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    1. Ithirahad

      Bug Tiny bug in the alerts

      Dude, just drink it anyway. Silliness aside, yeah... Not too important but it should get fixed...
    2. Ithirahad

      How do you guys move large amounts of cargo?

      Yeah, this is the way to do it. It's not the 'proper' way, but it's by far easier than fiddling with rail transfer.
    3. Ithirahad

      Recognized A small change to crafting recipes?

      I think this warrants a new "Hull Cutter" factory block which has all of the old conversion recipes. And indeed, shipyards and blueprints should only require full blocks.
    4. Ithirahad

      What do you think Ship Scores need to take into account?

      That's the fault of the developers using a silly RNG integration without sanity checks/caps and has nothing to do with the nature of numerical combat itself. RNG results like that don't have to happen.
    5. Ithirahad

      Anyone up for murdering the dev build when it comes out?

      Personally, I'm kind of hoping it requires crew, period, unless you are flying a carrier with carrier drone-link modules to control BOBBY AIs. (These modules should also cost power)
    6. Ithirahad

      Recognized Solution for round planet

      I doubt that Seed of Andromeda planets are full-scale Earth-sized planets either. They're definitely not the size of a SM galaxy... :P
    7. Ithirahad

      Anyone up for murdering the dev build when it comes out?

      ⚓ T1151 fleet members accelerate too slowly Yep. Once this is fixed we should be able to murder the server with excessively large fleets :P
    8. Ithirahad

      Read by Council Simple and balanced Mobile Shipyards

      Stations should get a ship construction time based on mass as well, TBH. I see no reason why these blocks need to act any different on ships or stations... Stations should just get some defensive buffs, and otherwise be no different from an immobile ship.
    9. Ithirahad

      Recognized Solution for round planet

      Whoever says they can't? It might take some sector system fudging but I don't see why not.
    10. Ithirahad

      Dev Blog : February 13th 2016

      Why run when you can just outfleet his fleet?
    11. Ithirahad

      Dev Blog : February 17th 2016

      You can double-tap right shift to lock and unlock from free camera mode. Remember, though, that when you do this your weapon aim is locked straight forward and doesn't line up with your camera.
    12. Ithirahad

      Anyone up for murdering the dev build when it comes out?

      ...Apparently the pre build can run on servers now... Still waiting on a major bugfix though, which causes anything larger than a tiny fighter to move super slowly.
    13. Ithirahad

      Dev Blog : February 17th 2016

      Eh, it's currently impossible to follow things, though. Jump range is actually higher than scanner range; I think we may need it to be possible for scanners to trace who recently warped out of a sector and what direction they went.
    14. Ithirahad

      Dev Blog : February 17th 2016

      Yup. Heavier/larger ships also currently accelerate veeeryyyyy slooooowlyyyy... due to some AI thing
    15. Ithirahad

      Dev Blog : February 17th 2016

      TBH, as people keep saying, if a faction is known to be fielding dedicated unload warships, people will simply fly over to their AI fleet battle sites and rip apart all the nooby cubes like butter...
    16. Ithirahad

      Recognized Culling for 'Draw preview for Paste'

      Yep. Massive pastes are disproportionately laggy, because for some strange reason it draws ALL the faces of ALL the blocks, resulting in a dense clusterfuck of polygons that will screw over any non-super-powered graphics card... Just give paste previews the same inner face culling as everything...
    17. Ithirahad

      Dev Blog : February 17th 2016

      Reminsd me of that one time I imported a massive model with ALL of the normals inside out. That was... really confusing for a sec.
    18. Ithirahad

      Brainstorm This Adding some excitement to combat - Small Ships - DOT Weapons - Hacking and more!

      AI is getting at least some reworks in with the fleet system. Don't expect miracles, but it seems to be at least getting things like collision avoidance.
    19. Ithirahad

      Dev Blog : February 17th 2016

      Yeah. It just starts to look funny when the collision avoidance functions start activating in cascade with small ships. You end up with a bunch of entities wiggling around like bugs to attempt to turn away from each other and repeatedly get out of collision range as they orbit the flagship to...
    20. Ithirahad

      Dev Blog : February 17th 2016

      TBH I dunno if there are enough instances of this sort of thing to constitute a thread...