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    1. Dr. Whammy

      Powering/shielding docked entities: Test results about something undesirable(?)

      This is a pretty big issue; one that even I experience at my scale of building. Quite frankly, it makes no sense for a ship to put that kind of drain on a station unless said ship is still using its shields and weapons (presumably on turrets) I tend to keep my ships considerably smaller than...
    2. Dr. Whammy

      So there are still people playing Starmade...

      Just an FYI for those not yet aware: Via Discord, Schema has announced an update for Starmade ver. 203.101. Check this Steam link for details. Looks like he fixed the issue with AI leading with beams Good to see that he's still at it.
    3. Dr. Whammy

      So there are still people playing Starmade...

      It's good to see you guys again. Your posts, vids and tutorials were always a pleasure to see. They were instrumental to some of my more advanced builds. With over eight years (and counting) invested into playing this game; Starmade has become a little corner of creativity and nostalgia...
    4. Dr. Whammy

      Chunks only load at close range. Full fly-through required to load

      Thanks for the Response Andy, Good to see you again. What you describe matches what I'm seeing. The larger structures always load their logic first and then start drawing the chunks. It is at this stage that the draw halts unless you do a complete close range fly-through. For now, I...
    5. Dr. Whammy

      Chunks only load at close range. Full fly-through required to load

      Thread-necromancy.exe initiated... It took a while but I found the problem. There is a LOT of logic on this iteration of the station; animated cargo bay doors, automatic door closers, animated electric special effects, etc. The issue was the logic itself or possibly the "pipelines"...
    6. Dr. Whammy

      Turret AI Volley Fire

      Is your turret set to aim at "selected target"? There is a weird bug that will sometimes cause an AI turret to cease firing at your selected target, even if it's hostile or not in an "overheating" state. I'm not sure what causes this.
    7. Dr. Whammy

      Turret AI Volley Fire

      Your turret's size is small enough where it shouldn't stop moving. Provided you have no blocks obstructing the sphere's rotation or that of its base, you may want to try putting enhancers on both the turret base and the main ship. At some point, the game began requiring this in order for...
    8. Dr. Whammy

      Turret AI Volley Fire

      AI can't effectively use volley fire. This seems to be a limitation of the game's programming itself. As an alternative, you could use logic to simulate volley fire by either staggering the activation of separate turrets or staggering the activation of separate logic-controlled weapon...
    9. Dr. Whammy

      Coolest StarMade thing I've experienced in a while

      Nice. Always good to see another player making near-full-coverage turrets. 😎(y)
    10. Dr. Whammy

      Cannons are utterly broken, a PSA

      I don't know if they ever addressed this but the previous quickfire configs had basic hull and all other non-armor blocks set to quite literally "0" armor. This allows even the smallest cannon array to penetrate like a railgun despite having the damage output of a squirt gun. As such, a...
    11. Dr. Whammy

      Increased logic control of gravity

      I've been asking for this for several years so I can continue my research in artificial planet construction. Instead, all we get is a broken gravity chamber system that only works on stations. Oi Vey :rolleyes:
    12. Dr. Whammy

      Moving docked entities between ships

      Did you remember to faction everything? ...and I mean faction EVERYTHING. Faction your carrier, your station and your fighters. I find that using pickup points to dock an entity from a different faction than the parent entity (or when working with un-factioned entites) will lock the new...
    13. Dr. Whammy

      Doc Industries Shipyard

      You are entirely too good at this. I see you're another fan of the "little guys". Nice. I'll have to keep an eye on you. :)(y)
    14. Dr. Whammy

      Landing on planets?

      Go to your installation folder and open "server.cfg". Search for the line: "COLLISION_DAMAGE_THRESHOLD = 2.0 //Threshold of Impulse that does damage (the lower, the less force is needed for damage)" Try raising your threshold so it's not so sensitive.
    15. Dr. Whammy

      Introducing The United Star Axis

      The Whammy is still alive and still "mildly" addicted to Starmade. However, I find that my style of building no longer fits the direction this game is headed. As a result, I've taken this time to begin my own mod to allow for greater creative freedom and more realistic builds and play...
    16. Dr. Whammy

      AI Turrets stop firing at selected target

      It will actually be 2 years in about a month and some change. Given that Schine's last relevant update on the status of this game was in January of this year, I don't see them ever fixing this. Kinda sad.
    17. Dr. Whammy

      The Quickfire Initiative: Rebalancing StarMade.

      I tried using stealth chambers on my "neutron star" project but they didn't work. The original plan was to create a man-made spacial anomaly (neutron star, black hole, quasar, pulsar, etc.), make it impervious to standard sensors, give it gravitational effects and make it radiate particle...
    18. Dr. Whammy

      The Quickfire Initiative: Rebalancing StarMade.

      Looks good so far. I like their classic look. Because of their large size, you might want to add a "bolts and panels". look or similar for detailing for the finished product. You certainly have the room...
    19. Dr. Whammy

      The Quickfire Initiative: Rebalancing StarMade.

      I think that's an AI bug. I find that my larger turrets often fire off axis. The larger the turret, and the longer it fires, the more off center it gets. Example: This missile turret will aim more than 70 degrees off center and then stop firing because it can no longer "see" the target. I...
    20. Dr. Whammy

      The Quickfire Initiative: Rebalancing StarMade.

      Under the latest config; Technically "No", but in practice, "sometimes"... Though this is most likely a bug. The "new" MM combo is essentially a repeat of the old missile/damage pulse combo from weapons 2.0 AKA "nuke" It is guided and extremely powerful for its size but also very slow. At...