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    1. Ithirahad

      Gamesaucer's Classification for Everything

      Like, a surveillance station. Granted, we don't have any 'surveillance' tech yet, but in theory, it could work... I was just coming up with random examples of things that small space stations are in Sci-Fi.
    2. Ithirahad

      StarMade 0.17 Warp Gates, Jump Drives, and a lot more

      My thoughts exactly. Also, warp engines are scaleable? And hacking is officially stated as planned? Aaaaaaaaaw-freaking-yeaaaaaaah.
    3. Ithirahad

      ElwynEternity: State of the Community Address

      Some points raised here still stand... Not sure about the state of servers, as a non-server-owner, but some things people have said are still worth being thought about in the future, even if the particular issues at hand with game balance have been at least brought back to an acceptable state.
    4. Ithirahad

      Crafting System maps: A Rat's Nest

      You just summed up neatly what I've been trying to say in multiple paragraphs across multiple threads. Crafting shouldn't be complex if we don't want it to be. Power isn't complicated unless you are an advanced player and want to super-maximize efficiency. Other systems certainly aren't...
    5. Ithirahad

      Crafting needs to be looked at again.

      You raise a good point here, but things like that should be relatively cheap and primarily, if not strictly, decorative. They're too similar to each other to be used as crafting ingredients. Alternatively, they could be part of some completely new system, but IDK what that might be...
    6. Ithirahad

      To quote someone a while ago on the WoW forum...

      FROM: World of Warcraft forum, a few years ago. (Ironically, someone necro'd that post with a legitimate comment. The thread was locked soon afterwards.) When a thread has gotten out of hand and been abandoned due to ragequits or whatever, I understand why you wouldn't want that kind of thing...
    7. Ithirahad

      Buying stations

      Difficult? No. Time consuming? Yes, but only because of having to fly around dropping build blocks, ripping out hull, and selling parts of the massive stacks to shops repeatedly for hours.
    8. Ithirahad

      Major suggestions for the most realistic Universe structure possible and more.

      It also would make warpgate networks more widespread, since people would need to cross large distances quite a lot...
    9. Ithirahad

      Cubatom, refine right click...

      It isn't hard to read them, but it can be really hard to remember them, especially when everything's this Imbued processor and that Active Processor and this Capsule and that Metal Grill and this Metal Mesh, etc. And yes, automatic assembly lines are possible, but they shouldn't need to be that...
    10. Ithirahad

      Major suggestions for the most realistic Universe structure possible and more.

      You could always just have a massive (If still unrealistically small) galaxy (Or galaxies, if one were to expand a universe enough), but with spiral arms dividing it (or them) up. The voids between the arms, and outside the galaxy, would be the space. Meh, this is going too far. Have multiple...
    11. Ithirahad

      Cubatom, refine right click...

      I know. But having, like, six full spectrums of identical-in-all-except-for-ore-type-and-color crafting ingredients, plus TWO types of generic Crystal Circuit (One "energized" or whatever), plus two types of metal mesh (Mesh and grille), plus a bunch of metal capsules that are hard to remember...
    12. Ithirahad

      Gamesaucer's Classification for Everything

      ...So, my Avar-Kiaan-class Cruiser is a Basilisk by your system. Very interesting. The only thing is that the small station classification system is flawed, IMO. Not every light station that isn't a docking emplacement is a beacon or buoy by any means. Some are listening posts that are anything...
    13. Ithirahad

      Kupu's thread

      We seem to have glass in all the hull colors... But sadly, the color is stupid-dim and as it is currently, I find it to be a waste of block IDs, being only visibly colored about half the time and in the right lightning conditions.
    14. Ithirahad

      How to do we use the crafting system?

      ...Sorry about that; forgot that you were there at the time. I'll refit those with something like Stop so they don't really do anything. :P
    15. Ithirahad

      Cubatom, refine right click...

      *sigh*... No, actually, a lot of things need to be streamlined. It doesn't matter how the numbers add up, in the end of the day, the current crafting system just has too many components, and, even worse, most of them are generic and sound almost alike - You don't use a Power Conduit, Driver...
    16. Ithirahad

      "Sell" Ship Option

      This was my idea too. Ages ago, back even before the character model update, I had found an old derelict floating around in random space, and dragged it home with me... I found myself wishing I could sell it whole rather than wasting effort and time destroying it via build mode. It would be cool...
    17. Ithirahad

      Minelayers-Where did they go?

      Someone try modifying the configuration file so that one of the missile combos gives missiles an extremely long life and about 0.0001 speed. Boom, minelayers. :P
    18. Ithirahad

      Increase Weapon Ranges

      Hmmm. Not sure if everything needs a range increase... Just beams.
    19. Ithirahad

      Option to hide player navigational signature

      Yeah, player signatures should be off by default... IMO, there should be player labels visible over heads, but not radar diamonds. (And the player labels shouldn't be visible through walls)