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    1. MrGrey1

      Problem launcher

      Have you tried going into Steam, right click on Starmade in your Library, Properties, Local Files, Verify Integrity of Game Files? Beginning of the log there's this java.io.FileNotFoundException: .\data\textures\texOrder (Le fichier spécifié est introuvable) which indicates a missing file...
    2. MrGrey1

      My large ships keep breaking

      Well there's this in latest patch notes..? StarMade News - StarMade v0.201.200 Cleanup, Fixes & Enhancements Possible Fix for missing/reverted chunks This bug seems to be finally fixed (can’t call it 100% fixed yet without long term experience on production, since we had no way of...
    3. MrGrey1

      v0.201.200 - Turret's projectiles not displaying

      Turret issues appear to have been resolved in .201.200g
    4. MrGrey1

      "The Great Yamato"

      Dang. Error in the BP. The keel dock logic is missing a wireless module. The Cosmo fighters each have a wireless module that is supposed to connect to the pictured wireless below. It's a launch button for the fighters. There should be one wireless for each fighter on each side of the keel hangar...
    5. MrGrey1

      My large ships keep breaking

      Make sure in the launcher you have increased the default RAM allocation. (The little cog beside the launch button.) If you're building large ships try increasing the sector size in server.cfg. The default sector is small enough that if you're building large ships you may be crossing sector...
    6. MrGrey1

      "The Great Yamato"

      The Great Yamato has hit The Docks. https://starmadedock.net/content/mrgs-the-great-yamato.7657/ :)
    7. MrGrey1

      MRGS The Great Yamato GSI_The_Great_Yamato_01a

      MrGrey1's Shipyard presents, "The Great Yamato" I built this ship with an aim to make a fun survival and exploration ship. I've included RP areas for all major ship functions such as crew quarters, mess, medical and research bays. For resource collection she includes twelve mining drones in two...
    8. MrGrey1

      MRGS_X-Wing - Logic update

      Fixed a locking issue with the S-Foils. Foils should be closable now if they jam on sector boundaries or reloads.
    9. MrGrey1

      MRGS_X-Wing 2018-09-21

      X-Wing 3x Chambers 2.5 Ratio Reactor Align (0,45,0) Working S-Foils with four auto arming / targeting Cannons. (Override ship remote will stop the cannon firing when S-Foils deployed. Fire on target is default when S-Foils deployed.) 2x ship mounted missiles with cockpit M/B controller so the...
    10. MrGrey1

      MrGrey's Shipyard https://starmadedock.net/threads/mrgrey1s-shipyard.31102/

      MrGrey's Shipyard https://starmadedock.net/threads/mrgrey1s-shipyard.31102/
    11. MrGrey1

      MRGS Tie Bomber 0.201.142

      Tie Bomber 2x Chambers 2.5 Ratio Reactor Align (0,25,45)
    12. MrGrey1

      MRGS Tie Interceptor 0.201.142

      Tie Interceptor 2x Chambers 2.5 Ratio Reactor Align (45,35,0)
    13. MrGrey1

      MrG_Tie_Fighter - Minor adjustments

    14. MrGrey1

      Inactive rail

      Any reason not to incorporate this into the standard rail speed controller? If the controller is off then no power transfer to any docked entity.
    15. MrGrey1

      Accidentally Spawned Spider

      /remove_spawners
    16. MrGrey1

      "The Great Yamato"

      Larger main gun housings and increased well size boosted their module count 35%. Replaced large side turrets increasing module count by 110%. New larger AMS. Stripped and rebuilt systems to account for new chamber ratios with the extra volume going mainly to shields. There's now room...
    17. MrGrey1

      Block-count vs entity-count impact on performance?

      Just had a look at your shell. Very nice. I particularly like your radar dish and antenna on the top. Cool detailing and I'm pinching some of that. ;) but... repulsor modules are really bad for performance in my experience and you have a bunch of them spread around. I removed them on the basic...
    18. MrGrey1

      Shipyard beauty!

      Sorry could you clarify the issue with the door? Great that it's getting some use. Makes the time spent more worth while. :) Yah it is bright. I prefer dark and gloomy as well. I like the spooky feel, the movie/s Alien/s had a profound effect on my younger self and I've always leaned toward...
    19. MrGrey1

      Shipyard beauty!

      Sure do. Access point and shipyard control room in the middle. Lot of work still to do there in the control area. This is a conversion & upgrade of my V1 station to V2 so there's a fair bit of ripping out of the old and putting in the new to make it all work again. At the moment the control...
    20. MrGrey1

      Suggestion: give >MrGrey1< a T1 masterbuilders badge

      :) Aw shucks. :)