Security control: ??
Lounge: Typically my military vessel do not have such amenities but an officers lounge is an option.
Bathrooms: Have plenty of them already
Basketball court: not on a military vessel and the rooms are too small. A fitness room is an option but once again, how?
Guest rooms...
The number one reason I have not released the hammer yet is I have two rooms yet to be filled. Their position makes them poor candidates for extra crew quarters and I have every other room I think I could have on the ship. I know I want to use at least one of them for logic blocks but that...
I read it but I skipped over the numbers bit, because without a base comparison raw numbers mean nothing to me. Also, I'm not arguing against the addition of auxiliary generators and I would actually much rather see it go beyond simply allowing power drain beams to hit docked modules. I don't...
I was actually fighting pirates when I noticed my attached SD-BB missiles didn't work. This may also be a glitch related to only "hard points" as it's not technically a turret. I like to use regular docking modules to have fixed guns with all the added benefit of AI. I'll have to test my AMC...
There isn't much to say about the UCC FTR-90-A1 Hummingbird autonomous attack drone. It is a small disposable drone designed to be capable of docking anywhere.
Note: The Hummingbird is not equipped with a Bobby AI, removing the grey panel is the access point to the core but a bobby AI will...
The Sparrow Light Fighter was custom built to be a support fighter for light capital ships that are not big enough to carry regular sized fighter/interceptors. It has since been replaced by the Lark MK3 for this purpose and it's poor combat effectiveness has this ship only seeing service as a...
The Lark MK1 is a Long Range Scout Fighter was originally designed as the UCCs main assault fighter but it seemed more suited for scouting missions due to her light armament. Her full sized cockpit is also much more comfortable on long journeys than her sisters and even includes a fold out cot...
The Lark MK2 is the UCCs Primary Strike Fighter, it has no jump drive and packs significantly more fire power than the MK1 including two IR missile tubes. The cockpit has been reduced to a single seat jammed with systems where the pilot flies with CCTV system.
The Lark MK3 has its wing tips split and folded up and down, this reduces the width by 4 meters without sacrificing any systems. The added wing tip increases the mass slightly but the MK3 is much more suited to compliment a carrier than it's full width brother.
The MK3 is also equipped with a...
The Swallow is a very unremarkable ship, she was our first attempt at a heavy fighter but due to poor armaments and thrust she isn't suited for combat at all. If it were not for an overall love for this ship she would have been bound for the scrap heap long ago (One of my favorite designs...
Ejecting the heatsinks may be effective but you'd only be able to do it once. As for AMCs it was probably an arbitrarily assigned name and not actually thought through. I think it may even get a rename in the upcoming patch because it's referred to as "simple projectile" in the weapon teaser...
Well this is annoying, it's been almost 24 hours and none of my last batch of ships have been approved for download yet, how long does that take?!
Downloads are now available for all currently released FTR class ships.
Lets say my carrier launches one ship every 5 seconds when I hit that button. It has 19 docks so it will take 190 delay blocks to achieve this. It would have to do this in a specific order, and it would have to clear the runway first, then launch the 12 ships in the hanger. When docking again...
Not all ships have one way in and out so beacons would have to be able to deal with approach and departure separately, and I imagine you would need more than .5 seconds delay so entire chains would be needed just for a few ships. I doubt multiple docks will be able to share beacons as well.
Considering the problems you could have if the carrier is moving as you are trying to have ships dock and undock.... just the fact that fighters can't fly faster than a carrier to dock or undock.
My carrier can hold 12 fighters in the pockets off of the main flight deck and an additional 7...
I highly doubt we will be able to slap random junk to our astronaut and I have not heard about being able to remove the space suit (which wouldnt need to consume oxygen just for being worn). They specifically cannot allow for fully customized equipment as it could be abused, so the method as to...
So many possibilities...
while in gravity - footsteps and jumping sounds
passive breathing while wearing the helmet
more sounds for the existing weapons
thruster sounds based on acceleration
random beeps, boops, and clicks from computers
passive humming from other ship components
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