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    1. Ithirahad

      Scratch's Ships

      Yeah, I think that's something to do with Schema testing for system scanning or something.
    2. Ithirahad

      Scratch's Ships

      The current big white outline constantly displaying is a bug...
    3. Ithirahad

      New Power DEV Thread

      There may well be a noticeable variance in achievable power levels between ships of the same size (volume/former mass), depending on their shape. Does that not count as breaking user creations?
    4. Ithirahad

      Issues with the 2.0 Power System (Regarding the Goals of the New System)

      Nah, if you're building an optimized warship, you will probably want to take one or two weapon chambers and one or two weapon types, not all three. If you're building a replica or something, there's still nothing stopping you from adding more. While it may 'limit creativity,' encouraging ship...
    5. Ithirahad

      Devblog 2017 - 09 - 21

      They're not just literally replacing the power generation system with a new one. All the power mechanics are different, and weapons (and everything) cost a different amount of 'new power' than 'old power.'
    6. Ithirahad

      New Power DEV Thread

      False binary. Not having the current stabilizer system does not automatically mean an overpowered system with no moderating mechanic whatsoever. In an absolute worst-case scenario, they could simply (and rather trivially) rebalance power reactors so that a reactor blob to run a ship would end up...
    7. Ithirahad

      New powersystem, some numbers.

      Could someone explain why a sphere is optimal? It seems to me that no matter where you put the reactor in a sphere, the reactor you end up with will always produce less power than a reactor in a ship with some kind of long shape (cylinder, prolate spheroid, or prism of any kind) of identical...
    8. Ithirahad

      New Power DEV Thread

      Depends on what you mean. If you're asking whether or not they are currently essential... uhm, have you tried the recent builds? Reactors above five blocks do nothing without stabilizers. This is contrary to my expectations, actually; I envisioned that for a given ship size a smaller reactor and...
    9. Ithirahad

      My two cents on encouraging PvP conflict in a stagnant universe

      ...Except the full-auto mining would not be invincible, and other PvPers could attack it, meaning defense fleets would need to be assigned to those sectors, which would be neat... however that requires at least an escort command for fleets in addition to the automated mining. (yes, AI is...
    10. Ithirahad

      Devblog 2017 - 09 - 21

      Weapon convergence still exists. the focusing center is just offset from your cursor (i.e. it's bugged). Try flying up to a big wall of blocks and shooting at it; you should end up with your weapons converging to hit a point below and to the right of your cursor. And yes, Inner Ship Remotes are...
    11. Ithirahad

      Another stupid armor idea

      If it is feasible, I 100% support this. It would give armor the buff that everyone wants, while creating expected behaviour (weapons creating dents and craters in armor) rather than unintuitive numerical mechanics. Also, as Aethi Imperial vessels are basically 100% sloped armor, I suppose I...
    12. Ithirahad

      Dealing with "cloaked alpha OP" fears for the coming meta...

      "slapping" a cloak on any ship comes at a penalty of other rather useful functions. Being able to cloak doesn't magically stop you from being susceptible to other people ambushing you from cloak, for starters. Only good scanners do that. You also lose all kinds of possibilities for defensive -...
    13. Ithirahad

      Dealing with "cloaked alpha OP" fears for the coming meta...

      ...Yes, because obviously they're going to leave in the preliminary dev build values, and not change them at all ever... Right. Totally. Sure.
    14. Ithirahad

      devs jumped the gun again?

      It's not redacted; there's just no definite date. Apparently there's still some UI work and other bits that they have to get done for the system to be properly playable.
    15. Ithirahad

      Starmade interest through the years

      Exactly. So, the "only" reason we have a small playerbase is not the lack of advertising. :P Honestly, if they had been advertising, we'd probably have gone through all the potentially interested players by now and largely lost our chance to rebuild a community later.
    16. Ithirahad

      Starmade interest through the years

      No. If this game in its current state was capable of supporting a healthy playerbase, the advertising wouldn't really be needed. Some people would still come, and some people will always go, but it would be a slow process on both sides and general populations would stay at a decent place...
    17. Ithirahad

      Starmade interest through the years

      Nightrune is too busy with his 'actual' job to work on much codewise and Auburn was only on the team for his specific project, so that leaves Schema and whatever bits Lancake can do. But if the game's going to die either way, according to you, does it matter? Schine doesn't seem to be in a...
    18. Ithirahad

      Starmade interest through the years

      Nah. Seems to me that it's already as 'dead' as it'll ever get. Anyone who is still here at this point is here for the long haul. Also, those aren't "simple facts", those - whether they prove to be right or wrong later on - are assumptions. Seeing people randomly pop up and check back in tells...
    19. Ithirahad

      Devblog 2017 - 09 - 21

      Effect modules will remain as tertiary effects for weapons. Their "passive effect" abilities will be either removed entirely if they're redundant (Ion effect, for instance, as that is equivalent to adding more shield modules and is actually better than more shield modules up until its cap) or...
    20. Ithirahad

      Devblog 2017 - 09 - 21

      Nope. Old ones are staying for A E S T H E T I C reasons.