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    1. NeonSturm

      Recognized Ship Beam sizes

      Found a solution: Draw a boundary around the barrels cross-section, then calculate the distance to the centre of all of them. Tale the smallest radius and keep it until the array changes in a shipyard (ignore damage on it).
    2. NeonSturm

      Did you vote in the Council elections?

      Copy the voting tab before submitting fixed the bug for me :p I guessed many missed voting because of this, but in one thread I told how to fix this issue. I think my solution got overwhelmed by many other posts.
    3. NeonSturm

      Faction/Personal permissions update = Stolen homebases?

      Because nothing on a HB should be personal, except it was personal before docking. If there is a personal room, a docked personal entity. Having to undock it first makes sure that it can be removed by killing the dock and overheating it after this person leaves the faction, if he quits playing SM.
    4. NeonSturm

      Faction/Personal permissions update = Stolen homebases?

      How old is he? Does this guy have a brain-cancer? If you don't agree with what I said, fine. But your posts stalk mine without any proper, real solution and this is not OK.
    5. NeonSturm

      SMedit

      Go to a search engine and enter "room" :) room - Ixquick Bild Suchen Search for layouts of aircraft carriers, ships in general and buildings. I like the idea of having the same shape built once for differently sized ships, especially if you can reduce shapes to be less detailed on smaller ships.
    6. NeonSturm

      Recognized Allow ship factories as a config option.

      Re-spawn ships !!! (but I know what you meant. undeathinator ON ships) SpiritDragon you missed : "…, because if anything except that being build enters while it's building, it can break." which requires just a collision check.
    7. NeonSturm

      Faction/Personal permissions update = Stolen homebases?

      You call it point-less, but sometime someone will make a docking platform entity put onto the HB. How should the game know it's a docking platform and not a ship? I thought "undocked=ship".
    8. NeonSturm

      SMedit

      I think one smedit version crashes because of texture-folders. 2 years ago SM had only 1 set of textures. Other files have their structures updated too.
    9. NeonSturm

      Read by Council Hull Regeneration Module

      I agree, large ships have smaller armour blocks (relative to their length/width/height), thus it is easier to dig a tunnel toward the essential blocks. However, instead of disabling thrust, make it more efficient the less thrust was used during last 5 seconds - this is more seamless and easy to...
    10. NeonSturm

      A Guessing Game! How many people voted?

      nothing to lose here? I shall try: Votes = (number active forum members) /2 Some might not have voted because of the error message when you need too long to select candidates and don'T refresh the page before submitting.
    11. NeonSturm

      Read by Council Hull Regeneration Module

      What stops it to be invincible like shield regen after a broken patch? Perhaps only hull blocks should regenerate and have a regeneration delay of a few seconds? Inverse destruction after delay. During delay, you can punch through and kill system blocks (not regenerating) or turn your ship to...
    12. NeonSturm

      Planned Option for where to first spawn

      But then there needs to be a way to create tools - from stone-age tech to space age :p
    13. NeonSturm

      Faction/Personal permissions update = Stolen homebases?

      Master_Artificer , you seem to neot reading what I said. 2 Settings at a faction block, NOT a faction permission block or public permission block. You don't place a dozen of "(just) faction blocks" on every structure, or do you?
    14. NeonSturm

      Faction/Personal permissions update = Stolen homebases?

      They should just not be able to change it. It will stay personal if done before docking. That would reduce the snowball effect. If you can undock, you can access/control it, you put effort into undocking it.
    15. NeonSturm

      Shield Emitter Blocks: The solution for "Gigantism" and fighters.

      I would go for 6 (ships) and 12 (stations) and require a pyramid with the boundary box on bottom and the emitter on top to be free. But what prevents you from having 2 motherships or stations near the sector boundary which guard the emitters of each other? Personally, I would prefer...
    16. NeonSturm

      Request for advice

      Agree I always felt the entities should decide what they do, rather than the rail does it. The rail could just be used to suggest the entity what to do. And if something falls into place, collision stuff should only happen after something triggers it's movement again.
    17. NeonSturm

      Request for advice

      Yes, but that's as much as a standard door on some minimal-interior ships. Sometimes I wish for special rail blocks which only need a docker and a pusher/puller. Push will push the door 5 blocks away or until it hit something and then stop. Pull would draw the door toward the puller until it...
    18. NeonSturm

      Faction/Personal permissions update = Stolen homebases?

      What? you can't understand? Set faction module to PERSONAL should ONLY work when UNDOCKED from HB at least. In general, 2 permissions for structures at a whole. And then define which actions take which permission setting by default to make use of 1 block per activatable less often required -...
    19. NeonSturm

      Hull vs Adv Armor

      You also have to care for not blocking turret lines of sight too. If it doesn't add to AHP pool, it's still 2.5 times HP. You just have to make sure, all scaffolding dies before your AHP get drained. Looks like a messy bug.
    20. NeonSturm

      Request for advice

      But this makes rail-doors even larger! There should be another solution to this BTW.