Search results

    1. PriZm

      Warheads are just fine as they are???

      ill keep it short and simple: warheads need some serious buff. they are the hardest weapon to actually hit with and you can only use them once. With this in mind, their damage is just ridiculously low...
    2. PriZm

      HOW TO GET BIGGER LASERS

      if it did, the result wouldnt be satisfying for what you're trying to do. you could still aim your weapon, while the logic triggered outputs would just fire based on your ship's position. So your beams wouldnt all fire in the same direction and not look like one big beam anymore.
    3. PriZm

      HOW TO GET BIGGER LASERS

      xD true. for rp purposes this is absolutely valid imo
    4. PriZm

      HOW TO GET BIGGER LASERS

      it doesnt matter how big the other (only for visual) groups are unfortunatly :( cost is calculated only based on number of groups. So it doesnt matter if you make 24 small and 1 big beam or 25 medium ones. actually, you'll have a better dmg spread with 25 medium one imo. Edit: You could give...
    5. PriZm

      In-game custom sounds for your ship

      Well, having a lot to do with audio in my job as well as private, i would absolutly appreciate some kind of "audio block". There is literally tons of stuff coming to my mind including audio stuff.. Just imagine a small wooden bar in your ship, where you can have a cold beer while listening to...
    6. PriZm

      Close range lighting has white fog effect

      i fix this by going to options -> graphics and then turning "Simple Lightning Quality" on and off again. After this, the white fog suddenly disappears for me.
    7. PriZm

      Where is the community?

      not sure. For me there was some updates about 1/2 year ago, which sort of took the motivation to go on playing for some months. I decided to wait for some hotfixes and content updates. But, well, now with all the new stuff like rails, transporters, armor/ship hp, shipyards, cargo etc... there is...
    8. PriZm

      A Discussion About Power & Cloaking.

      why shouln't you? ^^
    9. PriZm

      A Discussion About Power & Cloaking.

      yeah, like in the other thread, i agree with the 1st patch being broken in terms of weapon power cost balance :) But i still wouldnt wanna fight with a ship that only has a big a** cannon... can be outranged too easily xD (i know it was more like an example)
    10. PriZm

      I know they increased the power cap, but did they just double the power regen as well?

      ok :D damn, then most of our discussion was rather a misunderstanding. i was defending the first hotfix ONLY in term of cloak being overpowered. I already sayd that the 1st one broke weapon power cost balance.. i thought you still thought it broke the balance, even after 2nd hotfix...
    11. PriZm

      I know they increased the power cap, but did they just double the power regen as well?

      you are still talking about the 1st hotfix, aren't you? the latest settings dont simply double the regen. a ship that had about ~800k now has about ~1 mil. Cause im referring to the latest hotfix. The first one had a wrong value for line ower bonus iirc.
    12. PriZm

      A Discussion About Power & Cloaking.

      They arent imo even since the recent update. i mean, you got 2x possible power regen for small ships, but overdrive costs 5x power. So you cant just make overdrive on all the weapons instead of the old effects used (at least not if it was an efficient ship - it would drain the power tanks). In...
    13. PriZm

      How's the community in this game?

      Nice :)
    14. PriZm

      I know they increased the power cap, but did they just double the power regen as well?

      well, now its 150k blocks, before the changes it was about half o.O still dont understand the drame to be honest. It needs less docked reactors for big ships (less lag etc) and the ships that dont need any docked reactors are allowed to be bigger. What's the problem? its really just a question...
    15. PriZm

      A Discussion About Power & Cloaking.

      i know. It simply isnt true. Show me the ship that has decent armour, good shields and weapons that you can permanently cloak and jam with the new power cap. I experimented a lot with both 2 mil/s configs. i managed to build a ship with ~1.2k mass, completely with basic hull, 100k shields (no...
    16. PriZm

      I know they increased the power cap, but did they just double the power regen as well?

      Drakkart: Why would it take out skill to master the game at all? i mean, all it does is change the scale. or change the ship size from which on upwards you need that skill. All it does is allow ships that dont use docked reactors and/or tons of power cubes to be more efficient and a bit bigger...
    17. PriZm

      How's the community in this game?

      Lecic sayd it already :) its a good idea to get starmade, if you like this kind of game. The community is still rather small and it happens quite often that you meet a player you know from a server yu recently played on. And yes, the possibilities in designing your ship are almost limitless in...
    18. PriZm

      A Discussion About Power & Cloaking.

      still dont understand the drama... even with the wrong 2 mil/ sec regen, it was far from being what some users claimed. ofc you could (still) build a big ship with some docked reactors, thats able to cloak/jam, but it wouldnt be able to do much besides cloaking/jamming. you basically would add...
    19. PriZm

      When making ships, do you completely fill it's insides?

      papachabre, how big is the ship you are referring to? cause you sayd sth about "... then i'd have to add more power". well, if you mean power regen and you havent reached the 1.0-1.2 mil power per second, then it is most likely a good idea to fill in the empty space with shields for example, and...
    20. PriZm

      Can the bug where ai can lock on to radar jammed entities please be fixed?

      yeah, that's true. There are indeed systems with a rather bright background (especially the light blue one). It was meant as sort of an example for AI spotting skills :) Though a majority of systems are pretty dark (even those with background), not even talking about void systems or players with...