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    1. DeepspaceMechanic

      Discuss with the Devs July 18 2019 ([SIS]-Shortform)

      A few suggestions (or speculations of what the devs might already be doing) regarding the new galaxy structure... Mostly just daydreaming aloud: Keep the solar systems being made up of a regular cubic grid of sectors, with the host star (or pair of host stars) residing in the center sector (to...
    2. DeepspaceMechanic

      Dan' Stargate ships Emporium

      If a single central shield recharger's bubble doesn't cover a structure in its entirety, try increasing the shield recharger block count (sometimes a drastic increase is required, due to having been previously used to small amounts doing the job just fine, ie. from the times when shields didn't...
    3. DeepspaceMechanic

      List of outdated blocks to remove when modernizing blueprints

      Indeed, it would be nice to have a comprehensive list (that would include all block types that were removed prior to the power update too). I'll edit the original post, but I could use some help in compiling the full list, because I joined the club only after the current rail system's...
    4. DeepspaceMechanic

      CYBERSPACE SHIPYARDS

      PROGRESS UPDATE POST #40 Did some exceptionally fruitful building yesterday. I thought it would worth saying a few words about the methodology, because it's probably very rare for a fairly complex structure of 850 x 300 x 850 dimensions (and already 1.5 million blocks) to be put together in...
    5. DeepspaceMechanic

      Storyline Based Design Competition

      Presenting the FULGUR 320 personal space vehicle. "Fulgur" means lightning in latin, chosen because it's damn fast, while "320" refers to its mass, because it was a significant struggle to keep it below 321 mass, to keep the reactor from overloading when thrusting and jumpdrive charging at once...
    6. DeepspaceMechanic

      Storyline Based Design Competition

      That's a reasonable concern, given that we barely got any participants so far (probably mostly due to the current popularity level of the game/forums, instead of some shortcoming of the competition itself). But I think the continuity aspect of such a storyline-based competition is the most fun...
    7. DeepspaceMechanic

      Storyline Based Design Competition

      Honored to have won the approval of the voters (y) Thanks, I'm glad you liked the private suite I built, it was a fun little architectural challenge. Also very glad to see the story/competition taking its next step. I imagine building a ship will be the funnest challenge yet for most who wish...
    8. DeepspaceMechanic

      Storyline Based Design Competition

      I like it. It's of a nice, unusual overall shape. A wider-than-tall cylindrical reactor is something I don't think I seen before. The hazard stripes, the green glow, and the windows are nice touches. I'd change the basic armors to standard armor, and work some more on a few spots where cubic...
    9. DeepspaceMechanic

      Storyline Based Design Competition

      Forgot to mention that there's actually room for around 100 more power reactor blocks, besides the current 80, in that white sphere. And of course, if it has to be installed within smaller ships, the "turboelectric generator" part can be removed all together; it's just for the show.
    10. DeepspaceMechanic

      Storyline Based Design Competition

      Presenting the "Nucleus MSR-TEG-80": [/SPOILER] Download below (TEMPLATE of the reactor-generator itself, BLUEPRINT of the docked turbine rotor)
    11. DeepspaceMechanic

      MrGrey1's Shipyard

      That's one helluva masterpiece! Looks like some good inspired work... Love those skulls and chains (y)
    12. DeepspaceMechanic

      Wild Space Explorers

      Very interesting interior architecture coming along in there! The distribution and connectivity of the different compartments was well thought out. Good choices in materials, colors, lighting, and micro-detailing. And I love this "let's see where things could fit well without having the walls...
    13. DeepspaceMechanic

      The turret thread

      That quadrupedal base looks fantastic! Interesting idea and well executed (y)
    14. DeepspaceMechanic

      Storyline Based Design Competition

      I MANAGED TO ATTACH THE STATION'S BLUEPRINT TO THIS POST:
    15. DeepspaceMechanic

      Storyline Based Design Competition

      Missed the end-date by a day, but here's my entry! (I'm making a new post for it, instead of editing my reserved post, to bump the thread) Since the size limit was 30^3, I figured I'll make a 29x29 base and see how many floors I can stack onto each other. With my standard 5m ceiling height...
    16. DeepspaceMechanic

      Entity merging dock

      Yes! I was thinking about this myself recently. Currently templates are placed like blocks (one of the corners of their bounding boxes are anchored on the first block face in line-of-sight), while they could as well be placed like how we set the "fill origin" with the Fill Tool (with the...
    17. DeepspaceMechanic

      CYBERSPACE SHIPYARDS

      PROGRESS UPDATE POST #39 After 600 downloads of the original version, I finally updated my first serious shipyard station. It was about time, because the first time I promised that it will be refitted with new systems was at the 400 downloads mark. It has been for a long time, and still is...
    18. DeepspaceMechanic

      PetroFlux H56 Refueling & Repair Station - Refitted to Systems 2.1 and substantially improved all around

      Refitted to Systems 2.1 and substantially improved all around.
    19. DeepspaceMechanic

      "Exilis" utility craft pack - Refitted to Systems 2.1

      Refitted to Systems 2.1
    20. DeepspaceMechanic

      What happened to Starmade?

      Tshara's "Zero-G race track" Maybe these aren't what were mentioned, but it's all good stuff, here they are for anyone interested.