Search results

    1. MrGrey1

      Testing out Wave Motion Gun in Pre https://i.imgur.com/zFsEDC5.png

      Testing out Wave Motion Gun in Pre https://i.imgur.com/zFsEDC5.png
    2. MrGrey1

      Hyper Light Starmade | Pre-Power 2.0 Server

      There's only three configurable options for the mining bonus in FactionConfig.xml <FactionSystemOwnerBonus> <BasicValues> <MiningBonusOwner>XX</MiningBonusOwner> <MiningBonusOthers>XX</MiningBonusOthers>...
    3. MrGrey1

      ACCESS DENIED! Gates, Hatch, Doors Porn

      Have been rebuilding my shipyard for v2 and decided it needed doors... not very exciting mechanically speaking but they're certainly not small...
    4. MrGrey1

      StarMade Weapons Update Prebuild

      Just checking in here with people complaining about weapons range. There's a new setting in the server.cfg that defaults to 2000... from my very brief play with it I've changed it to match my sector size though whether this is appropriate I'm not yet sure. If you're playing on a map where your...
    5. MrGrey1

      AFAIKT, as long as you consider where your docking station is compared to your bubble, you...

      AFAIKT, as long as you consider where your docking station is compared to your bubble, you should be good. Caveat the station has to have a bigger reactor then the ships docked to it...
    6. MrGrey1

      Internal dims of 500x200x200. External 540x366x329. EDIT: Under heavy renovations at the moment...

      Internal dims of 500x200x200. External 540x366x329. EDIT: Under heavy renovations at the moment. Putting on a door among other things...
    7. MrGrey1

      Advanced Build Mode tools tutorial?

      The volume selected is adjusted with the standard brush size sliders. Set the size of the brush you want. Then under Selection click on 'copy brush'. It will change to 'select area', hover the cursor over the blocks you want to copy and click. You can then click 'paste' under Selection again...
    8. MrGrey1

      I can't import anything.

      In SP worlds are located in /StarMade/server-database/ so copy that as well and you should be good.
    9. MrGrey1

      No wukinfurries with my v2 shipyard shields... https://i.imgur.com/QDLTE7F.png (10% power use.)

      No wukinfurries with my v2 shipyard shields... https://i.imgur.com/QDLTE7F.png (10% power use.)
    10. MrGrey1

      I can't import anything.

      had the same issue on nix. New launcher worked...
    11. MrGrey1

      [Dev Build] Weapons 2.0 impressions from testing the basic 3

      I believe they've detached weapon range from sector size somewhat... there's a new setting in server.cfg WEAPON_RANGE_REFERENCE = 2000.0 //Reference distance for weapon ranges. (what blockBehaviorConfig.xml weapon ranges are multiplied with (usually the sector size)). Set to 1 to interpret...
    12. MrGrey1

      Can someone convert for me ?

      <.< what cha doin' there? ;p
    13. MrGrey1

      Anyone still confused about integrity?

      Just fired up Dev again and all the numbers on the salvagers have changed drastically...
    14. MrGrey1

      Anyone still confused about integrity?

      Salvage. Salvage/Beam. Salvage/Missile. Salvage/Cannon. Salvage/Pulse. That's 5 optimal configurations by my count and that's excluding going into double waffle configurations. Each one had an optimal configuration each with it's pros and cons. It was an interesting and varied system that...
    15. MrGrey1

      Anyone still confused about integrity?

      I am not intimidated by integrity at all and believe I understand it completely. I just think it's been poorly thought out and applied to things it shouldn't have been,. What point exactly does integrity serve on salvage beams? As far as I can see all it is achieving is an artificial limit that...
    16. MrGrey1

      [24th of May] Schine Bi-weekly Q&A

      Up to this point the favoured way to build a miner has been with a waffle or double waffle array. It's an efficient way to cover a large area without too much trouble and presents an interesting engineering problem for builders. There are hundreds of mining ships built this way and very few...
    17. MrGrey1

      Automatic Salvager

      Yeah it's definitely 90 salvage modules cap in the current dev. Nets 82 grey hull blocks per firing. I've been testing all morning and looks like maximum number of 90 beams is around 286 - 290. Above that and you start getting fewer blocks per firing. So aim for 290x90 salvagers and you'll be...
    18. MrGrey1

      Automatic Salvager

      You prompted me to do some testing and you're correct. I did the testing from {1,5,10...45}and there's a steady increase until around the sweet spot at about 25 modules. It basically flat lines above 25 with any difference just being random fluctuations. There was a definite increase of a...
    19. MrGrey1

      Low System Integrity Warning?

      There's 4 integrity readings in the left hand build menu. 2 under power and 1 each under thrusters and shields. The thruster integrity combines the value of all thruster groups. The shield integrity goes off the lowest value of any one group of either chargers or capacitors... <-- so even a...
    20. MrGrey1

      Automatic Salvager

      Is this for Dev? I've been waiting for news on what's happening with salvagers and must have missed it. 20 modules is enough for an efficient beam now or are you referring to the current release 18 module 9salvage/9pulse setup?