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    1. PriZm

      So, between the HP system and shipyards....

      i think, if people here talk about an armor tanking ship, this doesnt mean that it has no shields at all. at least thats what i understand when i say "armor tank". its more like, this ship relies much more on its armor than a shield tanking ship. A shield tanking ship might have a huge shields...
    2. PriZm

      When making ships, do you completely fill it's insides?

      well, then you could have built a smaller hull and have less weight(less thrust, less power for passive effects etc). So its more like building the hull just big enough to fit all systems in, rather than filling the hull youve just built completely with systems. In your example, it might be...
    3. PriZm

      Does cheaper armor weight less?

      keptick already gave some very good intoduction to different armor types. they all have their advantages and disadvantages. One thing i wanna add: Since the armor/hp update, i highly recommend not building your entire ship out of one armor type. It makes much more sense to protect certain areas...
    4. PriZm

      Can the bug where ai can lock on to radar jammed entities please be fixed?

      well, imo lock-on missiles (especially fast flying beam slave missiles) would just be even more overpowered if there wasnt a radar jammer. But i agree, the power costs per block should increase significantly with total mass of a ship. It feels absolutely right if a smaller craft like...
    5. PriZm

      When making ships, do you completely fill it's insides?

      Yes, just fill all the room you dont need with systems. Especially when building a smaller ship, i dont leave lot more empty space than i need to enter the core. I have blueprints from most of my ships, where there is only power reactors and thrusters installed, so i can refit it or make...
    6. PriZm

      [Parody] Current Release State accroding to Humble Player

      yeah, beam weapons is a good example. We are talking about the (not always working) hit detection already in another thread. But, as Azereiah sayd, even if you hit, they behave kind of wierd. Just build two weapon systems with the same size, one cannon/cannon and one beam/cannon with the same...
    7. PriZm

      So, between the HP system and shipyards....

      @ keptick: Its just what karkinosz sayd. I have no problem hitting with beams up to a certain distance, which varies a bit. I think, with default weapon range settings, i wouldnt even have noticed. The hitscan just wont work properly from a far distance. I still just move my mouse right over the...
    8. PriZm

      So, between the HP system and shipyards....

      Well... nope :p i wont. Just try it. Go to a server with higher weapons range and try to aim a beam at about 2-3km (not that far compared to cannons). You just wont hit. And i know that i dont have to lead with beams -.- im not dumb. The AI doesnt seem to have problems to aim beams even at...
    9. PriZm

      Can the bug where ai can lock on to radar jammed entities please be fixed?

      In the latest build AI turrets do definitly lock-on to jammed ships. I remember a Piratestation_alpha firing a missile/pulse (iirc) on my perma-jammed scout (which fortunatly had 2 PD-Turrets). On the other hand, AI pirate ships seem to completely ignore my jammed ship until i get really close...
    10. PriZm

      [Parody] Current Release State accroding to Humble Player

      First of all: I love starmade and i think the developers can be proud on what theyve done so far. This is not meant to be a hater post, its just some honest words about the current stage of development of this awesome game. But still, at the moment, im taking a break from playing starmade. The...
    11. PriZm

      So, between the HP system and shipyards....

      afaik, beam weapons only apply damage to blocks behind the armor block they hit, if that armor block is destroyed. armor kind of counters the native pierce effect of beam weapons. Oh, and yes, hitting a target from more than 1km away with a beam, is almost impossible, no matter what the range...
    12. PriZm

      Torpedo Issues

      im pretty sure they will work on warheads later. As they are atm, it wouldnt hurt at all if they were just taken out of the game. And that's me saying it, someone who has used them A LOT before they became literally useless. Their block damage (which should be their main use) is ridiculous at...
    13. PriZm

      Can the bug where ai can lock on to radar jammed entities please be fixed?

      Oh, this is intended behaviour of AI Turrets/ Ships :( thats pretty annoying cause there is at this point not much reason to give a ship player controlled weapons... the reasons for this are: a) AI doesnt need time to lock on b) AI has good aiming even when the server is lagging and enemy ships'...
    14. PriZm

      Bug Pirates / Trading Fighters not spawning

      Same here. First i thought it was a server setting maybe, so i went to another server with the same result. Sometimes pirates / trading guild ships seem to spawn with some sort of delay or a few sectors away though (too far to see on navigation). Missiles seem to never work on pirate stations...