- Joined
- May 27, 2014
- Messages
- 138
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- 152
Like standard SD HCT Power generator blocks, but would give more power per block at the cost of credits and convenience.
Unlike the standard power blocks, they'd need fuel - themselves.
Over time, they'd slowly damage themselves, needing to be replaced eventually (probably would last a week or so).
Self-damage maybe would scale depending on power load; i.e use them more and they die quicker, leave it docked to your station and you can keep it in storage for a while.
Can use AstroTechnician to repair it, but the longer they're active, the faster they damage themselves, eventually overwhelming the AstroTech.
Example uses:
Block health not saving in the inventory could be a minor problem, though.
TL;DR: More powerful power block that dies after a while.
Unlike the standard power blocks, they'd need fuel - themselves.
Over time, they'd slowly damage themselves, needing to be replaced eventually (probably would last a week or so).
Self-damage maybe would scale depending on power load; i.e use them more and they die quicker, leave it docked to your station and you can keep it in storage for a while.
Can use AstroTechnician to repair it, but the longer they're active, the faster they damage themselves, eventually overwhelming the AstroTech.
Example uses:
- Power your disposable AI fighters. You'd get more room for weapons on smaller fighters, letting your Carriers pack a punch at a distance.
- External 'Batteries'. Load a docked ship up with these and a supply beam, and stick it in a bay, and you've got a nice (if spendy) way to power your massive ships. Once the Reactors run dry, you chuck the 'battery' into the nearest sun, and install a new one.
Block health not saving in the inventory could be a minor problem, though.
TL;DR: More powerful power block that dies after a while.