An alternative simple solution would be to allow you to take remote control a ship while piloting the mothership. This would allow you to launch and dock ships without leaving the carrier. This eliminates all pathfinding issues but it is not as great as it would be to just to hit a "launch all...
Lets get this back on topic, I love the look of the ship. It has a nice amount of detail without going overboard and those engines are stunning. The turret design is exquisite as well.
Well so do I, I sure wouldn't release anything I didn't even like.
The Plan! I'm working on order of size, starting with my smallest ships and working my way up. As soon as I am done with my FTR line I can start with the LC. I have the Goshawk ready to upload beyond a few final checks, the...
I was talking about a new system with a new docking module that would give all systems to the mothership without the need for powerdrain beams. That way you can throw on auxiliary shield generators, power cores, and thrusters. Perhaps even weapons if you gain the ability to manually fire them...
I like to have my SD-BB missile turrets set to "selected target" so I can fire missiles at will by simply locking onto an enemy ship. I was playing last night and I did notice that they were in fact not firing in this mode and I had to set them to "any" in order to actually have them do...
Don't quote me on this but I vaguely remember hearing NPCs repairing ships being mentioned in the last live stream. I imagine if astro technobeams are required for the building process like that of shipyards than it could be possible to have a crew build a ship instead of requiring a shipyard...
I'm not an artist, I don't build artistically. I have to have a reason for something existing, it's how my brain is wired. My military ships are not supposed to have anything fancy just slapped on the hull, the hull is flat simple thick plates of armor. I try to add as much detail as I can...
I would like to see a component dock myself, where you gain all stats from the docked items, this way we can make truly modular ships and could lead to some interesting gameplay (1). This however is probably too simplified a solution as you could easily dock large chunks of shields and power...
It's kind of a catch 22, you want your powerdrain beams to be able to hit docked modules but you don't want AMCs or Missiles from your own ship destroying docked ships. Schema would have to program in an exception from the hit protection for powerdrain beams. The original reactors are all...
Important? No, definitely not, but it's probably a single line to change somewhere so I doubt it will really detract away from the important aspects of the game and if we don't push for it than it may go unnoticed.
I finally have a thread specifically for my UCC line of ships so all updates regarding those ships will be found there including the new scout ship.
http://starmadedock.net/threads/united-colonial-corps-shipyards-and-fleet.734/
I have also uploaded a bunch of UCC ships so make sure to check...
The United Colonial Corps (UCC) is the military branch of the United Colonial Systems (UCS) a conglomerate company founded to colonize the vastness of space.
Here at the UCC we spare no expense when building ships, except for maybe some luxuries but we build warships not cruise ships. These...
While this is a nice robust system because it is unofficial does it warrant being a stickied thread? I am personally against any universal classification systems because this game is a sandbox first and foremost and not everybody builds in the same "universe". Ships may get looked down upon...
I'm not against armor being stronger in clumps but I do not think you should gain strength because of the size of a ship. The sheet metal on a smart car has the same resistance to a bullet as the sheet metal of a semi truck. The "connected" armor blocks should affect parts of the hull...
Sometimes the challenge of building outside your box is incentive enough. Allows you to streatch your horizons and try new things you otherwise would not have.
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