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    1. Blaza612

      Read by Council Make Homebases Vulnerable, Without Losing Everything

      With the way development is going, it's no longer going to be just a survival, it's going to be more focused on the world creation and interacting with other players/factions, similar to EVE, which is why it's valid to use examples from EVE to implement these sort of features. And I'm not...
    2. Blaza612

      Read by Council Make Homebases Vulnerable, Without Losing Everything

      While giving people the ability to blow up newbies isn't exactly good, it isn't entirely bad either. Keeping newbies all protected with infinite amounts of pillows, is bad. Not having any interaction or any threat will make the game less entertaining, and will ultimately bore them. By allowing...
    3. Blaza612

      Read by Council Make Homebases Vulnerable, Without Losing Everything

      That's why there's still invulnerability, just more temporary so that people can actually go to war. :p Not sure if you know of the faction history, something that Lecic compiled, and also it's from what people have said, in Starmade and MANY other games. War has always been an extremely...
    4. Blaza612

      Read by Council Make Homebases Vulnerable, Without Losing Everything

      The problem with that, is that I'm not entirely sure what it's on about. :p I would suggest being more specific about everything in there, then I might be able to form an opinion on it.
    5. Blaza612

      Read by Council Make Homebases Vulnerable, Without Losing Everything

      Seriously, stop having such good ideas, I'm going to have a heart attack from the excitement. :p In general very good, except for one part... What most people don't seem to realize, is that the Cargo System is a massive (And soon to be effective) limiting factor for these kinds of ships, it...
    6. Blaza612

      Read by Council Make Homebases Vulnerable, Without Losing Everything

      TOO MUCH YES! THIS IS PERFECT! Hopefully you don't mind me altering the OP :p But yeah, allow specific items to buff your homebase. Some ideas for said items: Magical Fuel of Forcefulness: This will make your homebase invulnerable for an amount of time, which is determined via the amount of...
    7. Blaza612

      Read by Council Make Homebases Vulnerable, Without Losing Everything

      But you don't? The only sector you need is the one on which the homebase exists in, there is nothing that makes you build any other stations.
    8. Blaza612

      Read by Council Make Homebases Vulnerable, Without Losing Everything

      Not entirely sure what you mean by this. :p That in itself is a problem. The main philosophy behind why the invulnerability is still wanted is the fact that it allows them to lose. Players should always be able to lose/die, especially on public servers. The Care Bear mentality is a serious...
    9. Blaza612

      USD-C Crane Prototype 1.0

      Too many variations, don't know what to pick, I'll just go with whatever gets picked. :p
    10. Blaza612

      Read by Council Make Homebases Vulnerable, Without Losing Everything

      I'm not trying to do that in any way, I was more using that as a message. :p Schine is trying to make a more living, immersive world, in which players have complete freedom. The point, was that he was in favor of that freedom being destroyed for the sake of not losing, and being able to...
    11. Blaza612

      Read by Council Make Homebases Vulnerable, Without Losing Everything

      I forgot to mention, within the suggestion I mentioned (Can't bloody find it), I do believe it was proposed for there to be a PvP opt in/out system, which can be enabled/disabled in configs. :p On a side note, I must ask, are you doing any kind of interaction with other players on said public...
    12. Blaza612

      Read by Council Make Homebases Vulnerable, Without Losing Everything

      The problem is that by making it a day affair kills any kind of excitement/will to attack. After a day, they'll have most likely forgotten or gotten bored, and just leave the war. Four hours is bad enough for this factor, but 24 hours will be overkill due to the massive wait time. The system...
    13. Blaza612

      Read by Council Make Homebases Vulnerable, Without Losing Everything

      The point was not "Screw the little factions", if anything it was more trying to lean towards the opposite. But in spite of what you said, how about something to improve it? Other than 6 hours bump :p
    14. Blaza612

      Cargo Improvements

      I agree with the fact that the amount that cargo blocks can hold needs to be toned down (But will be completely balanced with a coming update, due to individual volume settings for each block), players are only complaining about not having enough cargo is because they have literally too much...
    15. Blaza612

      Read by Council Make Homebases Vulnerable, Without Losing Everything

      So, one of the biggest problems with PvP and factional warfare at the current moment, is the fact that homebases are completely invulnerable, and for good reason too. Homebases being vulnerable, while allowing factional warfare and factions not entirely relying on a single base, will also open...
    16. Blaza612

      USD-C Crane Prototype 1.0

      When I think about USD-C, I think of a container that sits on the outside of a ship, held in by Magical Metal Beams of Holding Stuff © That would solve a significant number of problems with various sizes, without having to worry about fitting it nicely in interiors, make it sit on the outside...
    17. Blaza612

      USD-C Crane Prototype 1.0

      Those are containers, not the cargo space for a ship. :p But yes, we should. How about 5x5x~10? Not sure exactly how long it should be, but that can be figured out
    18. Blaza612

      USD-C Crane Prototype 1.0

      We shouldn't, every ship will always have a different amount of cargo, and the crane shouldn't grab the cargo, but rather the entire ship, and dock it to the station :p
    19. Blaza612

      USD-C Crane Prototype 1.0

      What do you mean by "Standardized Cargo" though
    20. Blaza612

      USD-C Crane Prototype 1.0

      The crane is too big and not arm looking. :p