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    1. Blaza612

      Rejected Change Coloured Hull System

      If having three variables to figure out the colour doesn't work, what about a hex value? from 0 to f, which is what I was originally thinking for colour code system, just didn't know the name. :P I read up a bit on the More Block Colours in regard to my idea on a colour wheel and I came upon...
    2. Blaza612

      More block colours

      And I made the thread. :P The Colour Thread
    3. Blaza612

      Rejected Change Coloured Hull System

      At the moment, hulls/armour are taking up a massive amount of the limited block IDs that we have, and people are still demanding more colours. The solution is rather simple: have the colour stored within the hull/armour itself rather than having an entirely different set of IDs taken up for each...
    4. Blaza612

      More block colours

      Actually, what if we completely change the colour system? A part of his suggestion was a color picker/wheel type of thing, if we have something like that, then we can reduce the amount of IDs that the hulls use up. At the moment, each colour takes up it's own ID, the way the new system would...
    5. Blaza612

      Dynamic Galaxies/Universe

      It is possible to add this in Starmade's current state, we have discussed different ways of optimization in earlier replies which involving turning the whole system into a few variables changing every now and then, allowing this to be able to run beyond smoothly.
    6. Blaza612

      Dynamic Galaxies/Universe

      Magical Weekly Bump of Bumpiness
    7. Blaza612

      Semi-Proper Explosions

      Raycasting isn't something that kills performance, if done right. The parts that blown off don't have to fly away, if lag does indeed become a problem then just having them be destroyed into the shards they do now would be fine. However, figuring out which blocks would actually be affected would...
    8. Blaza612

      Semi-Proper Explosions

      All of those missiles act as I depicted a new missile system. The first one was just a standard missile that exploded just before impact, the second one had a big enough explosive that the entire ship was obliterated, and the third would be a missile with punch-through, still acted the same. I...
    9. Blaza612

      Semi-Proper Explosions

      Something that really bugs me whenever playing Starmade, is that the missiles don't feel natural. At the moment they just leave a giant spherical hole in the hull, this massively breaks immersion as it doesn't look natural or "realistic" (I know you all hate that word, that's why I put it in...
    10. Blaza612

      Dynamic Galaxies/Universe

      Bump because reasons
    11. Blaza612

      Read by Council Flamethower-like weapon idea. Unleash your inner pyromaniac (aka Plasma Burst Generator in X3)

      I wish to be the happy flamethrower man, thus I say yes to this. :D
    12. Blaza612

      Dynamic Galaxies/Universe

      Come on, at least Bench has to say something after all of these bumps. :P
    13. Blaza612

      Dynamic Galaxies/Universe

      Bump of Hope for Devs Recognizing This. :D
    14. Blaza612

      Dynamic Galaxies/Universe

      Yet ANOTHER Bump of Hopefulness. :P
    15. Blaza612

      A way to make MASSIVE ships and planets possible and bigger sectors/view distance (poly version)

      I actually like the idea. I agree that it needs to have a larger scale to everything to make it feel more like space. The use of LODs would be far more efficient than having to manually press a button in-game to go to a low-poly version of the ship. :P
    16. Blaza612

      New Eden Fleetworks | EVE Online Ships in StarMade

      Whats wrong with my avatar? :P
    17. Blaza612

      New Eden Fleetworks | EVE Online Ships in StarMade

      Found your inspiration! :D Photo Poop
    18. Blaza612

      Boy, another fuel and propulsion thread.

      That is slightly problematic for the whole "go home you're drunk" joke.
    19. Blaza612

      Boy, another fuel and propulsion thread.

      Walk to the shops or something, then go home, because you're drunk. :P
    20. Blaza612

      Boy, another fuel and propulsion thread.

      Your signature picture is summing you up right now, go home, your drunk. :P