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    1. FatCobra

      Jump Medium! (Very small usage of fuel & relative traceability of jumps)

      "I don't see the tracking as an issue. If you're cloaked and don't want to be followed just leave the sector via thrust before jumping so they don't even know if you've left the area. I see this similar to the way old diesel subs would work. They ran on battery when submerged (bellow periscope...
    2. FatCobra

      Dark Grey -> Charcoal

      I ran into the same problem making grey standard armor and made a bunch of dark grey standard armor. I think charcoal is a good name
    3. FatCobra

      Read by Schine The Nomadic Revolution [Motherships/Capital Ships as Homes]

      What would happen if you moved your station and claimed space that was already claimed?
    4. FatCobra

      StarMade v0.19498 Slabs & New Blocks

      OK zombie aliens might be fun. I do remember the vampire from Buck Rogers that was kinda cool. Used his hands to suck life force rather than his teeth.
    5. FatCobra

      StarMade v0.19498 Slabs & New Blocks

      Space Zombies ......... Nah kiddan is right. I would much rather have strange new species.
    6. FatCobra

      A restaurant. It has to happen.

      I want one.
    7. FatCobra

      Super Tight Crew Quarters?

      I remember being stacked 4 bunks high while attached to an LST
    8. FatCobra

      New Weapon + Thruster + Shield + Generator + Fuel Generator, using resources

      I like the idea of some sort of consumable. Either fuel for engines/power or munitions for weapons. It would "feel" more realistic, yes I know it's a sandbox and not real, but it would be just cool.
    9. FatCobra

      Recognized "Point at" navigation key

      I would say don't let the key be held. Give it a minimum time between activation. Or only allow it to work if the select hot bar is a docker or core.
    10. FatCobra

      Simplify hull/armor blocks

      I hate comparing to minecraft things but this reminds me of the minecraft mod Carpenter's Blocks which had this feature. I completely agree it would not only make "skinning" a ship easier t would also make it faster. I'm not sure how it would work with block IDs though. Might be worth looking into.
    11. FatCobra

      Transporters: no transport on same entity

      How can I un-follow the thread?
    12. FatCobra

      Recognized "Point at" navigation key

      I completely agree with this.
    13. FatCobra

      Logical Color Control (Disco lighting)

      I like the idea for lights this would make switching from white to red light much easier.
    14. FatCobra

      Transporters: no transport on same entity

      I'll say it again. Make the ability to transport on the same entity a configuration option. On my small private server we are entirely PVE so I want the ability to use transporters on the same entity. If a server owner doesn't like that then let them turn it off. Mered4 is right it's a SANDBOX...
    15. FatCobra

      Spray painting blocks and changing block color on already built structures

      I think some method of changing the color of a structure without replacing blocks is a good idea. Mr.Steam is right that it is how its done in RL just paint the bloody thing. Having different resources needed just make all of the different colors is a bit silly to me.
    16. FatCobra

      no purchase badge on my account.

      Thank you Sir
    17. FatCobra

      no purchase badge on my account.

      I too seem to be having that problem. Not a huge priority though.
    18. FatCobra

      Read by Council Heatseeking Missiles

      I agree with this. Also why should lock on to the first thing they see. For example if you launch them vertically then they should target whats above you first before circling around and hitting something bellow you.
    19. FatCobra

      StarMade v0.19485 Internationalization Support & Bugfixes

      I haven't noticed any unstabili Alpha
    20. FatCobra

      StarMade v0.19485 Internationalization Support & Bugfixes

      On Star Trek it happened a few times where a person would activate the transport then run on to the pad for transport. As well as having an "emergency" beam out transponder for one.