Search results

    1. lazarus78

      [64x64] DirtySpace

      Its... only been a month. How is that abandoned? Its gone longer with no updates and Azurite came back, so hold on to your horses before calling it abandoned. His profile says he was on yesterday...
    2. lazarus78

      Shields and turrets

      Easy enough. Assuming same size ships for comparison purposes. Forward facing gun means the bulk of your ships mass is devoted to that gun, making it far more powerful than turrets. The role of such ships is purely as an anti-capitol ship weapon. Turrets can't hold the same amount of weapon...
    3. lazarus78

      Cockpit Block

      Yeah, I know. I just hope they move away from the NEED of the core block. Its only real visible function is marking the "center" of the ship, but I don't see how that cant be changed, especially once they move over to the health based design.
    4. lazarus78

      Shields and turrets

      Forward facing "mega" weapon. Turrets for everything else. Use your forward facing gun on the biggest target while your turrets do what they do and take out other targets. If you make the ship big enough, whats wrong with this? But even among other sci-fi universes, ships actually are rarely...
    5. lazarus78

      Cockpit Block

      In short, proper ship cockpits/bridges. And perhaps this can then lead to being able to move the dang core. I'm tired of having to work around it and trying to put it in a good spot when I'm not even sure what the final ship design will be. What was a good spot at first, may not be so good now.
    6. lazarus78

      Shields and turrets

      Sunken in Sunken turrets does bring up a new issue of more shields, yes. In which case I would opt for turrets not having shield systems of their own, and instead having full coverage from the ship, as shields should do. Take out the shields, and you can start disabling the ship, which has been...
    7. lazarus78

      Recognized Build Blocks need some kind of fixing

      Just because you can do something doesn't mean you have to. If you have a problem with the build block, don't use it in that way. Simple as that. I don't see why you couldn't just shoot down to the core like normal anyway.
    8. lazarus78

      Recognized Rename jump drives to be consistent

      Matter of opinion. I think jump sounds better. Warp reminds me of startrek. Jump reminds me of basically any other sci-fi.
    9. lazarus78

      Recognized Rename jump drives to be consistent

      Why not call them jump gates instead?
    10. lazarus78

      Council of Intergalactic Representatives

      I feel like its just going to turn out to be high school politics all over again. What reason would someone have to vote for someone who isn't well known or has popular ideas? I mean, honestly I disagree with at least half of the most popular ideas going around right now, and I am not...
    11. lazarus78

      Dev Blog : February 26th 2015

      Indeed. News lets us know the lights are still on in the shop. Few developers can get away with no news... Like BethesdaGS... 3.25 years later, and nothing. Hopefully they give us something at PAX... But anyhoo... some news is good news.
    12. lazarus78

      Planned Cargo containers should be able to 'pull' from docks

      Since conduits are in the works, I can see this being a logical addition.
    13. lazarus78

      Recognized Contiguous Edit mode.

      I can support this. Sometimes half way through a build, I don't like the colors anymore.
    14. lazarus78

      Wild Space Explorers

      Nice. Ill have to use those. I don't like making overly big ships, so things like those would be perfect. Very cool ships, BTW. They have inspired some designs of my own.
    15. lazarus78

      Wild Space Explorers

      Are those little mini turrets? how well does it do against AI?
    16. lazarus78

      Shields and turrets

      1. That is then more an issue of weapon scaling than one of shields. But thankfully balancing is still in the works. 2. I'm not quite following. If a missile explodes, it should damage whatever it hits, so if there are many turrets around that would get hit, then yes, the damage is applied...
    17. lazarus78

      Shields and turrets

      A US carrier strike group has a defensive range of over 100 miles. Most all ships in the group have anti-air capabilities, not counting the aircraft on the carrier itself. You would be hard pressed to get a bomber within visual range of a carrier. I don't understand 90% of what you just said...
    18. lazarus78

      Shields and turrets

      Because, IMO, the current design choice is indeed bad and will always be bad. It doesn't make and practical sense of any kind. The shipyard system will indeed make this issue more manageable. I am not looking for Starmade to be made into X game. I just don't think that in order for starmade to...
    19. lazarus78

      Shields and turrets

      Im not saying smaller craft should be ineffective against bigger ships. A handful of fighters can create an area of denial, preventing other ships from performing their function. My main gripe is turrets being inherently vulnerable while the ship is still shielded. This is what I don't agree...
    20. lazarus78

      Shields and turrets

      I never said ships shouldn't need maintenance, nor turrets shouldn't get blown off. However, I don't think turrets should magically be more vulnerable just because they are turrets. They should share shields with the main craft. Once you punch through the shields, then the entire ship is fair...