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    1. Dr. Whammy

      Spawn in planet core - if not ships than me

      The current Dodecahedron planets are kinda bugged. As such, gravity may pull you toward the planet core before all the planet segments load. If a planet segment spawns around you while you are falling, you may have gotten caught inside a lava pocket; which will kill you. In the past, I've...
    2. Dr. Whammy

      The Quickfire Initiative: Rebalancing StarMade.

      Hard-coded huh? That's unfortunate. Did you guys decide whether or not you're going to leave bombs and heat seekers out from now on? Yeah, I read that Schine made it so that cannons and beams are using a linear effect to calculate penetration and block damage. Meanwhile, missiles dump all...
    3. Dr. Whammy

      The Quickfire Initiative: Rebalancing StarMade.

      You didn't answer the question. If you don't have an answer, that's fine but I'm trying to help find a solution. I'm not interested in more cherry-picked tangents. Edited to add: Looking back, a lot of what you said doesn't make any sense to me. I know most of your reply was meant...
    4. Dr. Whammy

      The Quickfire Initiative: Rebalancing StarMade.

      Regarding bombs: Under the new config, the base speed of missiles is just 250 m/sec; much slower than most options we've seen in the past. If you made bombs into a dumb fire rocket in the 200-250 m/sec speed range; with projectile speed decreasing sharply as you add more blocks to the...
    5. Dr. Whammy

      The Quickfire Initiative: Rebalancing StarMade.

      Agreed. You balance shields the same way you balance any other system; by making it a counter to a certain weapon type and making other weapons serve as a counter to it. In weapons 2.0, Shields were easily countered by adding the Ion effect to your weapons. In weapons 3.0, we have an EM...
    6. Dr. Whammy

      The Quickfire Initiative: Rebalancing StarMade.

      That's what my tests showed as well. Any chance of bringing back heat-seekers without the MIRV function? They do come in handy in some situations. The M/M combo is interesting: Kinda like the old weapons 2.0 missile/damage pulse combo but faster. However, now we don't have the "bomb"...
    7. Dr. Whammy

      The Quickfire Initiative: Rebalancing StarMade.

      Therein lies my concern. There is so much emphasis on chamber effects and not nearly as much on basic systems effectiveness. Chambers shouldn't be standard issue, they are meant to allow special abilities and provide buffs to existing systems. As such; a chamber buff does not justify...
    8. Dr. Whammy

      The Quickfire Initiative: Rebalancing StarMade.

      Part of the reason shields may seem OP (in the currently used build) is because missiles do significantly less damage to them and most other weapons (excluding BM and CM) lacked the damage output and/or fire rate to take them down efficiently. The other issue is that after a certain size...
    9. Dr. Whammy

      The Quickfire Initiative: Rebalancing StarMade.

      Then you're barking up the wrong tree and looking to pick a fight. Go find someone else. ...And because you're focusing on a specific subset of players and ignoring the players that you and your preferred subset don't agree with, you really don't know when that is. 1) You don't get to tell me...
    10. Dr. Whammy

      The Quickfire Initiative: Rebalancing StarMade.

      Incorrect. Let's be clear about something. I came here looking for answers to a config-based problem. I worked with Forsyth on the problem because I never got a straight answer to what was going on. Captain Fortius popped in and spoke his peace. He and Tsnonak chiming in and the rest of us...
    11. Dr. Whammy

      The Quickfire Initiative: Rebalancing StarMade.

      This has been alluded to repeatedly. "someone may have made some changes..." or something to that effect. And yet there is never any mention of what these changes are, what build version they go with or where I can read up on them. You and I discussed this back in January. Did you ever...
    12. Dr. Whammy

      The Quickfire Initiative: Rebalancing StarMade.

      Rail guns? How primitive. That's so late 21st century... If we're being totally honest, in a universe where you can manipulate gravity and travel faster than light, cannon recoil does seem kind of silly. ...like "plot device" level silly. In any case, I am content with the current recoil...
    13. Dr. Whammy

      The Quickfire Initiative: Rebalancing StarMade.

      You both make good points. Regarding removal of stabilizers entirely: I support this because despite my ability to learn to work within the confines of stabilizer distance, I recognize that not everyone else can. And if we aren't going to require distance between stabilizers, then they...
    14. Dr. Whammy

      My Semi Annual yawn.

      That's not something I throw around lightly and while I'm not OCD enough to go and record every single instance of this that I notice, there are quite a few examples of players citing poor balance and biased/arbitrary decision making by QF. If you want data on that, then you'll need to go...
    15. Dr. Whammy

      My Semi Annual yawn.

      No. A small subset of the StarMade community is NOT the actual StarMade Community. Also, they have consistently demonstrated that they are not balancing anything but rather building the game their clique wants. As such; singling me out for pointing this out does not invalidate all the...
    16. Dr. Whammy

      My Semi Annual yawn.

      The point of the thread is clear. If you don't see the relevance in what I said, then that is your limitation; hence why you cherry pick. Therein lies the point of what I said. If you post critical info in an easy to find, centralized location, it will be seen, if you don't, it won't be...
    17. Dr. Whammy

      My Semi Annual yawn.

      Read it again. No cherry picking this time... "...and it's rapidly approaching half a year since any annoucement from Schine seems eerily fitting. Hence; "radio silence". Not hearing anything since late january is pretty relevant. Especially since multiple QF configs have come out since...
    18. Dr. Whammy

      My Semi Annual yawn.

      I said exactly what I meant and the fact that this thread is called "semiannual yawn" and it's rapidly approaching half a year since any annoucement from Schine seems eerily fitting. Hence; "radio silence". The sever list closing is quite literally the only concrete info I've gotten about this...
    19. Dr. Whammy

      My Semi Annual yawn.

      I'm giving a like not because of the news itself but because we actually received some honest/accurate news for once in over 4 months. With that said, this is some very unfortunate news. Between the low player count, Schine's radio silence and Quickfire's apparent loss of interest, we could...
    20. Dr. Whammy

      Nice!

      Nice!