-game block information

      Nope. The one in your possession isn't a size 748. You apparently snagged some poor noob's suit by accident. :LOL:
    11. Dr. Whammy

      More in-game block information

      Sorry but you and I don't wear the same size. ;)
    12. Dr. Whammy

      More in-game block information

      I see what ya did there. Well played...
    13. Dr. Whammy

      More in-game block information

      Yeah. That too... :mad: Hundreds of explosions per second = server having a bad time...
    14. Dr. Whammy

      More in-game block information

      More information is needed; both in-game and on the wiki. Also, Schine needs to clarify certain subjects so they don't end up being a point of frustration for newer players. Example: They recently said integrity is going away. What they didn't mention is that Shield integrity is still...
    15. Dr. Whammy

      Help with effects 2.0

      This "here's a new feature; go figure it out..." approach that Schine has is really getting old. This is part of the reason why so much of their player base has jumped ship. With regard to effects, they really need to do a better job explaining this and create some sort of in-game reference...
    16. Dr. Whammy

      Ship Dealers

    17. Dr. Whammy

      Chunks only load at close range. Full fly-through required to load

      Umm.... wow. Yeah my launcher looks nothing like that. I have Launcher 16 but I still have the older layout.
    18. Dr. Whammy

      Chunks only load at close range. Full fly-through required to load

      When you say "bundled" are you referring to the Java that is included with StarMade; "StarMade.jar"? If so, following options>installation settings>path in the launcher, it shows "./starmade/" as an install path.
    19. Dr. Whammy

      Chunks only load at close range. Full fly-through required to load

      My Java is a bit old. I'm running Version 8 update 111. I remember downloading it directly from the website. I'm not sure how to tell if it's bundled or not.
    20. Dr. Whammy

      Chunks only load at close range. Full fly-through required to load

      Thanks for the quick reply I haven't updated Java recently. I suppose I've been following the old saying; "If it aint broke, don't break it... since the game has been running near-flawlessly for me since I jumped back into it. I'll give it a try and report back.