Search results

    1. MacThule

      Browsable Recipe Window

      The "View Recipe" button on factories brings up a simple window graphically showing what components are needed to produce the currently selected block. This recipe window should be browsable, using the same double-click function the "specify chamber" reactor window currently uses. Example: If...
    2. MacThule

      Ask Community for In-Game Text

      Schine can save some time (i.e. $) heading into the Galaxy Update series by soliciting community contributions for in-game warnings, notices, labels, item descriptions, tool-tips, and other text. You just need a sticky thread asking for it, or open a project for it in Phabricator. Or both...
    3. MacThule

      Universal Self-Contained Reactors

      I made a cute little self-contained L11 reactor template that I've ended up using for several ad-hoc test stations (mostly target platforms). I just polished it up a bit to make it even easier to configure the chamber section, and it came out pretty nicely so I wanted to try and build some...
    4. MacThule

      Specify Chamber w/ Double-Click

      In the chamber menu UI, we use double-click to select the chamber type from the tree, but when it returns us to the main chamber interface we can't use double-click on an unspecified chamber to bring it to the specification tree. Probably would be smoother and more intuitive if we could use...
    5. MacThule

      Beta Galaxy needs more than just Isanths

      I know this one has been around several times before, but with Beta Galaxy coming around soon-ish, I think it's time to revisit. Idon't actually like starting players out with a ton of random components and $50k in their pockets. It's a hassle, but honestly it's no harder to survive than when...
    6. MacThule

      Recent Observations on Fleet Miner AI

      Some issues with mining fleets right now, since AI is up for work: 1. Individual drones occasionally attempt to fly directly through their target to take up position in the surround formation, resulting in collision. 2. Fleets still often refuse to begin mining without re-logging, and almost...
    7. MacThule

      Beta systems reward redundancy

      Just an observation here soliciting any comments or discussion. The new pre-beta systems seem to reward a degree of buffer or redundancy in design. Prime example is stabilizers; I can build a fully functional ship with 25% stabilization, but new weapons are extremely brutal on systems, so every...
    8. MacThule

      Fleet Miners

      It's nice to have fleet miners back to working at least somewhat decently again. Very glad of it - much carpal tunnel syndrome shall be avoided. Couple items for thought and discussion along with suggestions: Aim & Fire They still love to aim at single blocks on the edge of the asteroid and...
    9. MacThule

      Make Chamber Size Reflect Its Capacity Draw

      So if a chamber uses 12.5% of its reactor's capacity it should probably only need to be half or maybe three-quarters the minimum number of blocks as a chamber which uses 25% of the same reactor. Something like that. [ 12.5% ] [chamber] [ 25% ] [ chamber ] [...
    10. MacThule

      Save Thrust Profiles

      It would be really nice if it were possible to save and re-load with one click a couple of different thrust profiles. Adjusting thrust when in a hurry can feel like death. It is nice that there are buttons for resetting to default as well as all fore-aft, but having even one or two...
    11. MacThule

      Design & Engineering Forum?

      Do we need a forum specifically for Starmade Engineering & Design discussion? We have one for logic, but only for logic... There is a "Shipyard" forum, which to me seems the place that this should happen, but I have (long ago) actually attempted to post discussions of engineering approaches...
    12. MacThule

      Emergent Fleet Design

      "An emergent behavior or emergent property can appear when a number of simple entities (agents) operate in an environment, forming more complex behaviors as a collective." -Wikipedia I want to talk about what functional Astrotech repair implies for design theory in this game. Functional...
    13. MacThule

      Warp Gates 2.0

      I have been testing warp gates and just reported a minor bug relating to them, but wanted to celebrate the change to Warp Gates and see if anyone else has been playing with these under the new system. With the new chambers you can free-jump to anywhere within the gate's range by just setting...
    14. MacThule

      Limit NPC Empire sight

      Anyone else bothered by the fact that if you admin warp a prototype into trader space to test weapons on their ships, then admin warp like 50 systems away into intergalactic voidspace or even into the next galaxy, somehow their faction goonsquad still eventually catches up with you and they send...
    15. MacThule

      Shield Drain/Supply?

      Have they said anything about shield drain/supply? I expected them to be set up during the current phase, but they seem to be non-functional. Power drain/supply as well. Are they all on the block with pulse?
    16. MacThule

      When you're mining

      and after a while you hit a few clusters with roids that don't seem to be loading properly, with giant, cubic chunks of them unloaded, then next time you check your cargo you see tons of mineral, ore, and crystal, plus one build block...
    17. MacThule

      Flare Reduction

      I love all the beautiful flare effects - please don't lose these! But. It would be very helpful to have a hotkey for a reducing or muting the flare effect on the fly. Because I enjoy it most of the time, but then I try to mine a roid near a star.... between the star and my own beams half of my...
    18. MacThule

      Spawn Ships to Docking Rails

      When I spawn a ship from schematic in a shipyard, it appears docked to the shipyard core. So this function mechanic exists. When I spawn a ship from a blueprint (or shipyard), it would sure be nice if I had the option to tell it to spawn docked to a named rail dock on my structure. Instead...
    19. MacThule

      Controlled Ship Stop While AFK

      Not sure if the best way to do this would be a timer, a distance calculator, or something more complex like a function that reads your ship's distance from your current waypoint and stops the ship if it ever starts increasing. This way if you send your ship forward to a destination and step...
    20. MacThule

      Anyone still confused about integrity?

      So... I saw a question in the current Q&A thread expressing a belief that integrity has made waffle arrays for salvage obsolete. I was surprised. I can only imagine that a lot of people are so intimidated by integrity that they still haven't actually tried doing a lot of building with it...