There's only three configurable options for the mining bonus in FactionConfig.xml
<FactionSystemOwnerBonus>
<BasicValues>
<MiningBonusOwner>XX</MiningBonusOwner>
<MiningBonusOthers>XX</MiningBonusOthers>...
Just checking in here with people complaining about weapons range. There's a new setting in the server.cfg that defaults to 2000... from my very brief play with it I've changed it to match my sector size though whether this is appropriate I'm not yet sure. If you're playing on a map where your...
AFAIKT, as long as you consider where your docking station is compared to your bubble, you should be good. Caveat the station has to have a bigger reactor then the ships docked to it...
The volume selected is adjusted with the standard brush size sliders. Set the size of the brush you want. Then under Selection click on 'copy brush'. It will change to 'select area', hover the cursor over the blocks you want to copy and click. You can then click 'paste' under Selection again...
I believe they've detached weapon range from sector size somewhat... there's a new setting in server.cfg
WEAPON_RANGE_REFERENCE = 2000.0 //Reference distance for weapon ranges. (what blockBehaviorConfig.xml weapon ranges are multiplied with (usually the sector size)). Set to 1 to interpret...
Salvage. Salvage/Beam. Salvage/Missile. Salvage/Cannon. Salvage/Pulse. That's 5 optimal configurations by my count and that's excluding going into double waffle configurations. Each one had an optimal configuration each with it's pros and cons. It was an interesting and varied system that...
I am not intimidated by integrity at all and believe I understand it completely. I just think it's been poorly thought out and applied to things it shouldn't have been,. What point exactly does integrity serve on salvage beams? As far as I can see all it is achieving is an artificial limit that...
Up to this point the favoured way to build a miner has been with a waffle or double waffle array. It's an efficient way to cover a large area without too much trouble and presents an interesting engineering problem for builders. There are hundreds of mining ships built this way and very few...
Yeah it's definitely 90 salvage modules cap in the current dev. Nets 82 grey hull blocks per firing. I've been testing all morning and looks like maximum number of 90 beams is around 286 - 290. Above that and you start getting fewer blocks per firing. So aim for 290x90 salvagers and you'll be...
You prompted me to do some testing and you're correct.
I did the testing from {1,5,10...45}and there's a steady increase until around the sweet spot at about 25 modules. It basically flat lines above 25 with any difference just being random fluctuations. There was a definite increase of a...
There's 4 integrity readings in the left hand build menu. 2 under power and 1 each under thrusters and shields.
The thruster integrity combines the value of all thruster groups.
The shield integrity goes off the lowest value of any one group of either chargers or capacitors... <-- so even a...
Is this for Dev? I've been waiting for news on what's happening with salvagers and must have missed it. 20 modules is enough for an efficient beam now or are you referring to the current release 18 module 9salvage/9pulse setup?
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