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    1. Dr. Whammy

      The Quickfire Initiative: Rebalancing StarMade.

      I said... Resuming... transphasic... missile... production...
    2. Dr. Whammy

      The Quickfire Initiative: Rebalancing StarMade.

      Noted. Resuming transphasic missile production...
    3. Dr. Whammy

      I'm... Building... a NEUTRON STAR!!!

      I'm... Building... a NEUTRON STAR!!!
    4. Dr. Whammy

      The Quickfire Initiative: Rebalancing StarMade.

      Good to know. Personally, I found that whole mechanic overly restrictive; especially for certain aesthetic builds. I won't miss it. That's pretty reassuring. However, I can see that being a problem in certain circumstances; jump inhibitors for example. Reason: Unlike most chambers; which...
    5. Dr. Whammy

      The Quickfire Initiative: Rebalancing StarMade.

      Some of the power 2.0 stuff is out dated but I'll give you the basic rundown on power 2.0 under Quickfire. 1) Reactors no longer have to be a certain shape or size. However, they must be one big contiguous group to function correctly. The denser that group is (cube for example) the better...
    6. Dr. Whammy

      Charon 2.0 - A WIP super titan [Update 5 : new medium turret]

      I'll keep this simple. You... THIS... TURRET PORN THREAD! NOW!!! 😈
    7. Dr. Whammy

      I don't get Starmade anymore.

      Here's something that might help. There is a widely available tool that allows you to practice building at a small scale, albeit on a 2-dimensional plane. Windows Paint Start a new Windows Paint Picture, zoom in as far as it will let you and then draw by placing the pixels individually or...
    8. Dr. Whammy

      The Quickfire Initiative: Rebalancing StarMade.

      Cool. I figured volley was hard-coded but with the change you made, CC weapons now fire continuously. While it's not as baddass sounding as a quad barrel Gatling firing 2400 rounds/min sequentially, it is functionally identical in taking down missiles. For that, I am thankful. One thing to...
    9. Dr. Whammy

      The Quickfire Initiative: Rebalancing StarMade.

      That's MUCH better. Thanks Keptick !
    10. Dr. Whammy

      The Quickfire Initiative: Rebalancing StarMade.

      Welcome back, Here is my recommendation as per what I've learned from the team: 1) Create a separate clean install. ...or simply back up your existing install(s) to another location or under a different name. 2) Download and install the latest dev. build. The newest one is ver. 202.16. 3)...
    11. Dr. Whammy

      The Quickfire Initiative: Rebalancing StarMade.

      Feedback/question: Is there anything in the configuration settings that can make AI turrets/fighters use the full firing rate of their weapons? ...or is that a hard-coded limitation of the AI? The reason I ask is because in the case of cannons, I've noticed that they appear to fire all...
    12. Dr. Whammy

      Docking Problems

      Two possibilities... 1) You are using a button or activation module with your docking point slaved to it to trigger a launch directly. That can cause the drone to undock immediately and ignore any launch path you've set. Instead, try using logic to change the direction of rails to guide...
    13. Dr. Whammy

      The ultimate drone R&D thread

      I just got finished my tests. This is what I've noticed. - AI has a delayed reaction time before it actually aims and fires. This also happens with my beam fighters. - AI will not use the full firing rate of any stock or CC cannons. - If your weapon has multiple outputs, the AI will not use...
    14. Dr. Whammy

      The ultimate drone R&D thread

      Yeah that was it. For some reason, accuracy was reset to 200. 😡 3500 is ineffective vs missiles since the gun fires before the missile enters its (accurate) range. I'm testing at 5000 so we'll see how that goes.
    15. Dr. Whammy

      The ultimate drone R&D thread

      That's more than reasonable. In fact, that's the same percentage I would have used. I wonder if the turrets are simply missing the missiles? Is there a specific AI accuracy you recommend? The QF config automatically reset accuracy to 1000; though I've bumped it up on my system to 3500.
    16. Dr. Whammy

      The ultimate drone R&D thread

      So I made a new fighter variant by bolting a set of engines and a cockpit to a 232 e/sec. reactor and then strapping a BFG onto the bottom of it. I'm going to stop upgrading this thing because... 1) It has a single output 21K damage medium range missile that it fires continuously every 4...
    17. Dr. Whammy

      The Quickfire Initiative: Rebalancing StarMade.

      You guys do good work but don't break your back over this. Anything that ties a new Git update to its corresponding dev. build would be perfect. Whatever means you use to do this should not only be easily found by players but also easy to deal with for your team. Whatever avenue you...
    18. Dr. Whammy

      The Quickfire Initiative: Rebalancing StarMade.

      Gotcha. I've been lurking on Discord but to be fair; there is a LOT of chat going on in there about a wide range of topics. It's ofen literally miss and hour; miss a lot. However, there may be an easy way to address updates without making it a pain for you guys. Have you thought about...
    19. Dr. Whammy

      The Quickfire Initiative: Rebalancing StarMade.

      Thank you for the fast response. Not yet. I'm on dev. build 202.11 as of 2 weeks ago and I've been adding the updated configs manually. I'll try updating tomorrow when I get back from work. Is there a specific dev. build requirement for each set of configs or a specific process/sequence in...