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    1. DeepspaceMechanic

      Planet Devbuild Help

      Thanks! ...Will try. EDIT: It worked. And it's nice. 850-diameter, 20-faced ball, with pretty well-rounded "plates". Also has three oceans, lots of rivers and other nice stuff. Here's a little piece of photographic proof... Those who manage to load the other five styles in the new snapshot...
    2. DeepspaceMechanic

      Planet Devbuild Help

      WTF? If this whole experimental build is just about six styles of the new type of planets, which we can check out only one at a time, in such an inconvenient, convoluted way, why not just make an official promo video using some nice teaser clips of each? Speaking of which... Can some of you...
    3. DeepspaceMechanic

      Anyways, the last record of Shine activity is only from three weeks ago, at least here on SMD...

      Anyways, the last record of Shine activity is only from three weeks ago, at least here on SMD... I'm just hoping we'll get a little piece of this year's StarMade developments in these last 11 days of the year.
    4. DeepspaceMechanic

      It's just that it's holiday season... The majority of the still-interested subset of starmaders...

      It's just that it's holiday season... The majority of the still-interested subset of starmaders probably just temporarily detached from their everyday leisure routines, indulging instead in less sustainable forms of joy (like over-consumption of macronutrients, ethanol, family members and...
    5. DeepspaceMechanic

      Big performance increases (I/O) - Universe update dev dump 4 - [30 OCT - 7 NOV]

      I was wondering, were the things mentioned above discussed / revealed on Discord yet? Would be nice to know what's cooking regarding the new planet teaser update. Please tell, cause we like presents, not surprises ;)
    6. DeepspaceMechanic

      turret: bobbyAI resets to 'ship' from 'turret'

      AI modules are supposed to be in the gun part of turrets, the base part doesn't need to have one. Cheers! ;)
    7. DeepspaceMechanic

      The Quickfire Initiative: Rebalancing StarMade.

      Hey guys, I recently found the time and mood to try to build a nice QuickFire frigate. I've been working on a ~150 long hull for the past two days, and would like to ask, what armor setup would you guys recommend for it? What if I'd leave the outermost, wedged-and-gorgeous layer as Basic Hull...
    8. DeepspaceMechanic

      CYBERSPACE SHIPYARDS

      PROGRESS UPDATE POST #44 Not anything relating to either of my last few promises of what I was going to work on, but that's only natural over here, I guess... Spontaneity and inspiration go hand-in-hand. Started building a ~150 long frigate hull, in the as-of-now latest devbuild...
    9. DeepspaceMechanic

      Hell yeah! ...Maybe make it a PULSAR? Knowing your work, I'm sure you could find the perfect way...

      Hell yeah! ...Maybe make it a PULSAR? Knowing your work, I'm sure you could find the perfect way to pull that off too.
    10. DeepspaceMechanic

      invisible display module

      Would be nice to have a "slab" variant of displays with zero width too, besides 3/4, 1/2 and 1/4 variants. Essentially making them "electronic stickers". Also, perhaps we could have a variant of slab-able displays which would have the base texture of white crystal armor blocks, so that...
    11. DeepspaceMechanic

      Dyson Sphere Project

      :)
    12. DeepspaceMechanic

      Charon 2.0 - A WIP super titan [Update 5 : new medium turret]

      I personally prefer how it looks this way, it works perfectly IMO. I'm sure that the addition of those sizable lateral wings / armor shield thingies would have greatly elevated the wow-effect of the original design too, but with that rotated back part, it's just way more of an interesting...
    13. DeepspaceMechanic

      Storyline Based Design Competition

      On second thought, I take it back, 3 months is probably a reasonable amount of time for this... I originally thought that like 1.5 at most would suffice, but I was thinking starting right away and working uninterruptedly. Best to allow time for potential participants who might need a while to...
    14. DeepspaceMechanic

      Dyson Sphere Project

      Dr. Whammy - Regarding area-trigger-activated gravity, I always wondered whether or not the triggering of an Area Trigger array by player B would reverse the effect produced when player A triggered the same setup beforehand (force player A out of/into gravity, depending on current state). I...
    15. DeepspaceMechanic

      Storyline Based Design Competition

      Now we're talking! - This certainly sounds like the part of the story with the most room for complexity, so far. Yet, it can still be enjoyable for those too who would prefer to indulge in a more relaxed challenge, given that there's no lower limit on the scale of the build (it could potential...
    16. DeepspaceMechanic

      Logic Tractor Beam help

      Hmm, not sure, I have only a bare minimum of testing experience with tractor beams. The thing that comes to mind is ship orientation: when I made that GIF, I had the testing rig aligned to the Galactic North (the orientation assumed by ships after using the C key, by default, in flight mode)...
    17. DeepspaceMechanic

      CYBERSPACE SHIPYARDS

      PROGRESS UPDATE POST #43 Traditional reposting of a CC upload, try it out in-game for the ultimate experience: Brimstone-L7 Advanced Salvager Also, I'm planning to try myself at building a small fleet of uniformly styled ships, my first attempt at a purpose-built fleet (inspired by a new...
    18. DeepspaceMechanic

      CYBERSPACE SHIPYARDS

      Thank you very much, your appreciation is appreciated, and your noticing of the attention to detail in my work indicates attention to detail on your part too, which is always good. You keep up the amazing work too, I've seen that you resumed on your famous titan's thread, I'll keep an eye on it ;)
    19. DeepspaceMechanic

      Storyline Based Design Competition

      I'm sure it would've been cool anyways. Again, I think that the originality of a design, and perhaps some elegance/cleanness of execution, are more important than aiming to create over-the-top builds. Yeah, I noticed that what starts out early on as "Oh, I could try including such an...