- Game version:
MrGrey1's Shipyard presents, "The Great Yamato"
I built this ship with an aim to make a fun survival and exploration ship. I've included RP areas for all major ship functions such as crew quarters, mess, medical and research bays.
For resource collection she includes twelve mining drones in two independent stern docks. There are two Cosmo fighters in the keel dock for recon duties. Cargo docks on either side of the hull provide docking space for small bikes or cargo pallets.
Stealth and FTL chambers come default. The ship has capacity for up to nine chambers. I've left a scaffold filler so the chamber layout is easy to find and easy to swap out to any desired configuration.
She has two hull controlled main weapons both activated via logic. A forward facing M/B battery and of course the Wave Motion Gun.
The Gun is B/B and will take some time to charge before it fires. I'm still not entirely happy with it but it looks the part at least. Any suggestions for improvements there are welcome.
This ship is under frequent development and has recently had a full refit. I've tried to get the BP 100% but I always miss something. All screens, inner ship remotes and wireless connections appear to be connected and saving to the BP correctly. The mining drones will need to have their load/unload settings configured individually. Treat the mining docks with care.
Each dock section will un-dock and reset on a single button or inner ship remote activation. All ships should automatically re-dock on a fleet recall. Make sure the Yamato is positioned correctly in relation to the drones before recalling. Multiple button pushes before the dock/un-dock process has completed will cause problems. A dock reset button is located in the internal mining dock.
It's a big ship and there's a lot of area to cover so let me know what I've missed. The Great Yamato Shipyard thread for issues and questions.
EDIT 310119: Fixed for new game version. Cosmetic updates. Turret updates, removed thrusters and reactor as no longer needed with spawn to dock. Fixed light on AMS turrets blocking movement with new light boundary box. Mounted WMG on-board. Fixed cargo doors. Fixed missing missile capacity and docked missile.Fixed missing launch control for fighters.