Search results

    1. Sven_The_Slayer

      Next generation: Advanced carriers

      An alternative simple solution would be to allow you to take remote control a ship while piloting the mothership. This would allow you to launch and dock ships without leaving the carrier. This eliminates all pathfinding issues but it is not as great as it would be to just to hit a "launch all...
    2. Sven_The_Slayer

      DFN Antarion CA-196

      Lets get this back on topic, I love the look of the ship. It has a nice amount of detail without going overboard and those engines are stunning. The turret design is exquisite as well.
    3. Sven_The_Slayer

      United Colonial Corps Shipyards and Fleet

      Well so do I, I sure wouldn't release anything I didn't even like. The Plan! I'm working on order of size, starting with my smallest ships and working my way up. As soon as I am done with my FTR line I can start with the LC. I have the Goshawk ready to upload beyond a few final checks, the...
    4. Sven_The_Slayer

      internal reactors

      I was talking about a new system with a new docking module that would give all systems to the mothership without the need for powerdrain beams. That way you can throw on auxiliary shield generators, power cores, and thrusters. Perhaps even weapons if you gain the ability to manually fire them...
    5. Sven_The_Slayer

      SMEdit Situation

      I know I have a few ships waiting for their core to be moved, I'd certainly appreciate a working version of Smedit.
    6. Sven_The_Slayer

      Turrets

      I like to have my SD-BB missile turrets set to "selected target" so I can fire missiles at will by simply locking onto an enemy ship. I was playing last night and I did notice that they were in fact not firing in this mode and I had to set them to "any" in order to actually have them do...
    7. Sven_The_Slayer

      NPC Builders

      Don't quote me on this but I vaguely remember hearing NPCs repairing ships being mentioned in the last live stream. I imagine if astro technobeams are required for the building process like that of shipyards than it could be possible to have a crew build a ship instead of requiring a shipyard...
    8. Sven_The_Slayer

      United Colonial Corps Shipyards and Fleet

      I'm not an artist, I don't build artistically. I have to have a reason for something existing, it's how my brain is wired. My military ships are not supposed to have anything fancy just slapped on the hull, the hull is flat simple thick plates of armor. I try to add as much detail as I can...
    9. Sven_The_Slayer

      internal reactors

      I would like to see a component dock myself, where you gain all stats from the docked items, this way we can make truly modular ships and could lead to some interesting gameplay (1). This however is probably too simplified a solution as you could easily dock large chunks of shields and power...
    10. Sven_The_Slayer

      internal reactors

      It's kind of a catch 22, you want your powerdrain beams to be able to hit docked modules but you don't want AMCs or Missiles from your own ship destroying docked ships. Schema would have to program in an exception from the hit protection for powerdrain beams. The original reactors are all...
    11. Sven_The_Slayer

      Ability for some manufactiring "items" to be added to ships

      Important? No, definitely not, but it's probably a single line to change somewhere so I doubt it will really detract away from the important aspects of the game and if we don't push for it than it may go unnoticed.
    12. Sven_The_Slayer

      United Colonial Systems Shipwright

      I finally have a thread specifically for my UCC line of ships so all updates regarding those ships will be found there including the new scout ship. http://starmadedock.net/threads/united-colonial-corps-shipyards-and-fleet.734/ I have also uploaded a bunch of UCC ships so make sure to check...
    13. Sven_The_Slayer

      United Colonial Corps Shipyards and Fleet

      Sorry for the triple post I wanted to make sure I have enough space for when I move all the pertinent information from the old site
    14. Sven_The_Slayer

      United Colonial Corps Shipyards and Fleet

      Additional screenshots and changelog... I want to put all the information from the old thread here and in other replies WIP of Scycle:
    15. Sven_The_Slayer

      United Colonial Corps Shipyards and Fleet

      The United Colonial Corps (UCC) is the military branch of the United Colonial Systems (UCS) a conglomerate company founded to colonize the vastness of space. Here at the UCC we spare no expense when building ships, except for maybe some luxuries but we build warships not cruise ships. These...
    16. Sven_The_Slayer

      [Classification] =Unofficial= TheImperialDonut's DMSCS (Damascus)

      While this is a nice robust system because it is unofficial does it warrant being a stickied thread? I am personally against any universal classification systems because this game is a sandbox first and foremost and not everybody builds in the same "universe". Ships may get looked down upon...
    17. Sven_The_Slayer

      The obvious solution to butter armour and it's pointlessness compared to shields

      I'm not against armor being stronger in clumps but I do not think you should gain strength because of the size of a ship. The sheet metal on a smart car has the same resistance to a bullet as the sheet metal of a semi truck. The "connected" armor blocks should affect parts of the hull...
    18. Sven_The_Slayer

      SFNN Ship Contest!!!!

      Sometimes the challenge of building outside your box is incentive enough. Allows you to streatch your horizons and try new things you otherwise would not have.
    19. Sven_The_Slayer

      Bug Every Connected Block in Sector Spontaneously Disconnected

      The sector is -2 6 1 and one of the ships below the base should be UCC Acclaim. Sorry for the late reply, I've been in a deadzone since thursday.
    20. Sven_The_Slayer

      Connected Textures & Meta Data

      The problem with that idea is now hull textures will just repeat over 4 blocks instead of one.