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    1. Blaza612

      Boy, another fuel and propulsion thread.

      You stated that there would be limited fuel and power, the other one is the one that didn't come to your head immediately after me stating it in my reply.
    2. Blaza612

      Boy, another fuel and propulsion thread.

      I'm going to be honest, I don't like the fact that there is a limited fuel/power system suggested. One of the reason I love Starmade is because of this, you don't have to constantly worry about fuel or power, you simply plonk it on your ship, and you have it, having to worry about the two...
    3. Blaza612

      Dynamic Galaxies/Universe

      Magical Hopeful Bump of Bumpyness. There aren't any rules in bumping (at least from what I've seen) and this thread is a perfect example to create some bumping rules. :P
    4. Blaza612

      New Health System Idea (to make it work)

      Of course these sound strange, they sound ridiculously odd to me as well, but that's simply because of the fact that we're used to the core system so much. I'm not thinking of ways to change, I'm thinking of ways to implement it in the first place, not sure why though. :P About the ship systems...
    5. Blaza612

      New Health System Idea (to make it work)

      EDIT: Ignore all of this, I've been badly overcomplicating this entire thing, scroll down to whooplaah's explanation for how it should actually be. :P
    6. Blaza612

      Dynamic Galaxies/Universe

      Personally, I would want somewhere between 15 to 20 factions, so this would most likely become an option in the config. I explain the benefits of the customizable weapon system, a LOT, on the main post, if you are unsure of anything involving, I would suggest looking at the arguments there, as...
    7. Blaza612

      Space-time why? I thought we were friends...

      We need to make a badge simply for this man/woman, he/she knows the secrets to messing with space-time. xD
    8. Blaza612

      Help?

      Your world has got a hidden corrupt file, this happened to me a couple of weeks back. Best thing to do, if you want to keep the progress of the entities within that world, is to move over the important entities to a new world or an old backup of the world, moving over the entities will only ever...
    9. Blaza612

      Land combat

      I honestly quite like this idea, it would allow a more interesting wars, however, for this to actually be a relevant thing to implement, we'll need to create a reason for using planets.
    10. Blaza612

      Dynamic Galaxies/Universe

      Hopeful Bump of Hope. The Council NEEDS to see this, they at least need to understand how much this could add to the game. :P
    11. Blaza612

      Customizable Ship Weapons, a Way to Balance Combat

      This is still about blocks, the blueprint machine just bends this rule sort of, but not so much that it becomes rule breaking, it creates a 3D grid in which the modules (which would have to be blocks to work with the grid nicely) are placed to make your iconic weapon. No matter what...
    12. Blaza612

      Customizable Ship Weapons, a Way to Balance Combat

      This has already been discussed, yet you seem to not want to read what was said, so I'm going to have to repeat myself. It simply wont, nothing will. Either way, the assholinilation cubes will always be able to obtain and use the weapons, regardless of how hard they are to obtain. What matters...
    13. Blaza612

      Customizable Ship Weapons, a Way to Balance Combat

      This has already been discussed, we are aware of that. :P
    14. Blaza612

      The turret thread

      Love the Supcom turrets. ^_^ However, currently debating as to whether they're Supcom 1 or 2 turrets.
    15. Blaza612

      Customizable Ship Weapons, a Way to Balance Combat

      I'll be honest, I agree with almost everything you said in that. ALMOST. :P No matter what, we will always be back to square one, but it's how slowly we get there that matters. The current system allows for placing systems everywhere, and you're done. Whereas this one opens up the gate to more...
    16. Blaza612

      Customizable Ship Weapons, a Way to Balance Combat

      First of all, it turns out I have missed another important part of the creation system, which if not explained, creates the overcomplication. When creating the actual weapon, it's not a matter of you need to manufacture all of the modules before you can make a single weapon block, the blueprint...
    17. Blaza612

      Customizable Ship Weapons, a Way to Balance Combat

      I understand that over-complication is a big issue, but will this really be so complicated that it will be impossible to learn? Of course not, from the system I proposed, all it really is is combining stats together to make your own unique weapon, it's effectively the current system but with...
    18. Blaza612

      World won't load, no discrepancies found.

      Alrighty then, I decided to look into the problem a little bit more, and learned that the entities aren't corrupt, so I created a new world and moved the entities into that world folder. Managed to save our progress in the end. ^_^ Thanks for the help by the way, appreciate it a lot. :)
    19. Blaza612

      World won't load, no discrepancies found.

      I'm willing to look through every file, but when you say byte data, do you mean the size of the file, or do you mean something else I'm currently unaware of. I also used the console command /scannow to try and find any corrupted files, it claimed that none existed on my PC. :/
    20. Blaza612

      World won't load, no discrepancies found.

      My PC just blue-screened on me, which is alarming enough considering the money I've poured into this thing, and I was playing the wounderous game of Starmade, but when I tried loading the world when I rebooted my PC, the would simply would not load. When trying to launch it in singleplayer, it...