Search results

    1. Ithirahad

      Add-on to the planned faction system

      It isn't impossible to fix those things, I don't think... Onboard characters, whether player or NPC, shouldn't get hurt until shields drop, and even then, the damage should be a very small (but somewhat randomized) percentage of actual damage...
    2. Ithirahad

      Make Trading Guild different than pirates

      This is a duplicate thread, but I agree nonetheless.
    3. Ithirahad

      The crafting system sucks

      Yeah; basic elements in this game (Normal hull, power blocks, thrusters) are impractically hard to make and stupidly expensive... Just building an Isanth-like ship would require a ridiculous amount of work and time.
    4. Ithirahad

      Planned Folder for Pirate, Trading Guild, etc Ships.

      Yes, I do mean to build similar elements on. I see what you were going for with the freighter, but the result is that it looks like a flying Eastern Long-Necked Turtle with an awkward flat top... Pulling the cockpit back and maybe adding some slight rounding on the top would unify the lines a...
    5. Ithirahad

      Planned Folder for Pirate, Trading Guild, etc Ships.

      Those are pretty interesting ship designs... But when you expand on I-0 hulls, don't forget to re-add not just copies of the detail elements, but structural designs that are similar too... The Isanth-0, despite its chunky structure, doesn't look like a big box with engines and a control section...
    6. Ithirahad

      Kupu's thread

      This game's warp effects seem to indicate some kind of wormhole.
    7. Ithirahad

      Kupu's thread

      Actually, they're more similar to the inter-system jumpgates (Which the current gate system can build, I think), but they ARE kind of like those accelerators too...
    8. Ithirahad

      Kupu's thread

      That would probably make much fancier and more diverse gates possible (Along with a few other things), but it would also result in the loss of one of the two balancing factors for gates - the required size.
    9. Ithirahad

      Addition to warp drive

      Nope; 0.164 could just be another dev build. For all we know, the actual update will be, like, 0.175. :P
    10. Ithirahad

      I don't like the idea of FTL

      Agreed... Either that, or jump drive module count (which would come with both added energy cost AND added mass.)
    11. Ithirahad

      (Shader mods) Bearish's Super Mega Mod Thread of Doom

      Actually, I think he already did... Suns are no longer ugly purple blobs. They're now... just... very white. :P
    12. Ithirahad

      User-Named Star Systems and Sectors

      That's what I was saying, indirectly. :p No, not the words "system" or "sector." I mean things from real life, and things that are something else in a server's 'canon.' You don't want some random 12 year old who discovered Star Trek to go in and call a system 5000 km away from Borg space...
    13. Ithirahad

      User-Named Star Systems and Sectors

      Nor will I forget entering the Alpha Vagina system. But the benefits for the many outweigh the stupidity of the... er, many others.
    14. Ithirahad

      User-Named Star Systems and Sectors

      Hey, I was just discussing this in tester chat! I agree fully and would love to see this. But yeah, there should be a word blacklist, both for curse words and for things like "Sol system," "Orion Sector," and other things things that have no business being names for randomly-generated systems...
    15. Ithirahad

      Shipyards

      Yeah, shipyards are indeed confirmed. I'd just rather get them sooner than later. (Like, this update with FTL and universe updates, then chairs and other astronaut gameplay improvements, then shipyards. THEN other stuff.)
    16. Ithirahad

      New StarMade launcher v12 test release

      I did. :P
    17. Ithirahad

      Whats with ship cores?

      Yeah, it was from Star Trek: Deep Space 9. It was the Dominion/Cardassian fleet attacking the eponymous station, Deep Space 9.
    18. Ithirahad

      New StarMade launcher v12 test release

      In-development features don't always get announced until they're released since they're in an unfinished state, subject to change, and not guaranteed to be released with all subfeatures originally planned. As for when... Soon, hopefully. I'd honestly bet on 2-3 weeks, judging from the current...
    19. Ithirahad

      Thrust * Warp-factor = Speed & Jump-distance = time(store/(drain-regen)!) * speed : Thoughts?

      Possibly a good idea; would certainly give more reason to have power tanks on smaller ships. They'd need a buff, though.
    20. Ithirahad

      The debris in the new dev build are so EPIC!!!!

      Sooo many puns, FD, soooooo many puns... >.>