Search results

    1. DeepspaceMechanic

      Universe Update Roadmap #1

      No, the Universe Update Roadmap #1 dev news post is not being updated. It was posted in January. It said that the desired completion of Phase-1 was sometime in February. And that the desired completion of Phase-2 was in the first half of the year, so before July. Then this Small Status Update...
    2. DeepspaceMechanic

      Storyline Based Design Competition

      Lol, right... Sabotaging this competition was actually my secret diabolical plan all along. Just kidding, I obsessed on this ship for like 10 days-2 weeks, and I'd be most happy if others would look at it as an inspiration source. Out-do it in the specific areas you're good at; add your own...
    3. DeepspaceMechanic

      Storyline Based Design Competition

      My miner/salvager is officially finished (until I'll have to refit it when/if the new configs hit). I broke the "The ship is not to feature armaments" rule by adding a just-in-case basic beam weapon (it kinda asked itself to be included, since there was plenty of power and space in the front...
    4. DeepspaceMechanic

      Brimstone-L7 Advanced Salvager v1.2

      40% utilitarian rawness; 60% cuteness! At only around 80m in length, this combined mineral miner and metal salvager isn't exactly one of those "one-clicker" monsters, but it certainly deserves the "advanced" part in its name for other merits. Besides its 500-output salvage laser system, the...
    5. DeepspaceMechanic

      Storyline Based Design Competition

      I'm not done yet with my creation for this part of the story/competition, I'm just posting a sneak-peak preview to bump the thread into better visibility... And maybe also to give some inspiration to either those who might want to join, or those who already decided to participate, but need some...
    6. DeepspaceMechanic

      Klawxx - Shipyard | W.I.P. News & Screenshots

      Just to be sure, do you have a sufficiently sized and sufficiently stabilized reactor on the main entity (to power the mass enhancers and the beam)? By the way, what's the reason for having those mass enhancers on the turret's barrel part? (I assume you know that there's no need for mass...
    7. DeepspaceMechanic

      Galaxy restructuring

      A possible way I can think of to mitigate the cons of the particular way in which this suggested change would increase the amount of empty space, would be to add a void skipping function to the base jumpdrive: The player either selects a desired non-void destination sector, or points the ship...
    8. DeepspaceMechanic

      CS: Quickfire Initiative: Rebalancing StarMade

      I replaced the contents of my testing install's server.cfg with the server config found at the Quickfire Github repository, and cleaned the cache. New thrust test results (tested with tiny ship): 1.0 TMR = 123.3 m/s 2.0 TMR = 208.6 m/s 3.0 TMR = 297.5 m/s 3.0 TMR + Top speed chamber Level-1 =...
    9. DeepspaceMechanic

      Small Simple Requests

      Have you tried using Shootout Rails for elevators or tram platforms? IIRC, they too can be sped up by hooking them up to a Rail Speed Controller + single connected and active activator, like basic rails. And there's a trick to avoid the detachment of the movable docked thing when it reaches...
    10. DeepspaceMechanic

      Galaxy restructuring

      Reposting some suggestions I made some time ago in the Discussion with the devs thread, to bring its points into better visibility, cause I wouldn't want this aspect of the forthcoming Universe Update to be any less awesome than it could be ;) So here are a few suggestions (or speculations of...
    11. DeepspaceMechanic

      Detachable systems like weapons and salvage lasers.

      You might want to consider manual turrets to fill the role of interchangeable docked weapons/salvage systems. (Turret-like entities can be manually operated by checking the manual operation box in their Bobby AI computer, and by placing and selecting the turret axis icon on the flight-mode...
    12. DeepspaceMechanic

      CS: Quickfire Initiative: Rebalancing StarMade

      I finally got to doing some tests with these configs (in devbuild 0.202.2). I'm sharing my trivial results and impressions for those who didn't bother to experiment even this little. So the smallest possible stabilizer-free reactor is now a 10-block reactor (previously it was 40). Above that...
    13. DeepspaceMechanic

      CYBERSPACE SHIPYARDS

      PROGRESS UPDATE POST #42 Thanks! :D I tried my best. Here's some more progress on it: Since the last update, I managed to enclose the hull. Did a repaint and started microdetailing. I still have a long way to go with microdetails, still might change colors, and still have to build the...
    14. DeepspaceMechanic

      Faulken's Nest

      I certainly am! - That ship looks amazing. A very nice design and flawless, meticulous execution, by the looks of it. Keep up the splendid work (y)
    15. DeepspaceMechanic

      The elevator of your dreams? (Now in two sizes!) - Now includes a second elevator for larger hallway sizes

      The download package now includes a second elevator for hallways of 5m inner height, so 7x7 with the walls, floor and ceiling included.
    16. DeepspaceMechanic

      CYBERSPACE SHIPYARDS

      PROGRESS UPDATE POST #41 Something new again. Dived into another heavy ship project. This is my first serious large ship since the Sobek Dreadnought (the finished version of which was released almost a year ago; and I don't count that abandoned Orcinus cruiser as a serious project anymore)...
    17. DeepspaceMechanic

      Ok, I can understand :)

      Ok, I can understand :)
    18. DeepspaceMechanic

      Discuss with the Devs July 18 2019 ([SIS]-Shortform)

      I really like those ideas! The possibility for variance in solar system volume is particularly intriguing. The aforementioned "metasystems" would thus provide not only freedom for the position of a solar system within an otherwise regular grid, but also freedom for different types /...
    19. DeepspaceMechanic

      If you want, you can send me the exported blueprint here in a private message. I'm curious about...

      If you want, you can send me the exported blueprint here in a private message. I'm curious about it, and might fix it fast if the issue isn't something particularly problematic.
    20. DeepspaceMechanic

      You mean it has a wrong orientation compared to the core? Try cut-pasting it, if there isn't a...

      You mean it has a wrong orientation compared to the core? Try cut-pasting it, if there isn't a lot of text on displays and long-distance logic connections in it, which might get lost by cutting and pasting back the ship in chunks.