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    1. Blaza612

      Dynamic Galaxies/Universe

      In have now added in three more ideas onto the overall suggestion, hopefully they're met with good responses.
    2. Blaza612

      Customizable Ship Weapons, a Way to Balance Combat

      There is the possibility for modding the game to add this in, I might be able to bring myself to do so, however it would require me learning the single language I hate. :/ With the randomly generated weapons, it would end up being a bit like borderlands, and this allows me to connect this post...
    3. Blaza612

      Dynamic Galaxies/Universe

      Post-Rail-Apocalypse Bump of Bumpiness. :P Seriously, what happened to the discussion? This suggestion used to be popular!:P
    4. Blaza612

      Customizable Ship Weapons, a Way to Balance Combat

      Not everyone can't be bothered reading descriptions/tooltips/stats, I was hoping that this would reward those who strategise and actually think about their ship. At the moment, anyone can make a beyond OP assholinilation cube within a few minutes, and wreck everything in existence, this idea was...
    5. Blaza612

      Customizable Ship Weapons, a Way to Balance Combat

      I said it forces the weapons, not the players. When I say this, I mean that the weapons that are being designed are having to be specialized as that is what would make sense with that particular projectile/firing method. It will in no way force the players to play a certain way, as the current...
    6. Blaza612

      Customizable Ship Weapons, a Way to Balance Combat

      It's a blocks within blocks system. If it were actually done, it shouldn't cause much lag. In the workshop, you shove a bunch of blocks into the frame, once you have finished the block, all of the stats that the blocks add are the only thing when placing all of the weapon systems. The positions...
    7. Blaza612

      Customizable Ship Weapons, a Way to Balance Combat

      I do believe I forgot to put in that the current vanilla weapons would also be in the game, for anyone who doesn't want to create their own weapon. :p I was more or less hoping that this would actually give small ships somewhat of an advantage over giant assholination cubes of death. There...
    8. Blaza612

      Customizable Ship Weapons, a Way to Balance Combat

      How can we make combat more strategic and requiring to actually think? It's simple, instead of nerfing the OP ship weapons, why don't we give a bonus to those who think carefully about their weapons? I propose that we implement a way to have weapon blocks that are customizable, to allow for many...
    9. Blaza612

      Way to make LUA computers in game without laggs

      It honestly would benefit Starmade if the Schine team talked to the ComputerCraft guy about the computers, chances are the ComputerCraft guy hasn't even heard of Starmade though. To Twitter my friends, we will spam him/her at the beaches! :P
    10. Blaza612

      Dynamic Galaxies/Universe

      We can only hope that the suggestions survive to the point of at least being recognized to the devs, they however are most likely busy making rails work as best as possible, so we will have to wait and see. :P
    11. Blaza612

      Dynamic Galaxies/Universe

      Magical Weekly Bump of Bumpyness™ I wonder where all of the discussion has gone, used to be so vibrant here! :P
    12. Blaza612

      Personal Firearms Construction

      Clearly you have only read the title and not the suggestion. :p OP was talking creating custom SHIP WEAPONS that were put together with lots of other parts, the thread that you linked was about weapons and such in astronaut mode. EDIT: I have just realised that the original thread is indeed...
    13. Blaza612

      Personal Firearms Construction

      I love this idea, but honestly, this is sounding like something that would have to be done for every block. How about there are of course the base, "starter" weapons, which are the weapons for anyone who has just started. They could then get a workshop type thing on a station/planet, and use...
    14. Blaza612

      Display Module Ideas

      Connecting Display Modules to each other It would be interesting to connect Display Modules together, and have them act as a sort of multi-screen, displaying the same thing over a larger screen, if they're adjacent to each other. The way it would link, is every display module is linked to the...
    15. Blaza612

      Dynamic Galaxies/Universe

      Magical Weekly Bump of Bumpyness™ :P
    16. Blaza612

      Force-field Emitter (secondary shielding?)

      Yes, I understand that it is blocks, I guess it might not be as OP as normal shields, but what I suggested would force it to increase, but would still have a good reason to not to use it on certain ships, I don't want to see every single ship with this kind of shield. :P My idea is that the...
    17. Blaza612

      Force-field Emitter (secondary shielding?)

      I see what you're idea is, and I personally think it's a great idea for strategy, however, this does allow for massively OP ships. So maybe have it that you need someone else inside the ship (in astro mode) in order to activate the VFF, creating a reason for a crew. Not only that, but I'm...
    18. Blaza612

      Inertia Thrusters

      That would be good, I don't want big ships to feel like small ships, I just want it to be bearable to turn them, a lot of the time I get confused in what direction I'm looking in relation to other things because it's so slow to turn even slightly. I don't want this game to be like Space...
    19. Blaza612

      Advanced Build Mode: Drag Select Feature

      Often times, when devouring a massive station, I have noticed that it is a pain to harvest all of the blocks easily, so I suggest that there be a way in advanced build mode, to Click 'n' Hold 'n' Drag™ from one block to the other, creating a 3D selection cube, as if it were an RTS, but in...
    20. Blaza612

      Inertia Thrusters

      The idea of Inertia Thrusters is simple, you quite simply place them around your ship as if it were a normal thruster (in other words, anywhere) and it would increase the turning/rotating speed of the ship it's attached to. It would use less power, as it outputs slightly less, and the more there...