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    1. NeonSturm

      Planned Split Pirate and Trader Guild MOB Blueprints

      Maybe there need to be faction designs and ally-usable (TG = ally)
    2. NeonSturm

      Recognized by Council Advanced hotkey settings

      It would also be nice to have hotkeys for these settings. No need to choose custom ones, :schema: should just implement an advanced config text-input or line-by-line input: if "context" use "hotkey" for "action" action can be "do buildmode.xplus" or "context buildmode" or "combo buildmode" "do"...
    3. NeonSturm

      Comr4de and BDLS work on their (not so?) super sekrit server project

      Try flying through a sun :D Would be fun if projectiles which miss their target are randomly spawned over time to hit targets in a sector >:-}
    4. NeonSturm

      Read by Schine Changes for planets

      The gravity transition should be smooth: Gravity = 0..1 * Next + 1..0 * Previous 0..1 changes over maybe 2-3 seconds Position & (config)orientation should experience the same drag so that they are more relative to the ground level. Only for ship positions or missiles, projectiles should hit...
    5. NeonSturm

      Read by Council How to make hull less dull. Thoughts?

      It is absolutely possible to make a game that supports it and doesn't have <10FPS. It wouldn't even be the biggest performance drain if done right. It's a choice from schema whether he wants to put effort into it and whether he wants to make the necessary sacrifices, if any (noticeable) ones are...
    6. NeonSturm

      Hull vs Adv Armor

      Would be cool to have the most actual one in the wiki. Posts randomize their position based on search input and newest post - no good way to recover valuable information if it requires to be up-to-date. confusing to newbies too.
    7. NeonSturm

      Read by Council How to make hull less dull. Thoughts?

      Space Engineers and Seed Of Andromeda have textures which span over multiple blocks. It is possible. But then you can not control what a block has except by putting it into another location.
    8. NeonSturm

      Read by Council Force Fields

      Ok, why not just translate the projectile into ship-coordinates, eliminate the rotation, half the relative coordinates and check it against 3 2D cross-sections? If it changes from outside to inside, collide. If it changes from inside to outside, ignore.
    9. NeonSturm

      Read by Council How to make hull less dull. Thoughts?

      It doesn't matter how you do it, every detail takes up Block-IDs or other bits on the block. How else do you want to tell the graphic card how to draw the block? Your post asks for 1cm thick slabs (barely enough to hide the hull) to add decoration - or some way to detach hull stats from the...
    10. NeonSturm

      Did you vote in the Council elections?

      OK, they are equal. I want the council to have at least 1 who is experienced in the topic for every possible discussed topic. At least as much as it is possible.
    11. NeonSturm

      Ship designing

      For RP ships, it's good to follow these steps: First, you should decide how big your hallways or decks are. 5 blocks high, 3 blocks? Then take only multiple of that value to make a sketch of rooms (outlines of rooms, equipment, etc). When you know how big your rooms are, you can puzzle them to...
    12. NeonSturm

      Did you vote in the Council elections?

      Every player should be represented. If I want 1 PvP and 1 RP player in council, I can't vote for that. I can only vote and hope that not 2 of one type get seats only.
    13. NeonSturm

      Is there a reason to make a non-homebased station?

      There need to be blocks that you gain from mining and blocks that you gain from holding territory + some blocks limited by playing time limited to x a day/week/month. Or at least there needs to be support for this. Then each server can decide how much he wants to encourage territory or playing...
    14. NeonSturm

      Read by Schine Changes for planets

      I call this a major improvement over our existing. With a 5-corner plate, you always have a canyon between all plates. With this, you can make canyons or oceans in the triangles to cover the inconsistency and have the rest being normal. You could still dig own canyons if you want to - they...
    15. NeonSturm

      Did you vote in the Council elections?

      Agree. use player-ID as seed for the randomize.
    16. NeonSturm

      Smedit help

      Why? It just needs to search for top-most / bottom-most blocks in each axis' cross-section. These blocks can be outside. That doesn't work on all shapes, but for the most shapes it fixes the problem.
    17. NeonSturm

      Did you vote in the Council elections?

      I neither want 3 PvPers nor 3 RPers in the council. 1-2 is enough. You should be able to choose/vote for candidates for a seat. Seat can be (PvP, …, RP, …, Any/Wildcard) Candidates could apply to more than 1 seat, but never get more than 1 seat at a time. With that, you would have much less...
    18. NeonSturm

      Read by Schine Changes for planets

      I like how CubeWorld solved this issue.
    19. NeonSturm

      Planned Option for where to first spawn

      From scratch. Why are peoples always refusing to read the context before?
    20. NeonSturm

      Recognized Thrust Profiles & Race Classes

      I hope this brings an option to set a cruise profile and a docking profile. Cruise has more speed, docking more turning or strafe ability. I mean if you can restrict thrust slider settings for a race, why not also make named profiles which you can switch? It's not that much harder once the race...