Search results

    1. TheKingOfSpace

      Merge repair/power supply weapons into the player's right click beam

      Make the repair and power supply guns a function of the player's default arm-beam, with a button to cycle between them.
    2. TheKingOfSpace

      Storage filter: Add by category

      Add a button to let us pick a shop category to add items to the filter.
    3. TheKingOfSpace

      Make EMP drain jump charge.

      In addition to it's power draining effects, it could drain Jump charge to prevent opponents from fleeing from battle.
    4. TheKingOfSpace

      Decorative blocks weigh less.

      Idea: All blocks (except those listed below) weigh half as much as they do now. Hull, hardened hull, glass, controller block-related (i.e weapons, effects, etc) blocks, thrusters, and other 'functional' blocks remain the same weight. Should encourage people to be a little more decorative, not...
    5. TheKingOfSpace

      Turret/Ship AI Scripting

      A block that acts like the normal BOBBY AI module, except it also stores a short Lua script that allows you to customize the firing sequence of weapons, select which targets to fire at first and how much leads, target specific block types, etc. Ships could have special options to follow enemy...
    6. TheKingOfSpace

      Gravity align

      For planets, mostly; a button to align your ship (like the c key does in open space) to the planet segment's direction of gravity.
    7. TheKingOfSpace

      Forcefield blocks.

      Function identically to PlexDoors, but are transparent and forcefield-y.
    8. TheKingOfSpace

      Solar Panel

      Idea: Solar Panel blocks. Gives a very large amount of power regeneration that scales down (to a minimum) the further away (in sectors) from the system's star (center) you are. - so if you're near a star, you get a lovely little energy regen boost, if you're far away, you only get a little...
    9. TheKingOfSpace

      Docking Orientation Module

      Basically, a block that changes the direction ships dock at that dock - upside down, sideways, on their tail, left, right, etc.
    10. TheKingOfSpace

      Blueprint-lock

      Locks a ship you've made from being blueprinted, so you can sell your ship designs to other players without them simply spawning another afterwards.
    11. TheKingOfSpace

      Fuel for Hyper/Jump Drives

      What if Jump Drives required fuel, in addition to the energy? You could still run around the old fashioned way without it, but for quick travel you'd need some sort of craftable fuel. You'd be able to craft the fuel cheaply or buy the fuel from shops at more expense Would be a good economy...
    12. TheKingOfSpace

      Power Reactors.

      Like standard SD HCT Power generator blocks, but would give more power per block at the cost of credits and convenience. Unlike the standard power blocks, they'd need fuel - themselves. Over time, they'd slowly damage themselves, needing to be replaced eventually (probably would last a week or...
    13. TheKingOfSpace

      Activation Beam

      Simple enough, a block that fires a beam that activates whatever it hits. Can itself be activated by logic, so use to send logic to docked ships rail bits, annoy your neighbors. Basically what the core beam is now, but hits docked rail things and is it's own separate block.
    14. TheKingOfSpace

      Hyperdrive System

      Had a thought about how a Hyperdrive system could work. You'd have two new blocks to play with and customize your ship's hyperdrive; the 'Hyperspace Computer' and the 'Hyperspace Buffer'. The computer connects to the Buffers and will let you select an adjacent Star System (perhaps using a map...
    15. TheKingOfSpace

      Throttle

      Perhaps a module or something. When used, pressing W/S will raise/lower the ship's desired speed, and the ship will continue to try to reach that speed. ( So I don't have to hold down W for four hours.
    16. TheKingOfSpace

      Make the Overdrive module increase projectile speed

      Instead of more damage for more power, make it faster bullets for more power. Pulses and beams would get more distance.
    17. TheKingOfSpace

      Detector Block

      For the logic system. Activates when the block next to it (i.e PlexDoor, engines, a weapons computer) is used - so you can have your own custom weapon/engine glows, turn on the hallway lights when a door is opened, etc. Maybe also let it in the weapon hotbar.
    18. TheKingOfSpace

      Shields as armor

      Idea: Make shields no longer provide complete protection; instead they would work like armor does and cut damage to a smaller amount. The efficacy of shields would depend on ship mass; a small fighter would have a 99% reduction in damage taken while a massive million block monster would be...
    19. TheKingOfSpace

      Combine Cubatoms and the Factory system.

      Instead of factory blocks and enhancers, why not use Cubatoms for crafting things? You'd get three blocks - an Input, that splits items into Cubatoms, a Processor, that refines and stores Cubatoms, and a Fabricator, that turns Cubatoms into the selected block. Maybe also a Reactor - takes...