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    1. Blaza612

      Term 2 Voting Now Open

      I know that much, I'm just wondering if having it here will be fine. SkylordLuke you lied, I've now been banned from chat. Will now put thing in spoiler. :p I also love the fact that non-serious racism (In other words, jokes) are a bannable offence. Again, I can see it being a problem if...
    2. Blaza612

      Term 2 Voting Now Open

      I don't know if it's actually against rules. I'd imagine so if I was serious, but in this case it's humour, thus I'm torn between putting it in a spoiler or not. I don't need more warning points from one me jokes. :p
    3. Blaza612

      Ask Blah things

      I'm going for council, so if ye know whats good for ye, vote for meh, and oppression shall reign victorious! \o/ This is an ask me anything for any of you still don't know about me from my VERY outdated application. And no, I don't actually want to be Hitler. :p
    4. Blaza612

      Term 2 Voting Now Open

      Somehow I'm the first one to put in an application, all the way back in July. Conveniently enough, it's where nobody will read it. :p EDIT: Only just went to the voting page. :p
    5. Blaza612

      Starmades's economic climate.

      I hope for the same thing (Which BTW will be coming soon, if Trump doesn't end up president) yet I don't feel insulted for a game/movie choosing gameplay/atmosphere over realism. Unless a game's trying to be a simulator or is at least trying to be realistic, then it's just silly to choose...
    6. Blaza612

      Starmades's economic climate.

      Fuck yo' realism boi. :p Seriously, if the sound makes that big of a difference, then realism will get thrown out the window to add to atmosphere. It's always a good idea to sacrifice realism for gameplay, than the other way around.
    7. Blaza612

      Criss' Thread

      You got ye update
    8. Blaza612

      Planned Capital Ships and Motherships

      Schine is trying to move the game away from one base living, where you'll need multiple stations with NPCs running around in order to actually sustain a faction. If we can just have a Mothership that isn't a Mothership, then that a) defeats the purpose of a Mothership and b) allows people to...
    9. Blaza612

      Planned Capital Ships and Motherships

      The problem is that again, you get ships that are OP and you just end up reinforcing the idea of one base living for large factions. :/ One problem with this, if instead of having station stuff on Capitals, and we're just introducing a bunch of new systems, then that kinda defeats the purpose...
    10. Blaza612

      Solution to armor : Armor grouping

      Yes, simply yes. Being able to remove those pesky lines > life. :p
    11. Blaza612

      Planned Capital Ships and Motherships

      Alrighty then, I've rewritten almost everything, in an attempt to make everything a hell of a lot clearer. Hopefully I succeeded. :p
    12. Blaza612

      Planned Capital Ships and Motherships

      :p The question is, what exactly do you think needs to be simplified, I personally see it as quite simple, but then again, I'm me. :p
    13. Blaza612

      Planned Capital Ships and Motherships

      I can see where you're coming at, but there needs to be a way to create giant hauling ships, which can ship a ridiculous amount of stuff everywhere. If we give say a Dreadnought or Supercarrier the cargo space of what would be a freighter, then why bother making a hauling ship, just move it all...
    14. Blaza612

      Planned Capital Ships and Motherships

      The Mothership is the same as it used to be in the original thread, the only problem with the original were the Capitals as they were effectively Motherships that weren't Motherships. Giant factions could make their own Motherships, which again, reinforces the idea of one base living, which...
    15. Blaza612

      Planned Capital Ships and Motherships

      #ShamlessThreadHijacking :p
    16. Blaza612

      Planned Capital Ships and Motherships

      Nope I'm personally not great on coming up with mechanics that limit shit, I'm open to any new ideas, but so far, this is what I've come up with. I personally don't like it too much, but it's the best that could come to mind. However, I like the efficiency multiplier I mentioned earlier. :p...
    17. Blaza612

      Read by Council Make Homebases Vulnerable, Without Losing Everything

      I'm not trying to turn this game into EVE, you don't need to log in every 4 hours, that's a bare minimum. Hell, if you only log in for a few hours, play something else for a month or two and come back, then you're homebase will still be protected, as you'll need to have been online for 24 hours...
    18. Blaza612

      Planned Capital Ships and Motherships

      The difference here is that I'm trying to make Capital Ships end-game mega ships for larger factions to use, whereas in the original one, they were pretty much just a non-homebased Mothership. :p
    19. Blaza612

      Planned Capital Ships and Motherships

      You appear to have completely missed the point of this whole suggestion relative to the previous one. :p But, a Mothership is meant to be a small faction's home, if they want to be Nomads? That's already simple, as it just uses the faction block... That'd be because I ain't good with naming...
    20. Blaza612

      Planned Capital Ships and Motherships

      Then you can, all of that fits into the Capital Industrial class. The only reason the limitations are there, is to prevent that same ship from being that Capital Industrial ship, but also a Supercarrier and a Dreadnought, which would in turn reinforce the idea of one base living, which was one...