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    1. SgtFlexxx

      exe icon

      It would be nice, especially the fact that I tend to mix it up with a few other exe files on my desktop :/. Right now the only way to change the icon is to use Resource Hacker or something like that :P
    2. SgtFlexxx

      Can we scrap enhancers already?

      I really hate the idea of enhancers. I wouldn't mind so much that they're in and I can wait for them to be removed, it just seems that people, when making suggestions having to do with a box of sorts, always use the same idea of enhancers. Currently, I think that enhancers just take up space...
    3. SgtFlexxx

      Gravity boxes with gravity enhancers

      I think my earlier suggestion pertains to ships and stations for auto-gravity, but if you want an individual gravity box that you can adjust, I suggest going with a GUI method. Currently, the docking enhancers and such are tedious, and that's why I hate the enhancers. Currently, if you want to...
    4. SgtFlexxx

      Chairs, and viewscreens.

      I like all the ideas suggested, as most said before -Don\'t get killed if core overheats, only if player is shot in the chair or chair is damaged -Gives advantage of being able to abandon chair if core overheats and (if the mechanic eventually gets in) repair it -Perhaps chairs can be linked...
    5. SgtFlexxx

      MOB restrictions in certain zones

      I think maybe there just needs to be some sort of new system. Like perhaps the least costly MOB blueprints will spawn closest to the populated areas of players, and the blueprints they spawn, based on cost, will be the bigger ships the further you go out.
    6. SgtFlexxx

      Map of sorts?

      Perhaps it should just make a starting point from where you are currently standing, and map only the floor of all walkable surfaces, and if it hits a wall, then it maps the wall and nothing beyond the wall, not including plex doors.
    7. SgtFlexxx

      Map of sorts?

      I think it would be a lot more feasible to look at some sort of 3D-ish map that let us know of our surroundings, and I think the way Dead Space did their map kinda shows what im talking about. However, I think altitude should be color-coded on the map to show how far up/down an object is when...
    8. SgtFlexxx

      Deep space area to separate star system distances

      I like the idea of the new effects like nebulas and dust clouds, as well as the idea of scattering out things a bit more. Right now, it\'s just a bunch of different solar systems all clustered right next to each other it seems like
    9. SgtFlexxx

      Automatic Gravity Radius

      Perhaps there should be a new type of gravity block then, perhaps like a \"Father\" Gravity Block. Like you said, I think the influence of the gravity should be the direction that it\'s hooked up to the core. And if you activate any further gravity blocks within the ship (like a gravity...
    10. SgtFlexxx

      modify asteroids, Scrap fields, less planets

      All these suggestions sound great. I think in the devblogs they\'ve talked about, I think they talked about reducing the amount of planets, but making them larger and 2-sided. Also, the scrap field sounds like a good idea as well, would be awesome to fly through just fields of debri and...
    11. SgtFlexxx

      Suggestion: Docking Units and Enhancers

      It gets mildly annoying when you have to figure out the exact \"L\" form of enhancers to put when you need to dock large ships, especially the amount of enhancers that stick out the bottom of your docking module the larger your ship is. I think that the GUI system that you\'re talking about...
    12. SgtFlexxx

      Automatic Gravity Radius

      This was just a simple thought, but say that a gravity generator is connected to a space station, then anything within # blocks of that space station is automatically affected by gravity. This just makes it so on space stations where maybe people aren't supposed to be able to float to is...
    13. SgtFlexxx

      Import player model with texture

      I\'ve done modeling and importing into things like the Source Engine and into Unity as well, and there\'s always problems that come along. If this were to be true, I think the game engine would have to restrict players on the amount of vertices they can have on their models, because incredibly...
    14. SgtFlexxx

      Build Block Fix

      If this game wants to be legitamitely survival, it WILL have to remove some of the capabilities of the build block. As your proposed, you can remove massive amounts of shit with the salvage beams, but the amount of resources you would need to get a ship like that would take quite a while without...
    15. SgtFlexxx

      Planets should be nameable via faction blocks.

      Why the hell not?
    16. SgtFlexxx

      Skins unwrapped a little off?

      well it seems I may have screwed up a bit, I tested with just the default skin template and it placed it where it was supposed to go. I had no idea about the bleed effect, so thanks for explaining that.
    17. SgtFlexxx

      Skins unwrapped a little off?

      I just noticed that when making my skin that it was a bit off in game, and I had to adjust properly. in the right side, you can see that I had to push the right side of the face to the left, and the color ring around the faces (the blue below the face and every other color surrounding the...
    18. SgtFlexxx

      Build Block Fix

      I think this works better than the faction block idea, since the only thing you can get from removing is the stuff you originally placed. It should be only able to remove and place blocks connected to the stuff you/your faction built
    19. SgtFlexxx

      Pistons, Rotors, etc.

      I don\'t know if this would be possible, the concept sounds cool and all, but it\'s kinda built on the same type of engine as minecraft (block based). I could see pistons being possible, but rotation-type blocks that rotate entire chunks of a ship? Sounds like it would cause quite a bit of lag...
    20. SgtFlexxx

      Plexdoor/plexlight wedges & corners

      I believe they have mentioned this in the Q&A, and they were talking about it, but that it might be hard/impossible to accomplish.