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    1. lazarus78

      Shields and turrets

      Bombers. Learn you some history. The fighters mainly took out other fighters and small ground targets to prevent the US from retaliating. But they had a single torpedo that used on ships, most of which, mind you, missed. Again, bombers. A MACHINE GUN can NOT take a turret off a battleship. Put...
    2. lazarus78

      Shields and turrets

      So big ships should be vulnerable to smaller craft? I don't think you understand how balance works. You cant expect a machine gun to sink an aircraft carrier, you need somthing big enough to punch a whole. Same concept (should) apply here. As with any other sci-fi universe, once you get trhough...
    3. lazarus78

      Shields and turrets

      Well this is kinda obvious. The heavier hitting turrets will be slower firing, so they would make terrible AA turrets even without the restriction. I do thing the AI needs some ability to classify its role. AA turrets should be automatic while bigger anti-ship turrets would be "fire on target"...
    4. lazarus78

      Shields and turrets

      And why is that? What makes turrets different from any other part of the ship? The fact that they shoot back? "Im a tiny fighter, so I should be able to destroy turrets easier otherwise they would destroy me."? Heaven forbid turrets, which are DESIGNED to protect the ship as a whole, actually...
    5. lazarus78

      Ship Roles

      I have. But in terms of Starmade, I don't think it would work out as you envision.
    6. lazarus78

      Shields and turrets

      Its still a valid point. Getting up close to a big ship is extremely easy, so your point about "If anyone is a good enough pilot to get close to a larger ship and destroy the turrets they deserve to do it" is fundamentally, wrong. You do not need to be a good pilot to get close, so no, you do...
    7. lazarus78

      Shields and turrets

      Because getting close to a big ship is difficult... With the speeds on most servers, you can slam into a ship before your computer knows what happened.
    8. lazarus78

      Shields and turrets

      So true. Too many people who fail to understand that the game isn't even fully released, let alone in beta even. Any big game changes should be done now while its still early.
    9. lazarus78

      Just a thought

      A station type structure where you construct ships rather then they just appear out of thin... space... In concept, since blueprints were switched to needing materials instead of credits, you would construct this space and you would plot in your blueprint and materials, and a ship would be...
    10. lazarus78

      Ship Roles

      Roles of a ship are and should stay based on how you design them. An aircraft carrier is such because it was built that way. Your way would be like building a destroyer and classifying it as an aircraft carrier, and magically expecting it to be a better carrier just because you call it one. It...
    11. lazarus78

      Shields and turrets

      That... is immensely helpful... Wonder why this kind of thing isn't common knowledge... But it doesn't really help my growing dislike for the ever increasing addition of "Link everything to victory!" direction the game seems to be headed in. I still feel its more about finding the most optimal...
    12. lazarus78

      Shields and turrets

      The game requires to much on linking things together, IMO. Link this to that, and that to this, then these to those, and this tho these... Its a nice mechanic, but cmon... its gone too far. You have to spend 90% of your time working out optimizations of linked systems rather than playing the...
    13. lazarus78

      Thunderbird 2 (classic version) WIP

      Im not familiar with the origin of the ship. I was gunna say, that cargo hold looks rather block.... whoa whoa... it detaches? Mother flipper that is cool.
    14. lazarus78

      Shields and turrets

      On one hand, I can see why it would be a bad thing. Having their own shields means you can destroy them and eliminate the ships threat without destroying the ship itself. But on the other hand, the turrets are part of the ship too, so why shouldn't at least some of the shields be shared? So I...
    15. lazarus78

      [64x64] DirtySpace

      I think a minimalist GUI would go well with the pack. Simple colors, easy to look at.
    16. lazarus78

      InGame MusicPlayer

      Engine and doors should already have their own sounds. Most of those I see as "That would be cool" kind of ideas, but not something Id particularly care for in game. That is, of course, just my opinion. If it were added, then it would be added, and I would just deal with it.
    17. lazarus78

      InGame MusicPlayer

      I don't really thing "Because trollers can troll" should be a reason to NOT do something. Trolls will troll no matter what. I personally don't really care for the idea because I don't see it really adding to the game.
    18. lazarus78

      InGame MusicPlayer

      Gunna have to be a bit more descriptive. I can imagine it being able to be used as a major annoyance by idiots by spamming sounds, but don't really see an exploit possibility.
    19. lazarus78

      Extended Shadow Draw Distance (ESDD)

      Yes... exactly what I was hoping for. The default draw range really is too short, so I've been refraining from using shadows all together.
    20. lazarus78

      Consume paint from inventory instead of crafting; make hull color an option in advanced buildmode

      But color restriction is an artificial barrier. We can make paint out of almost anything these days, so why would color of hulls be dictated ONLY by the material around? If you are using different materials to make the hulls, then I would expect different stats, not different color. I would...