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    1. TheKingOfSpace

      Change rail rotators to 15-degree increments.

      Right now, you connect blocks to a rotator to make it rotate in 45 degree increments. ( 45, 90, 135 , 180 ,225 , 270, 315, or 360.) I propose we instead do 15 degree increments - 15, 30, 45, etc., to allow for more variety.
    2. TheKingOfSpace

      'Remote Control' item

      Tool (like the marker gun) that links to a wireless logic block. Right click links it, left toggles it on/off.
    3. TheKingOfSpace

      Faction Permission Module menu

      Gives a rank menu like the Faction Block, but lets you control individual things.
    4. TheKingOfSpace

      'A' rank in faction module.

      An 'A' 'rank' next to the other permission ranks in the Faction block menu. Allows allies to use your ship.
    5. TheKingOfSpace

      Ship Tracking Bacon

      Block that makes it harder to lose your faction's own ships. Placed on a ship and used, it'd be entered into your faction as one (of a limited number) of the ships you're tracking. Any faction member can then click on the tracked ship in the menu to find it's last known sector on their map...
    6. TheKingOfSpace

      Weapon safety key.

      Keybind that toggles a 'safety' mode; In 'safe mode' all weapon computers that are on your ship or attached via rail will be unable to fire regardless of input. Pressing it again puts it back to normal.
    7. TheKingOfSpace

      /ignore command

      Stops you from receiving chat messages from people who just won't shut up.
    8. TheKingOfSpace

      Reduce cloak power usage for smaller ships.

      Make it so that the cloak power-per-block usage starts small (say, 25-50 per block) and increases to it's current value as the ship's total mass increases, reaching it's current value after ship mass hits a certain threshold (say, 10-25 mass). This would let very small ships cloak and also not...
    9. TheKingOfSpace

      Message Beacon block

      Block that holds a single line of text. If it gets a logic input, it'll display it's line of text in a manner similar to the 'Warpgate Ready' message.
    10. TheKingOfSpace

      Gravity module 'Locking'

      Put an activator with true next to a gravity module = will only add gravity to players Put an activator with false next to a gravity module = will only remove gravity from players No activator next to gravity module = current behavior This would let you have more control over the gravity...
    11. TheKingOfSpace

      Ship Class

      Just a simple string of text displayed under the ship's name. Saves in blueprints, but can only be changed via the faction module (i.e, there wouldn't be a spot to enter the ship's class when you buy the ship.).
    12. TheKingOfSpace

      Range effect

      New support effect idea: Heavily reduces your weapon's range in exchange for increasing it's damage about half as much (thus, 90% reduction in range gives you a 45% increase in damage output). Unsure what it's defensive effect would be. Thoughts?
    13. TheKingOfSpace

      Location-based resource rarity

      It'd be neat if resources (i.e ores) were a lot rarer in some systems/galaxies than others - could have one area of a galaxy rich in Parstun while the other's got a lot of Hital, etc. Would help trade - you need large amounts of one resource, you'll have to either take a trip to get it or pay...
    14. TheKingOfSpace

      Ship Sizes

      Ship sizes: Post them. Size of any ship, ships you use to run around servers in, shuttles, fighters, dropships, corvettes, frigates, ships you just found floating around, anything. I need this for... reasons.
    15. TheKingOfSpace

      Standardized Docking Sizes?

      Has anyone made up a list o' standardized docking sizes yet? If not, I think it'd be useful to have a few 'standard' docking sizes so you can build shits to fit other people's shuttle-/fighter-/titan-bays. The idea is a list - made right here on the forum - of generally agreed-upon sizes for...
    16. TheKingOfSpace

      Fueled generator

      (tl;dr: New power reactors that use fuel; old power reactors still work but soft-cap nerfed so they're best on small ships, fuel helps economy and encourages mining) Fuel ideas have been tossed around since forever; now with the crafting update, storage filters, etc out, this might be an...
    17. TheKingOfSpace

      Now that it's been fixed for players...

      Can we please get missiles killing docked things through hull fixed? It sort of defeats the purpose of a docking bay if it doesn't offer any protection.
    18. TheKingOfSpace

      Weapon Logic Output

      Drop an Activation Module next to a weapon computer and it'll light when the weapon fires, and go out when the weapon's reload cycle finishes. Simple.
    19. TheKingOfSpace

      'Magnetic' Landing Gear

      Allows you to to 'grapple' planets/stations/asteroids like you do in astronaut mode, so you don't go bouncing around. Lets you make easy landings, but doesn't afford you the protections docking does.
    20. TheKingOfSpace

      'Emergency' Power Generator

      New defensive effect block - once activated, it boosts your power generation rate, but disables your shield regen for several seconds and drains your shields. Useful to let ships have jump drives without having to pack in a ton of power, use Overdrive or maybe run some more powerful weapons at...