Recognized Culling for 'Draw preview for Paste'

    Ithirahad

    Arana'Aethi
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    Yep. Massive pastes are disproportionately laggy, because for some strange reason it draws ALL the faces of ALL the blocks, resulting in a dense clusterfuck of polygons that will screw over any non-super-powered graphics card... Just give paste previews the same inner face culling as everything else in the game.
     

    Criss

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    If it is possible I am sure it will be a necessity for when the game reaches beta stage. I will make sure it's on our to-do list.