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    1. MrGrey1

      Bug Instacrash! Weapons update log-in

      Id' be trying a different username on the server. If you can login and get connected with a different username then make your way back to your station and see what happens. Also I'd be contacting the admins and see if they can help by going to /loading your station and see if it's just you or if...
    2. MrGrey1

      We need another fleet competition!

      Isanths are all on new power and new weapons. AI still can't use c/m m/b m/c or m/m though afaik so if you are using them as pirates disable those. EDIT: m/c is working.
    3. MrGrey1

      AI QoL Changes

      What a load of fallacious dribble! Good Lord... The name you choose and the avatar you choose is a direct reflection on who you are, your mentality, your maturity and a good indicator of how you will behave and how you will treat others. Even more so if those choices are blatantly offensive or...
    4. MrGrey1

      Setting up a server, need some direction!

      Until at least all the default stations (and ships for that matter,) have been upgraded to new power turning off legacy power is not really an option. I'm certainly not looking forward to the drop in station variety that's going to cause. Have got a whole bunch downloaded from the Dock and all...
    5. MrGrey1

      Small scale weapons testing fun https://i.imgur.com/wg8frvE.png

      Small scale weapons testing fun https://i.imgur.com/wg8frvE.png
    6. MrGrey1

      Universe Update: Star Systems, Territory, and Space

      Multiple galaxies is nice in theory, the reality is a little different. I most definitely want the ability to restrict the number of galaxies to one. I have seen individuals go off in opposite directions, they each have a galaxy spawn for themselves, they then never interact with anyone in the...
    7. MrGrey1

      Space Station Power 2.0

      Yeah it works just like a ship, anything docked to it drains power from its host entity so the station needs enough power to run it's own business as well as any potential docked ships. So think big when it comes to station power.
    8. MrGrey1

      Universe Patch Brainstorming: Incentives Against Turtling?

      Without a level playing field competitive play is no fun for anyone bar the small minority of 'sandcastle kickers' and there is frankly no way to level the playing field in this game short of destroying what it is at its core. A sandbox building game. It is a creative game, not a destructive...
    9. MrGrey1

      Space Station Power 2.0

      The answer is station power needs to be one 'level' (19,199,1999 etc.) greater then that of any ship that will be docked to it.. I'm working on updating my shipyard at the moment as well. A lot of that going around by the look. I've got a 200k reactor on my station. If I ever build a ship that...
    10. MrGrey1

      Another Problem with loading and not getting past 50% (Mac)

      should be starmade/logs/ the ones with 0 in the name are the most recent ones.
    11. MrGrey1

      Setting up a server, need some direction!

      A lot of it is personal preference but these are the ones I like. Server.cfg SECTOR_SIZE = 7700. Gives a nice 16km sector. THRUST_SPEED_LIMIT = 200 up to you, too high has issues but the default is to slow if you've increased sector size. DEFAULT_BLUEPRINT settings set to false except for...
    12. MrGrey1

      How big is your *******

      For me a fighter is anything with a size 19 reactor in it. This was my latest experiment with the new power system though it needs adjusting for new weapons. Size 19 reactor with 6 dimensions and approximately 1reactor : 1stabilizer ratio with as much gun and thrust as it can handle built as...
    13. MrGrey1

      Ixalite's RP Innovations

      I've been testing this recently. A pickup point rail can actually pickup a docker that is inside a solid block of any other type of block. The docker can be buried and completely hidden, if the pirate knows it's there he can put the pickup point through and attach to the docker. The only way to...
    14. MrGrey1

      Another Problem with loading and not getting past 50% (Mac)

      Looks like you are allocating your entire system memory to the game? If so try reducing the games available memory to leave some for your OS. See how much RAM your OS uses when your system is idle and factor that in when adjusting available memory for the game. Not saying that is the issue but...
    15. MrGrey1

      [24th of May] Schine Q&A Answers

      Abuse of the mobile spawner could be somewhat mitigated by increasing death penalties and making it more costly to die. Dying should not be 'free' IMO. What's the point of 'death' in a game if it doesn't cost anything? I remember Terraria with drop everything on death being one of my most...
    16. MrGrey1

      [24th of May] Schine Q&A Answers

      Yes please. Likely wouldn't make much difference to game play but it would certainly pacify my OCD to have those negative numbers go away. Itches you can't scratch and all that.
    17. MrGrey1

      Advanced Build Mode tools tutorial?

      I always use the copy brush option and not the copy selection option. I find it quicker and easier. Which ever way works for you. Left click does not place a block for me in either mode as long as the copy has not been executed so I'm curious about that. It's not expected behaviour afaik so...
    18. MrGrey1

      Multiple reactor counting as one

      If we're going to have multiple reactors I'd prefer to have the old line reactor reintroduced and use the new reactor system in a similar way to the old auxiliary system with the exception that you could then use either system or both. Old line reactors couldn't have chambers and are soft capped...
    19. MrGrey1

      USD With Pickup Rail Countermeasures.

      1. Wrong. The shootout rail when changed from a pickup rail will shoot out any ship docked to that point with that layout. I guarantee it. I've been using this setup for the last year. It's never failed. 2. Correct. Sort of. It won't shoot the docked entity off. 3. Pickup rail has nothing to do...
    20. MrGrey1

      USD With Pickup Rail Countermeasures.

      USD with pickup rail countermeasures. Pickup rail countermeasure logic is framed within the door. As soon as the docker gets docked, the activator turns on the clock, the clock's Not and AND are connected back to the docker so it detaches whatever tried to pick it up pretty much instantly...