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    1. Blaza612

      Remove Cargo Tab from Inventory + Player Menu

      That is indeed a valid point, maybe what Malacodor proposed could be a good compromise?
    2. Blaza612

      Can't launch singleplayer, gets stuck on "Requesting Synchronize"

      I didn't have multiplayer selected. I at least know what I'm doing, mostly. :p
    3. Blaza612

      Logic Steps

      Using the step system, it'd be able to change more than once per logic tick. I shouldn't need delay blocks for something that inherently doesn't need them. This system, while adding delays would work, shouldn't have to use them, since everything could be down within a a logic tick, if we used...
    4. Blaza612

      Can't launch singleplayer, gets stuck on "Requesting Synchronize"

      Mkay, so, for some odd reason, whenever I try to launch any world, either on singleplayer or hosting it as a server, I cannot get into it, and am constantly getting stuck on "Requesting Synchronize" Last time I checked, that message is from trying to synchronize the client to the server, and for...
    5. Blaza612

      What happened to the good ships?

      Bitch please he's God of the Voxels. :p On a side note, that needs to be a title that master builders can get.
    6. Blaza612

      Sound Emitting Blocks

      Who cares, it sounds cool. :p Just call it space magic or something, use the same principle as Star Wars. :p
    7. Blaza612

      Logic Steps

      So, I've been trying to make Conway's Game of Life in logic, and in doing so, I've noticed a very significant problem with logic. There has previously been a thread on this very matter, the Instant Pulses thread. The reason I decided to make Conway's Game of Life, is because I saw another person...
    8. Blaza612

      Remove Cargo Tab from Inventory + Player Menu

      I guess it comes down to personal preference. I prefer to have everything in one window that I can use easily, rather than having to switch between both cargo and inventory. It simply acts as an unnecessary extra window, which can't be as easily sorted. Oops, made that ridiculously late last...
    9. Blaza612

      Remove Cargo Tab from Inventory + Player Menu

      Note: Ignore the poll, I didn't realize I was making a one suggestion poll for two suggestions at the time. :p So, first thing's very self explanatory, remove the inventory's cargo tab, and make personal cargo determine the capacity of the players inventory. Having to use the cargo tab becomes...
    10. Blaza612

      Only One Base Hull/Armor/Etc Block

      I would prefer that instead of sliders, all the different variations (By that, I mean base wedge, corner, tetra and hepta) show up in the hotbar when selecting them, then in Adv. build mode, you can select a level of alteration. For wedges, the heights of the front/back, etc. etc. There will be...
    11. Blaza612

      Read by Council Make Homebases Vulnerable, Without Losing Everything

      If some guy in a mega-titan is flying around and being a prick to everyone, then it'd be easy to find a bunch of allies, you just gather more resources form there. Drones anyone? That'll be interesting. :p Drones can easily crush a mega ship, it's just a matter of building them well. :p
    12. Blaza612

      Read by Council Make Homebases Vulnerable, Without Losing Everything

      That would make the war more interesting though. :p
    13. Blaza612

      Read by Council Make Homebases Vulnerable, Without Losing Everything

      These are being balanced out, the start of which was the cargo system. More updates will be coming down the line that will make titans significantly harder to obtain, especially for one player. People still have all of the shit from before the cargo system, it's just a matter of time (and server...
    14. Blaza612

      Read by Council Make Homebases Vulnerable, Without Losing Everything

      My apologies on that, I must have missed quoting it. I don't find much a problem with it, the only thing is that small factions should still be able to be destroyed, because I imagine that they'd still want to go to war with each other. The only problem then, is that they can be roflstomped...
    15. Blaza612

      Read by Council Make Homebases Vulnerable, Without Losing Everything

      The reason I haven't been answering, is that I don't know how. I have literally no thoughts on that. :p
    16. Blaza612

      Read by Council Make Homebases Vulnerable, Without Losing Everything

      While most do, some have been posting about how to rebalance them, which will make FP drain as other stuff happens, (can't remember the conditions :p) That is what's happening, most are using newbies as a reason, which isn't really a reason in itself. :p I've been having to deal with the...
    17. Blaza612

      Read by Council Make Homebases Vulnerable, Without Losing Everything

      You didn't? At what point did I say that? Seriously, stop putting words in my mouth. And if you're referring to me, I was calling you disabled for quoting the two things that very clearly state what you were confused about, and yet you were still assuming I wanted the game to be about war...
    18. Blaza612

      Read by Council Make Homebases Vulnerable, Without Losing Everything

      But that's you flying around, killing anyone you find, not declaring war on them. There's a difference between a war, and killing some guy on your way to your local donut shop. :p But they will. That's the problem. If there is a prominent threat (By prominent, I mean another faction who wants...
    19. Blaza612

      Read by Council Make Homebases Vulnerable, Without Losing Everything

      It still will be, you'll just have to ensure that you make it safe overnight. Having it permanent is massively detrimental, if you try to go to war with someone, they'll be able to dock ALL of their ships to their homebase, which'll most likely be the only station they have, meaning you cannot...
    20. Blaza612

      Read by Council Make Homebases Vulnerable, Without Losing Everything

      Considering there a lot of numbers involved with this, it would be stupid to not have config settings for this. :p But at the moment, there's two distinct styles of play, survival, and creative. If you wish to play creative, then either Sing-player, servers with build sectors or build servers...