I use a double blinker on all my ships, this is what I use. It's a standard clock and two of the delays are linked to a button which is linked to the lights. It will blink twice and have a 1.5 second cool down. You can increase the time between blinks simply by adding delays in the chain...
I've always put cargo holds into my ships, it was always a requirement. Of course I don't have a perma cloak/jam ship with a cargo hold... might have to get on that.
So if I have a sorting system using a dozen storage modules each of those storage modules will need it's own separate cargo area defined? That's really going to make the entire system really complicated, you have to plan ahead of time knowing how many of each block you will have in each storage...
Yes but in Startrek the shields instantly return to the state that they were in.
As somebody who favorites capacity over recharge rate outside of combat regeneration still takes a while. I don't want to beam up to my ship from a planet and have to sit there while the capacity returns before...
I wouldn't be apposed to this but I think it's over complicating the issue for exactly the same end, (shields returning back to their previous strength).
Yeah we can't really take what shows do and apply it directly to the game. TV will often break their own rules if it convenient. Stargate never had to drop their shields in order to use Asgard transporters until it was needed to be convenient for the plot that they had to.
Personally I don't mind the shields dropping while the teleport is happening but I strongly think they should return to their previous state shortly after. It adds a little bit of danger while using the mechanic without completely crippling a ship. The current mechanic also favors one build...
That's not what I meant at all. I was saying the teleporters would still be usable by the player but the ships would still have to be designed in a way that NPCs have to traverse, therefore boarding attackers can still be able to get around the ship the same way the NPCs do. It's not an ideal...
There are ways to balance the system without completely removing the ability completely. The simplest but probably not the best is make it so NPCs can't use transporters to get around the ship. Crew will have to be able to get from their bunks to their stations and potentially to recreation...
Yeah I really hate that shields drop to 0% and have to be charged again based on the recharge rate. This directly benefits those who like fast recharging shields and punishes anybody, like me, who usually goes for capacity over regen rate. It's perfectly acceptable that they drop in order to...
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