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    1. Blaza612

      Mobile Factories, Shops and Respawning

      What I want to know, is why? Balance can easily be considered the reason, especially for respawn, but other than that, there isn't much of a reason. Not only that, but I have provided different ways of balance for each, which completely avoids the idea of a capital ship system to allow the...
    2. Blaza612

      Mobile Factories, Shops and Respawning

      Sorry if my last post came across as aggressive, not sure how it does, but it's Monday, so that's probably how. :P The main reason is quite simply for RP reasons, but also adds a lot more functionality to mining ships, or maybe you could have a giant refinery ship, in which a swarm of small...
    3. Blaza612

      Mobile Factories, Shops and Respawning

      Your thread of mobile respawning is rather basic and based around a captains quarters. Mine is about creating and storing clones, and then having to use those if you die. In the update that came just today, spawning on ships (when you start the game) has been implemented. My idea isn't...
    4. Blaza612

      Mobile Factories, Shops and Respawning

      Mobile Factories Something that I've seen on a lot of mining ships is a refinery area, now while factories could be restricted to stations, maybe micro-assemblers or capsule refineries be allowed on ships. Personally, I would prefer factories to also be on ships, as I'd rather be a nomad than...
    5. Blaza612

      Star Corp. [Temporarily Closed]

      Welcome! Star Corp. is a corporation dedicated to bringing you fine ships. We've originated from Hiigarans, who were wiped out by an unknown race during the Hiigara - Vaygr war. As you may be able to tell, the Vaygr did quite a number on us, and we don't have any intention of going to war with...
    6. Blaza612

      new gamemode idea

      While some people might enjoy this idea, I hate it. The sort of wave defense game bores me to death, particularly with the lack of creativity that revolves around it. If you could come up with a more creative way to have the gamemode work, then I might actually enjoy it. But for now, I hate it.
    7. Blaza612

      Control panel and systems management

      I like the control panel idea a lot, not entirely sure on the management though. Control panel would be my savior when it comes to elevators. :P
    8. Blaza612

      Planet changes

      Storage may exist, but it isn't going to look good for placing all over a starting ship, just so you can make a frigate. Not only that, but storage's are a pain to use, if we're going to be "forced" (not a good word for a suggestion in a sandbox game) to use storage, then there would need to be...
    9. Blaza612

      Planet changes

      I like all of this, except for the stack limiting to 50. from one asteroid, you can very easily get hundreds of ores, imagine how many times you would need to go back and forth in order to mine if the stack was limited to 50. Stack limiting will be implemented at some point, but not at this...
    10. Blaza612

      The Unofficial Super Friendly and Fun Station Competition for Sentient Beings in the Galaxy!

      Only five days left to submit your station! Hopefully you've actually built it. :P
    11. Blaza612

      Read by Schine Change Warp System and Interdiction Ideas

      While the system isn't too bad, there is still plenty of room for improvement. I don't like the jumps due to how bad/unnatural they feel, they take a ridiculous amount of time to charge it in most practical cases, and the jumping itself isn't really anything interesting, it's literally a...
    12. Blaza612

      Random planets

      Because that's too simple and will be easily spotted by just about everyone. If you're going to have unique planets, then you need to have them physically unique rather then just have different colours.
    13. Blaza612

      Planets!

      I'm pretty sure the idea of an illusion creating the planet has already been suggested multiple times before, and maybe even attempted at some point. As you may be able to tell, it didn't work well. If you are suggesting a sort of dimension style thing (which sounds like you are with the...
    14. Blaza612

      Read by Council Block request: fence/handrail

      There was an API released? When exactly did this happen? :P OT aside, this idea is one I'm surprised was never suggested too often, it'll help a lot when it comes to walkways/decoration.
    15. Blaza612

      player shop module improvements (compiled suggestion)

      I like all of them, if they were all implemented, it would gives shops MUCH more flexibility. But one other change I would make, is that when NPCs are added into the game, they can automatically produce items and stock shops with the items produced. Another change that would improve customer...
    16. Blaza612

      Shield sharing for docked objects

      I agree with this, if an actual ship were to be made, the moving parts would be just as protected as the actual ship, since they are still one entity. While it makes sense for them to be destroyed without doing any damage to the parent, it would be nice if the full shield affect would carry over...
    17. Blaza612

      Dynamic Galaxies/Universe

      I few, predetermined factions is yes, simpler, but is also the lazy way out when it comes to a sandbox game. For any RPG, pre-determined factions are better, but for a Sandbox game, you'll want as much of it to be as dynamic as possible, this system would allow for more random to happen, and...
    18. Blaza612

      Dynamic Galaxies/Universe

      You seem to be misunderstanding both how technology works, and how the actual system will work. First of all, a potato is capable of processing three variables. While it may not be able to calculate what exactly determines them, you would need an Atari console to have even the slightest amount...
    19. Blaza612

      Dynamic Galaxies/Universe

      It would be entirely possible to program a proper simulation, especially with the environment Starmade provides, as it would be a few equations on the global scale. Random encounters would be based on a few factors, as follows below: Faction1's need (in this case, ore, if attacked, will be full...
    20. Blaza612

      Player Controlled AI Mapping and Civilization Infrastructure!

      That's a simplified version of the code which controls ship movement, unless that's you showing how you want to present/setup the ai behaviours, then this is kinda irrelevant. :P However, if this is how AIs would be setup, then that would be a much better system than the one currently in place...