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    1. Sven_The_Slayer

      StarMade Development Direction

      Yeah I would hate to have to stop and eat personally like in Minecraft but it wouldn't be as big of an problem if I had to store food in the cargo bay that gets consumed over time.
    2. Sven_The_Slayer

      StarMade Development Direction

      My miner has a cargo hold already I shouldn't have to redesign it.
    3. Sven_The_Slayer

      StarMade Development Direction

      Thrusters are heavily dependent on the mass of a ship, with additions like cargo adding mass to ships it will have to be considered before the thrusters update.
    4. Sven_The_Slayer

      Read by Council Simple Gravity Control

      That would be the ultimate goal, yes.
    5. Sven_The_Slayer

      Read by Council Simple Gravity Control

      Yeah gravity is quite broken in the current version it seems. You'll get put out of it for no reason. There is still need for gravity tubes so being able to control gravity is still quite useful.
    6. Sven_The_Slayer

      Jamming and "Stealth" in space

      You can't really take real world current technology and compare them to fantasy aspects of a future space game. We have energy shields in Starmade, you can completely negate high energy fire from your enemies so why wouldn't it be possible for the radar jammer from the future to hide all...
    7. Sven_The_Slayer

      Dev Blog : October 20th 2015

      Many of the concepts may be teased when they have not even left the planning phase yet. You don't want to give more information when it is most likely to change. More information will be given when it is in a more fortified state and of course when the features get a public release. If I...
    8. Sven_The_Slayer

      How to get that extra download or review of your community content

      Great tips and congratulations!
    9. Sven_The_Slayer

      Read by Council Simple Gravity Control

      I would like a lot more control over gravity such as being able to control it for logic but I would settle for one simple addition (at least for now), the ability to tell gravity to be on, or off instead of toggle. This could easily be accomplished through existing logic, place a gravity...
    10. Sven_The_Slayer

      Kupu's thread

      Who says it won't still look good as floor tile? I use blue basic hull as my shower stalls and that's pretty much it because I don't like how dull it is compared to the brightness of other textures. I'll play around in PS when I get a chance to see what I can come up with if I tweak some of...
    11. Sven_The_Slayer

      How to get XOR gates to hook up with T flip flop

      Looks like it might be a position based bug. If you move the entire circuit elsewhere does the behavior change?
    12. Sven_The_Slayer

      Read by Schine Decorative Suggestions/Improvements

      kupu "got a request? Tag me in a suggestion post in the suggestion sub-forum. Have i missed one or not responded? Tag me again.... i must of missed it" Okay I wanted to make a nice list of ideas for decorative blocks that would be nice to add as well as suggestions for improving the ones we...
    13. Sven_The_Slayer

      How to get XOR gates to hook up with T flip flop

      I know there are still some race condition bugs involved with And gates where you can get false readings. Beyond that I have no idea what you are attempting to build so I can't offer any advice. I can build a mean circuit but can't picture them based on text explanations.
    14. Sven_The_Slayer

      Is there a way to get a drone to use all of its weapons?

      AI will not use radar jammer so that's not the issue. The biggest problem is the fact that when a ship uses all it's energy and keeps trying to fire there will be a delay when the recharge will start again so an AI ship will fire, run out of power, the ship won't recharge right away, the ship...
    15. Sven_The_Slayer

      Auto-position core anchor

      I believe the core anchor is a place holder mechanic. I think the original shipyard proposal wasn't supposed to have it at all and it was only added as a shortcut to get shipyards out. I think the plan is still to remove it all together somewhere down the line.
    16. Sven_The_Slayer

      Kupu's thread

      I too find basic hull green a little too drab compared to the other hulls, blue as well. Now that we have to choose our hull type carefully because of the weight difference I find myself using standard blue/green armor when I want to use basic blue/green hull simply because of they have the...
    17. Sven_The_Slayer

      Ship moved after logging back in

      I've seen ships moving on spawn. I've seen them jump, bump into each other, jump forward and back into place. I have three ships that float inside a station where they were undocked when I removed the old style docks. Sometimes they are where they should be sometimes they are floating in...
    18. Sven_The_Slayer

      Dev Blog : October 20th 2015

      Radar already hides the targets from missiles, it seems only fitting it would do the same for transporters.
    19. Sven_The_Slayer

      Planned Debris Fields

      docked entities should also be decayed. The one derelict had a big turret that used to be a source of free material and that was patched.
    20. Sven_The_Slayer

      Dev Blog : October 20th 2015

      I'm sure he'll tell us all when there is more news to tell. Somethings are may be concept only and have not even hit the basic planning stage