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    1. Ithirahad

      FTL Feedback

      IMO, jump drive should be entirely viable on medium-sized ships, even ones with a full interior... Also, having a really long drive chargeup time is not fun. Don't do that. Maybe have fuel as a balance instead. ...In addition, I'd like a way to extend jump range. Not to unlimited ranges like...
    2. Ithirahad

      Improvements to Display Block variables

      Add more variables! These include: Speed MaxSpeed (If it becomes relevant due to thrust revamp) WarpStatus (Off/Charging (x%)/Charged/Jumping) Current Sector Pilot Waypoint Sector etc. Implement a way to do simple calculations in display blocks, for things like percentages. Implement a way to...
    3. Ithirahad

      Thrust Mechanics Explained

      Agreed. Once the amount of required blocks for jump drives is reduced somewhat (It's a bit ridiculous to expect people to have 1/10th of their ship made from jump blocks, especially with the thrust changes.) it will be really nice. Some way to extend jump length witth a larger-than-necessary...
    4. Ithirahad

      Thrust Mechanics Explained

      Hoooly awesomeness. It's the last thing I should be doing now, but I think I'm gonna go ahead and get on the test server. O_o
    5. Ithirahad

      Thrust Mechanics Explained

      That's amazing... Now Schema just needs to have a skybox effect while warping. Won't work. Notice that flagship equipment lowers a flagship's MAX SPEED, not just thrust.
    6. Ithirahad

      What do people think is most important for the game now

      Details, stability, universe/travel (the two tie together), and of course, as Neon said, incentive to compete, and to build and use ships in general. Incentive to play in general, really.
    7. Ithirahad

      Exploit? Rendering a feature useless?

      What if I mounted this kind of setup on turrets? :P
    8. Ithirahad

      Re-imagining the Damage Pulse

      Personally, I'd be content with the max range being doubled, combined with synchronization of pulse bubbles with ship movement (so that pulses don't "drop" behind ships)
    9. Ithirahad

      Whats with ship cores?

      While this goes a bit too far IMO (ships needing to be built to hold together would also rule out cool floaty bits), I agree with most of these ideas.
    10. Ithirahad

      Kupu's thread

      ...But some things should really be super-shiny, and some should be matte. Sooo... Yeah, we need specmaps, or something similar, if possible.
    11. Ithirahad

      a solution to homebase invincibility

      @Asmael Nice idea, but this is unfair to people and factions that have to go on hiatuses. I would hate it if I had to go on a trip and Aethi Starbase 001 was destroyed just because I couldn't get on. Furthermore, I'd rather not have logging onto servers twice a day become like having morning...
    12. Ithirahad

      a solution to homebase invincibility

      Meh, I'd imagine that some stations wouldn't be recorded anywhere and would just be small outposts for the sole purpose of allowing the faction home base to remain invulnerable. (RP-wise, they'd be exploration outposts or orbital colonies)
    13. Ithirahad

      soooo... what now?

      Also, the proper way to write it would be "Exile: Dangerous" with a space... So... meh, not needed.
    14. Ithirahad

      Thrust Mechanics Explained

      I like certain limitations (Say, interphasic nebulae that block hyperspace travel through a certain sector by forcibly dropping you out of hyperspace when you hit them - basically a natural interdiction field) but as a base mechanic I prefer the ability to warp directly to a given destination...
    15. Ithirahad

      A list of block ideas

      ...Or it can get a small rectangular prism collision mesh. That usually works.
    16. Ithirahad

      Thrust Mechanics Explained

      Nobody's going to like forced preset directions for smaller ship FTL... Huge natural wormholes between systems might make for a really nice fourth form of FTL, but I'd rather have a "Hyperjump" drive for smaller ships, that uses the same alternate dimension as capital-style hyperdrives but sets...
    17. Ithirahad

      soooo... what now?

      Agreed. Except then @starhaiden would suddenly get a pile more neutral ratings...
    18. Ithirahad

      Its possible to half voxels?

      Dude. We get that mini-blocks would have a ton of awesome advantages. No more proof of that is needed. If it wasn't for obvious (and not-so-obvious) technical issues, we'd probably have them in the game by now, or at least in development.
    19. Ithirahad

      a solution to homebase invincibility

      Sorta, but since the locations of non-base stations aren't recorded on the Faction panel like the home base is, they would probably spend all night trying to locate your stations. :P ...However, making this practical would require the HP system to be extended to stations. Destroying them can be...
    20. Ithirahad

      Thrust Mechanics Explained

      Just a random thought: Jump drives should really just be fixed-route hyperdrives. Plain-old teleportation is boring.