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    1. Sgtwisky

      PvP / PvE / RP Poll

      With the threads popping up lately about PvP vs PvE I thought I would throw up a poll to find out where the community (at least on the forums) lies as far as its demographics. If you vote, please tell us why you prefer the play style / rule set you chose. I am also writing these with the...
    2. Sgtwisky

      RP vs PVP = False

      I know I'm splitting hairs, but you can use push pulse for torpedo launches. So another one goes into the "could support pvp" role.
    3. Sgtwisky

      Any Beam with Missile slave change.

      OK read the first few replies so forgive me if this has been said. Assuming the weapon would work as in image 3 of the OP, I would imagine it would only grow to a max size, and it could only inflict damage on X amount of blocks. This could be based around its total spread/damage of the weapon...
    4. Sgtwisky

      Cannon/Explosive Viability

      The issue with having a cannon main with missile slave, is its very short effective range. It makes it a very difficult weapon to use in combat by a player. And all that time your trying to position and close the gap on the enemy, they are likely using longer range guns. However. In the last...
    5. Sgtwisky

      we need to talk about losing

      sorry my mistake. As for "A war is a non consensual act. Which is why it is so interesting. If you only fight with people who want to then there really isn't any real conflict." I think that is incorrect in the current game. But if he is looking ahead to what this game could allow then he may...
    6. Sgtwisky

      we need to talk about losing

      After reading everything I think you may have misunderstood what the OP wants. I hope if I get it wrong he will let me know. But the way I understand it, he doesn't want to "Force" anyone to fight. He wants there to be risk/reward to the fight. Something for the winner to gain that makes the...
    7. Sgtwisky

      [Suggestion] Sound Blocks (Music Blocks)

      Ive thought this myself. I never could get into using note blocks in Minecraft due to the large number needed for most projects. But if we could select some sounds from the game itself. Like what you said about a red alert sound, maybe door sounds and other in game sounds as well as sound...
    8. Sgtwisky

      rail systems aren't working

      I have noticed some logic weirdness as of late. Wonder if this is related. Though I never tried to control rails with anything other then activation/button blocks. Glad to know I'm not the only one that noticed some logic stuff changed (am assuming this is a logic derp not rails).
    9. Sgtwisky

      Allow players to name Rail Dockers

      I was thinking that it might be a good addition to allow players to name their rail dockers. It would work in a similar way to how we can name inner ship remotes. This way you knew if you were firing the right docker from your hot bar or not. Should be a simple Quality Of Life improvement.
    10. Sgtwisky

      Multi Entity Display Modules

      I had been working on my station recently and ran into a bit of an issue. I had used a rail rotator to rotate a small ship with display modules on it. This allowed me to me to make my displays diagonally (shown in first image). Latter I added a "Command Console" using display blocks. One...
    11. Sgtwisky

      Power System Overhaul Proposal

      OK. Ive done a lot of reading in this thread and think I am ready to share my thoughts on this proposal. My thoughts on the current system. I've not personally felt that I was being held back in design decisions by the current power system. I've had some issues with #4 (Focused on regen) but...
    12. Sgtwisky

      Who says that all Starmade factories are boring?

      that's pretty sweet. how long did it take you to build it?
    13. Sgtwisky

      Faction balls!

      This is the best history of all the major factions that I am aware of. A History of Factions
    14. Sgtwisky

      Way to increase F6 Screencap Quality?

      One other thing you can check is the amount of bits your program uses by default for images. You may have to make some custom settings when making a project, then import the image into it. I had an issue with Photoshop setting some things too low for some reason. Was quite a while back but...
    15. Sgtwisky

      Multiple Invincible Stations

      A few reason: 1. With a multi-member faction you will need to claim more territory. 2. Fleets drain FP and need to be maintained. 3. Sometimes you realize that the sector next to you has better asteroid spawns. (this always bothers me at least.) 4. You want to reduce lag at your HB...
    16. Sgtwisky

      Multiple Invincible Stations

      Really like this idea. Also like inverted FP. I approve.
    17. Sgtwisky

      How do YOU use warheads?

      only down side to #5 is that its possible to forget they are there, and troll yourself. Oh and the time and effort to cloak/jam each one individually.
    18. Sgtwisky

      How do YOU use warheads?

      lots of thread necro's lately. Just some added info that wasn't present in the older posts, in case someone else stumbles in here. 1. I noticed earlier people said they damage shields, or they don't damage ships with shields. They actually ignore shields, and damage blocks even if the...
    19. Sgtwisky

      Make item counts in inventory easier to read

      So "," are used for floating-pints in Germany? Interesting. I just assumed everyone would write numbers similar to me. $1,000.00 for instance. TBH I don't think we would need them if the values were displayed like they are for mass. Where they are rounded values. Maybe when you view the...
    20. Sgtwisky

      Read by Council Make use of laser colors etc

      My point still stands though. People will just use them as the standard and alter their designs to do so. Its the same thing you were complaining about with min-maxing before. Everyone wants the best they can get. If you raise the maximum efficiency bar, the standard will raise with it.