Fleets and mail should definitely be accessed by computer. Thrusters are a bit more controversial...
Personally, I had no issue with the Space Engineers approach to thrusters. The main problem I had was the noticeably low top speed of ships and the general clunkiness of the first-person...
Great news all around. AI Fleets were finally implemented for player use*, Schine got another programmer/other stuff person (and it's Nightrune!), and there's finally a timeline on us getting the improved power proposal. \o/
*Sorry for the snark, but honestly... The whole reason we wanted AI...
Uh, no. They're humans just like us and have to have some form of entertainment, but regardless, so far as I can tell, Schema, the guy who actually is relevant to this conversation, spends a lot of time working on the game.
Nothing. The model is still sitting somewhere; when the fauna system is implemented it will include space whales. But the fauna system isn't coming for a while, as there are much more important things for Schine to be doing with their time at the moment.
You're not necessarily an example of a typical StarMade player. Most so-called 'serversiders' aren't much better in quality than CC ships, and his suggestion is valid for them. If you and I can do better than default blueprints in the game, good; we've been here for a really long time, and you...
I have not once slayed the Ender Dragon. I have, however, spent hours and hours venturing through the Nether and the depths of the earth collecting ore, searching for floating islands in the high places of the world, and building great towers and constructs in the trees.
A defined end goal is...
Learning programming at the moment.
Play tons and tons of KSP, StarMade, and a bit of Stellaris.
Came from a 'background' game-wise of playing a lot of MMOs, got frustrated with the lack of player agency in the world/universe (though some upcoming and existing MMOs fix this to some extent) and...
Seeing as nobody pinpoint-mines asteroids, this is not at all true. Everyone scoops up both the ore and the rock anyway; no point in making the ore look silly in the rock.
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